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Topic ClosedWorth waiting for ?

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Poll Question: Will the new buildings etc. be worth the wait?
Poll Choice Votes Poll Statistics
17 [47.22%]
12 [33.33%]
5 [13.89%]
2 [5.56%]
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Uno View Drop Down
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Direct Link To This Post Posted: 14 Sep 2011 at 16:31
uhm, it all depends what you mean with worth waiting for. From my POW, you can do nothing else but wait and it in the end it will be implemented want it or not, so it's not a matter of being worth or not since there is no choice.
Eréc of Caer Uisc
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Direct Link To This Post Posted: 14 Sep 2011 at 16:48

Originally posted by Uno Uno wrote:

uhm, it all depends what you mean with worth waiting for. From my POW, you can do nothing else but wait and it in the end it will be implemented want it or not, so it's not a matter of being worth or not since there is no choice.

There is also a question of whether you are waiting or not. Wink

I am waiting for the new buildings, increasing my basic production and checking the forum and the Herald every now and then. Someone else may not be bothering much about it now.

On the other hand, I am not at all waiting for the city movement changes since i dont plan to move any cities as of now. Many other people are waiting for that eagerly.

For me, I believe the wait will be worth every second!
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Direct Link To This Post Posted: 14 Sep 2011 at 22:20
Originally posted by Createure Createure wrote:

aww, so you have to rebuild some buildings to move a town somewhere nice? You poor thing.

At least you will get the opportunity to move... better that than being stuck in the same old spot forever.
 
Createure, I didn't realize you are a Mobile Home Salesman.   LOL
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Direct Link To This Post Posted: 15 Sep 2011 at 00:34
Lol TD - I aspire to even greater things... some day :D
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Direct Link To This Post Posted: 15 Sep 2011 at 11:42
Originally posted by Createure Createure wrote:

Lol TD - I aspire to even greater things... some day :D
What is greater than being a mobile home salesman ?
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Direct Link To This Post Posted: 29 Oct 2011 at 19:00
So most of the new buildings are out.

I have to say I was VERY disappointed especially about the Chancery of Estate that is totally useless.

The troops buildings are useful.
The thief one could be useful for a player that have loads of thieves.
Assassins/scouts/spies/saboteurs: useless
Geomasters retreat: Usefull if you have 5-6 cities within range of one building
Runemaster: Cant see the usefullness (maybe because I'm never attacked)
Jungle/desert/arctic: Might be useful if you decide to only fight in one biosphere but who want to be limited by that ?
FOREIGN OFFICE: really ? what is the use for that one.

Range: not out
Exp: not out

So for me I have built 1 of the new buildings in every city and 2 in one of them.

/me going into hibernation again Cry

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Direct Link To This Post Posted: 29 Oct 2011 at 19:17
Originally posted by Faldrin Faldrin wrote:

So most of the new buildings are out.

I have to say I was VERY disappointed especially about the Chancery of Estate that is totally useless.

The troops buildings are useful.
The thief one could be useful for a player that have loads of thieves.
Assassins/scouts/spies/saboteurs: useless
Geomasters retreat: Usefull if you have 5-6 cities within range of one building
Runemaster: Cant see the usefullness (maybe because I'm never attacked)
Jungle/desert/arctic: Might be useful if you decide to only fight in one biosphere but who want to be limited by that ?
FOREIGN OFFICE: really ? what is the use for that one.

Range: not out
Exp: not out

So for me I have built 1 of the new buildings in every city and 2 in one of them.

/me going into hibernation again Cry


Chancery of Estates:  Jury is still out on this building for me, I am conducting tests with this building min/maxing population/production/recruitment.  

I agree with your assessment of the diplomat upkeep buildings for now.  As the game progresses, the various diplomat unit's worth might fluctuate dramatically.  Right now, theft is both easy and more or less anonymous.  

I am working on bringing most of my cities within range to make full use of a geomancer's retreat.

I see the Runemaster as an insurance policy/gamble.  For me, I will invest in making it as painful as possible for bandits and thugs.

The only biome I see as useful would be the jungle:  I have seen no desert or arctic / biome squares that will make up the extra 40% number of troops one can have when one settles on a square not considered arctic or desert.

Foreign Office: is more beneficial the more you are physically on Illyriad in that it will allow you a greater response time if you fall under attack by diplomats.  Once again, more of an insurance policy/gamble that is up to an individuals play style.

Overall, I do not believe the buildings provided as big a change in the game play as I initially hoped.  
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