withdraw troops/cancel the trip |
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ShadowDK
New Poster Joined: 02 May 2014 Location: Danmark Status: Offline Points: 15 |
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Quote Reply Topic: withdraw troops/cancel the tripPosted: 04 May 2014 at 09:05 |
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I'm pretty new to this game, only been playing for like 6-8 months, so don't know what kind of Discussions there have been prior to this post, so sorry (imagine that it has been mentioned before ;) )
I feel and hear in illy community that there is a great need and desire to have the opportunity to recall troops/Miners etc which is sent out but not yet arrived at it's destination. A group that was sent out incorrectly can easily be on the road for several days, just because of one little wrong click of the mouse. IT IS frustrating. i know that all (99.99%) expressed the wish that this was possibility .
SO developers, etc. .. Why not make an option to either just withdraw troops, or send out (ex Messenger) to the troops who are on their way to your destination?. Maiking it possible to recall them.
THIS IS NEEDED!
Thanks in advance
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
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Quote Reply Posted: 04 May 2014 at 09:50 |
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You can speed the progress of trade units such as miners with prestige so that recall with messengers can be fairly efficient. (Although you have to spend prestige for both legs of the journey since they will stop to harvest, at which time they can be recalled by messenger and prestiged home.)
I am not sure that being able to recall troops already on the march would be a good thing for game balance. For example, it would make advanced scout reports on the movements of troops outside of cities a lot less useful. There is a recall for 120 seconds if you have sent in error.
I think adding a recall function to trade units like there is for troops and diplos makes a lot of sense, at least with those given orders to harvest. It's my understanding that there are issues with the trade system if this is done (because people could recall caravans after committing to a trade). Maybe there could be a 120-second recall function ONLY for trade units that are not carrying anything? That would allow people to recall incorrectly sent harvesters but not renege on trade deals.
I don't know if that would be straightforward or even possible to code, but if there is some way of sticking "if load = 0 then ..." that would be kind of cool.
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