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Topic ClosedWhy do you associate maturity with peace in a game

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dunnoob View Drop Down
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Direct Link To This Post Posted: 22 Oct 2012 at 16:26
Originally posted by scaramouche scaramouche wrote:

some ppl dont play to expect to be in a war and get sieged and loose most of what they have spent months if not years building albeit everyone knows the risk.
Playing a  war game without expecting to be in wars, that's just wrong, quote:   Humans, Elves, Dwarves and Orcs compete to control resources and territories; sometimes working together but more often meeting in a violent clash of armies.   
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Direct Link To This Post Posted: 22 Oct 2012 at 16:48
There doesn't NEED to be a clash of armies in Illyriad, that's the big difference.   In many games you don't have much to do besides wars.

In Illyriad, it is possible competing for res while being diplomatic. I know of no other strategy (not "war") game, where it could have been possible for me to play 2 years straight without being attacked.

Yes, fighting may be fun, but many players prefer tournament.

If you want a fight, why don't you ask all those other small war alliance to band together and make a try? Why choose other targets than those?

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Direct Link To This Post Posted: 22 Oct 2012 at 16:58
Originally posted by Hora Hora wrote:

Why choose other targets than those?


This is an excellent question.  We should ask the 8 alliances that declared war why they chose to not target a small band of warfaring alliances.  Of course if they declared war  on the small band of warfare alliances the forum would go crazy about how they are attacking smaller alliances.  

I would add that even if you did expect to play a wargame without expecting to be in war.  You certainly can't expect to play a wargame have an alliance declare war and then not expect to get attacked.  

As i've said if you want to play a game where all you do is build up and there is no warfare go play the sims.  You can build a city and your neighboring cities won't try and rampage through your city no matter what.  


Edited by DeathDealer89 - 22 Oct 2012 at 17:00
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Direct Link To This Post Posted: 22 Oct 2012 at 17:27
Why they dont start random wars? because there is no reason for that, you fight for a reason, like mines or areas to settle your towns in, or because someone pisses you off.
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Direct Link To This Post Posted: 22 Oct 2012 at 21:36
If you don't want to take the risk of getting attacked -- or in extreme circumstances, getting involved in a war -- then you must avoid not only conflict, but competition and competitive players.

Claiming Illyriad is no longer a game where one can avoid military conflict based on the current situation is wildly inaccurate. What many people fail to realize is that in order to remain pacifist, you must make sacrifices. You might have to give up that herb spot near your city because a bigger, stronger player wants it. You may have to leave an alliance when that alliance decides to take military action for whatever reason. You might have to watch how you speak to other players lest you trigger a short-tempered player's fuse.

It is unreasonable to demand complete immunity to aggression while also demanding the opportunity to be in any alliance you want and maintain that immunity, or claim ownership of any herb spots you consider yours and never be challenged on it, or anything else you feel you "rightly deserve." The peaceful, builder/social playstyle has it's share of compromises, just as the competitive/wargamer playstyle does.


Edited by Hadus - 22 Oct 2012 at 21:36
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Direct Link To This Post Posted: 22 Oct 2012 at 21:56
Originally posted by Hadus Hadus wrote:

If you don't want to take the risk of getting attacked -- or in extreme circumstances, getting involved in a war -- then you must avoid not only conflict, but competition and competitive players.



It is unreasonable to demand complete immunity to aggression while also demanding the opportunity to be in any alliance you want and maintain that immunity, or claim ownership of any herb spots you consider yours and never be challenged on it, or anything else you feel you "rightly deserve." The peaceful, builder/social playstyle has it's share of compromises, just as the competitive/wargamer playstyle does.
You deserve the right to build your cities and that's it.
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Direct Link To This Post Posted: 22 Oct 2012 at 22:38
Originally posted by DeathDealer89 DeathDealer89 wrote:

This is an excellent question.  We should ask the 8 alliances that declared war why they chose to not target a small band of warfaring alliances. 

Oh PLEASE stop that nonsense about 2 to 8 declarations...

Sages did 1 declaration on H? and got 2 declarations back from NC and DLord.  Smaller scale, but same setup.
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Direct Link To This Post Posted: 22 Oct 2012 at 22:45
Originally posted by Hadus Hadus wrote:

If you don't want to take the risk of getting attacked -- or in extreme circumstances, getting involved in a war -- then you must avoid not only conflict, but competition and competitive players.

Claiming Illyriad is no longer a game where one can avoid military conflict based on the current situation is wildly inaccurate. What many people fail to realize is that in order to remain pacifist, you must make sacrifices. You might have to give up that herb spot near your city because a bigger, stronger player wants it. You may have to leave an alliance when that alliance decides to take military action for whatever reason. You might have to watch how you speak to other players lest you trigger a short-tempered player's fuse.

It is unreasonable to demand complete immunity to aggression while also demanding the opportunity to be in any alliance you want and maintain that immunity, or claim ownership of any herb spots you consider yours and never be challenged on it, or anything else you feel you "rightly deserve." The peaceful, builder/social playstyle has it's share of compromises, just as the competitive/wargamer playstyle does.

Yes, Hadus. You're complete right about those compromisses, but even a pacifist has the right to apply onto common logic of the challenger, when it comes to, let's say, herb plots just before the doorstep.
If formulated nicely, it works sometimes  Smile
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Direct Link To This Post Posted: 22 Oct 2012 at 23:37
Originally posted by Hora Hora wrote:

Originally posted by Hadus Hadus wrote:

If you don't want to take the risk of getting attacked -- or in extreme circumstances, getting involved in a war -- then you must avoid not only conflict, but competition and competitive players.

Claiming Illyriad is no longer a game where one can avoid military conflict based on the current situation is wildly inaccurate. What many people fail to realize is that in order to remain pacifist, you must make sacrifices. You might have to give up that herb spot near your city because a bigger, stronger player wants it. You may have to leave an alliance when that alliance decides to take military action for whatever reason. You might have to watch how you speak to other players lest you trigger a short-tempered player's fuse.

It is unreasonable to demand complete immunity to aggression while also demanding the opportunity to be in any alliance you want and maintain that immunity, or claim ownership of any herb spots you consider yours and never be challenged on it, or anything else you feel you "rightly deserve." The peaceful, builder/social playstyle has it's share of compromises, just as the competitive/wargamer playstyle does.

Yes, Hadus. You're complete right about those compromisses, but even a pacifist has the right to apply onto common logic of the challenger, when it comes to, let's say, herb plots just before the doorstep.
If formulated nicely, it works sometimes  Smile


Certainly. I never speak in absolutes...well, hardly ever LOL

I am not suggesting the pacifist has no right to assert their views and defend themself. It's more the unreasonable expectation that as long as they claim to be a pacifist, they can never be considered a target, regardless of the circumstances.

Being a peaceful player requires as much effort and deliberation as being a wargamer. You must prove your peaceful desires by choosing an alliance that caters to such a style, and be willing to leave that alliance should it engage in actions which suggest otherwise. You must actively evade conflicts, and make attempts to resolve them peacefully unless forced to retaliate. Etc, etc. Waving a white flag in the forums and GC does not make you a peaceful Illy player.


Edited by Hadus - 22 Oct 2012 at 23:42
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Le Roux View Drop Down
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Direct Link To This Post Posted: 23 Oct 2012 at 18:39
The true path for a "pacifist" in Illy seems to logically be one where they have a NAP with every alliance. perhaps somewhat akin to a training alliance that is hyper efficient at "NAP"ing.  It would be an terrible lapse in judgement for any "pacifist" or someone seeking to forever be a neutral (aka Switzerland) to join a Confederation, since doing so would indicate "taking sides" in conflict (even it it were only a hypothetical one).
 
 
Becoming a confed member has its benefits and its obligations, the benefit of a common defense and implied obligation to help those in the confed are decidedly non-neutral and at least passive aggressive. (as I guess some are finding out in the "Great Trovian War" ).  No matter what a parties stated intention may be,  an at-arms-length 3rd party will judge based on their own perspectives, and likely react to concrete facts (ie. the act of joining a confed ) rather than the intangible statement "we are non-militaristic neutrals". 
 
 
Actions will always speak louder than words, and a "pacifist" in Illy would have to make their intentions very evident through their actions.  Certainly a possible, albeit a potentially challenging path.  (although it does seem that training alliances manage to pull it off to at least some degree, although I do not think I would ever call them pacifists, just striving to remain neutral..)

Edited by Le Roux - 23 Oct 2012 at 18:40
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