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Topic ClosedWhen does 'aid' become 'enable'?

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bansisdead View Drop Down
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Direct Link To This Post Posted: 22 Jun 2012 at 14:52
Aid can be an enabler, it can enable small players to grow quicker, without causing complacency, it all depends on the type of person recieving the aid and not the act of giving aid (imo).  I was also a member of a training alliance when I began playing, I was offered various forms of help including res, advice and protection of being part of a large alliance.  Would you say these types of alliances are a breeding ground for complacency or a way of giving new players the best start they can get.
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Direct Link To This Post Posted: 22 Jun 2012 at 15:42
Originally posted by bansisdead bansisdead wrote:

lalalalalalalal.. Would you say these types of alliances are a breeding ground for complacency or a way of giving new players the best start they can get.

Hmm

Aren't the emoticons to the left the Yahoo emoticons?

anyway.. breeding ground
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Direct Link To This Post Posted: 22 Jun 2012 at 16:57
Originally posted by Prometheuz Prometheuz wrote:

My view on aid is closer to that of EF and TLR.  My view on player growth is closer to that of Belargyle of Dlord who generally does not use prestige as such. (The High King has his own way of obtaining growth and towns Wink). However since Illyriad is a sandbox game, the way in which a player goes about expanding their towns or building their alliance is not some thing that can be imposed or set in stone except by force of arms; skilful networking or deft diplomacy.

In the past, aid and the use of care-o-vans ( I believe the practice was first established by Lorre when he set up PA) has been the subject of much debate. There are those who argued that the game itself should provide incomers with more res for the benefit of the popularity of the game; whilst others said that they wanted to demonstrate that Illy was different to the "raze a newbe" culture of Travian and other similar games.

I personally think it is fair and good to provide Newbes with a one off van and advice but I don't do it for any lofty purpose or for the benefit of the game. I do it because I want to find out if that player has a playing style with which I agree (ie self reliant, sensible, tactical and capable of defending themselves) but I do not provide after that. for me every good player must make thier own way ie survive or fall by their own efforts (although there will always be some exceptions to that rule).

I actually think that to continually provide aid to players outside you alliance has a bad effect on playing style and on the game , in general, because it encourages dependence on others rather than self reliance.  The " "dependent players" always seem to acquiesce to the providers and start to rely on them for res and advice. I can think of more than a few "providers" who , I think , exploit this deliberately. Indeed some alliances have been founded on that culture.

So if someone were to ask me at what point does " aid" stop being beneficial I would say;
a) after the first van to a newbe and ;
b) aid to alliances members should only be specifically provided where that player towns have to fulfil a specific role to suit the alliances needs.

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My policy on vans is 1 shipment to unaligned newbs with pop no greater than 50.  The Welcome Wagon is 500 each: gold, wood, clay, iron, stone, food.  The purpose is to encourage the small, new player to remain with Illy since early moments a new player consumes all the available resources and then spends hours waiting to do the next click.  I think this is a big reason for new player drop-out from Illy.

In no way does this shipment create any dependency.
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Direct Link To This Post Posted: 22 Jun 2012 at 18:43
Originally posted by The_Dude The_Dude wrote:

The Welcome Wagon is 500 each: gold, wood, clay, iron, stone, food.  The purpose is to encourage the small, new player to remain with Illy since early moments a new player consumes all the available resources and then spends hours waiting to do the next click.  I think this is a big reason for new player drop-out from Illy.

In no way does this shipment create any dependency.

I'm lucky, I got two wagons from TD and one lavish wagon from Lorre! :D It was such a pleasant thing to happen, I made extensive plans for my future seeing all those good incoming! :P 


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Direct Link To This Post Posted: 22 Jun 2012 at 20:43
New players are people too.  By which I mean, they have minds of their own and ideas of their own.  The play style that they adopt and the degree to which they depend on others, seek interdependence in an alliance or try to forge a completely independent path will mostly depend on them.

Sometimes established players can develop a somewhat parochial view that overinflates our importance in the game world.  Sure, we can reach out to newbs or reject them, help them or attack them, but the game experience for a new player will be dependent on the path the new player chooses.  And that is as it should be.

Some people will offer varying levels of "help" to new players; some new players will seek and/or accept it.

This is a sandbox.  There are many paths, both for veterans and for newbs.  I think that established players "should" play the game in a way they enjoy playing it.  For many of us, this includes mentoring newer players.  For others of us, it doesn't.  There is no one "right" way.
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Direct Link To This Post Posted: 22 Jun 2012 at 21:30
Originally posted by The_Dude The_Dude wrote:

Originally posted by Prometheuz Prometheuz wrote:

My view on aid is closer to that of EF and TLR.  My view on player growth is closer to that of Belargyle of Dlord who generally does not use prestige as such. (The High King has his own way of obtaining growth and towns Wink). However since Illyriad is a sandbox game, the way in which a player goes about expanding their towns or building their alliance is not some thing that can be imposed or set in stone except by force of arms; skilful networking or deft diplomacy.

In the past, aid and the use of care-o-vans ( I believe the practice was first established by Lorre when he set up PA) has been the subject of much debate. There are those who argued that the game itself should provide incomers with more res for the benefit of the popularity of the game; whilst others said that they wanted to demonstrate that Illy was different to the "raze a newbe" culture of Travian and other similar games.

I personally think it is fair and good to provide Newbes with a one off van and advice but I don't do it for any lofty purpose or for the benefit of the game. I do it because I want to find out if that player has a playing style with which I agree (ie self reliant, sensible, tactical and capable of defending themselves) but I do not provide after that. for me every good player must make thier own way ie survive or fall by their own efforts (although there will always be some exceptions to that rule).

I actually think that to continually provide aid to players outside you alliance has a bad effect on playing style and on the game , in general, because it encourages dependence on others rather than self reliance.  The " "dependent players" always seem to acquiesce to the providers and start to rely on them for res and advice. I can think of more than a few "providers" who , I think , exploit this deliberately. Indeed some alliances have been founded on that culture.

So if someone were to ask me at what point does " aid" stop being beneficial I would say;
a) after the first van to a newbe and ;
b) aid to alliances members should only be specifically provided where that player towns have to fulfil a specific role to suit the alliances needs.

prometheusx
(personal capacity)

My policy on vans is 1 shipment to unaligned newbs with pop no greater than 50.  The Welcome Wagon is 500 each: gold, wood, clay, iron, stone, food.  The purpose is to encourage the small, new player to remain with Illy since early moments a new player consumes all the available resources and then spends hours waiting to do the next click.  I think this is a big reason for new player drop-out from Illy.

In no way does this shipment create any dependency.


it was done way before PA was ever even in my mind. i did it when i still was in the dwarven lords. anyhow on the question asked here no simple answer i must say all i can say is city size does not equal growth cause every way of growth is diffrent if you would build your cities to max res first you would be busy for a month or 2 only to gain like 200 population. but even then when does aid become enable? no idea. 
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Direct Link To This Post Posted: 22 Jun 2012 at 21:37
If I'm correct Lorre suffered from extended thievery during his beginning days and as a response he decided to upgrade his resource production so that eventually no matter what was stolen, he would have some more for regular builds. Then came a time where his alliance members would need some resources and since he had his resource production high and probably cap'ing frequently, he decided to help out his fellow members in need by sending them the desired resources. 
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Direct Link To This Post Posted: 22 Jun 2012 at 23:21
Some people will get and understand AID as such, no matter when or how it is given.
Some people will be ENABLED even after the first small shipment.

There comes a time when you might need a lot of basic resources, and if you then have friends that produces up to overflowing storage, then all you need to do is ask, and you will get so much you won't know what to do with it all. Then the time comes when you are the one giving it away... a constant flow of basic resources from one city to another, from one player to another.

Advanced resources are different. Those we pay for, or are given from the alliance stockpile when we are in need of them.

If I come across someone who might be ENABLED, I explain how we do things, and they either accept it, or they won't get any help.

When it comes to diplomatic, magical or troop-help, it's always a matter of case-to-case decisions. Alliance members will always get the help they ask for (if it's possible), it is part of what we do (well... how I like to do it). Others... well, that depends on what they ask for and who they are, and the history we might have with them. That is what diplomacy is for.

Aid or enable? Only you can make the decision on whether you want to give aid or enable, and how you feel about it.

I like the idea of care-a-vans... it's one of the things that made me start playing, and then stay in Illy. The aid enabled me to stay and play... but I have never taken it for granted.


Edited by Berylla - 23 Jun 2012 at 00:00
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Direct Link To This Post Posted: 23 Jun 2012 at 02:09
I'm reminded of that saying or whatever it is: 
" Give a man a fish and he eats for a day. Teach a man to fish and he can feed himself for life."

Each player decides how much aide they give to others. Can be none, a little, different standards, etc.
It is up to the person that receives the aide, how to progress. They could let themselves be enabled, or work to get self-sufficient. Each person will be different.

You can help someone, explain things to them, offer your tips and advice, and hope they learn. Whether they listen though, is their choice.

Which brings me to another saying:
"You can lead a horse to water, but you can't make it drink."



Edited by Cerex Flikex - 23 Jun 2012 at 02:11
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Direct Link To This Post Posted: 23 Jun 2012 at 03:33
Originally posted by Cerex Flikex Cerex Flikex wrote:


"You can lead a horse to water, but you can't make it drink."


wanna bet? :p
The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
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