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dunnoob View Drop Down
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Direct Link To This Post Posted: 18 Nov 2012 at 04:49
Originally posted by Rasak Rasak wrote:

I posed that this is a diplomatic game that has war as the ultimate form of diplomacy and was accused of forcing a type of game on other people.
You could also claim that it's a trading game with a war background to fuel the economy.  Or a strategy game based on wars unlike  go.  Or a territorial game like  go  with war and diplomacy to resolve disputes.  

Or just stick to Luna's ironic formula, "this is a serious war game"Tongue

[Update: Linked go for The_Dude ;-]


Edited by dunnoob - 18 Nov 2012 at 06:49
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Direct Link To This Post Posted: 18 Nov 2012 at 05:48
Illy is a go-go game?
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Direct Link To This Post Posted: 18 Nov 2012 at 10:55
Originally posted by Angrim Angrim wrote:

but in the endgame only the military aspects have been developed.  that may not be the case forever, but atm there seems to be little reason to build other than to generate income and resources to acquire income and resources...to build armies.
unless you want to acquire wealth for wealth's sake... I think trading is a viable route now...
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Direct Link To This Post Posted: 18 Nov 2012 at 13:01
Originally posted by DeathDealer89 DeathDealer89 wrote:

It is a war game.  Some players choose to go different paths.  But none of those paths mean anything if they can't defend their cities from a siege.  

Or find a way to have everyone honor their neutrality.  Not declaring war seems like a good start. 
This is an old chestnut that has been kicked around and pronounced on for ages and will continue to be so.
 
Illyriad can be so much more than a simple game of war and strategy. It is not a one dimensional experience despite the strong opinions that have been voiced in favour of "the war game" argument.
 
Trade now has a highly prominent role in the games mechanics and has not yet been fully understood by the community. Although we had the  "Great Trove Square Grab" after the release of Tv2 only a few people have yet grasped the potential of "trade" .
 
However , for me ,  the most important and enjoyable aspect of Illyriad still remains fantasy and roleplay of the game that is contained within the games narrative, race origins and factional histories. I am saddened that this aspect has been in decline since the game began and feel that  many players who focus on the statistical/ analytical approach miss out on what can be a rich and creative experience that can be enjoyable for all.
 
Illyriad's sandbox is so much more rewarding if the "spirit of the game" is upheld through roleplay rather simply being reduced  to a "who won and who lost mentality..."
 
...good luck for the future all Thumbs Up
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Direct Link To This Post Posted: 18 Nov 2012 at 14:24
It is a fantasy game ... 

... you can make your kingdom a shadowy place of thieves and assasins ... 
... you can make your kingdom a benevolent place of elven scouts and special espionage (btw, why not diplomatic commanders ? it just occured to me ... )
... you can make your kindgom a fair trading and crafting heaven ... 
... you can be a mercenary warchief that lends his sword to the highest bidder ...
... you can be a noble palladin constantly in the quest of upholding your ideals (usually with your sword) ... 

etc etc ... 

It is true that the variety and role-play is immense so, I guess that if we had to give this game a label it could only be a "fantasy" game ... if we could stick more labels, only then would open-ended, trading, diplomacy and warmaking would come next ... 
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Direct Link To This Post Posted: 21 Nov 2012 at 00:12
I really don't understand what all the trouble is in trying figure out what kind of a game this is..
It is really very simple... it is a game regarding various aspects of the Diplomatic Warlord Crafter/Merchant (and eventually a Mage that dabbles here and there in arts best left unknown for now) who is hell bent on friendships and enemies, and not necessarily in that order!

Or we could state that the game is just that.. a game that is as complex string theory and various branches of ideology with it to suit most any appetite for varied game play.

Personally I love the diplomacy, intrigue, and wars.. with peace smattered around for other avenues to test my adventuresome spirit

LONG LIVE THE DWARVEN LORDS!
And 'The Coalition' with whom we side!


Edited by belargyle - 21 Nov 2012 at 00:15
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Direct Link To This Post Posted: 22 Nov 2012 at 06:49
I still say if boil everything down you would be left with a diplomacy game. How you get along with your neighbors will dictate the rest of the game.
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Direct Link To This Post Posted: 22 Nov 2012 at 08:26
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Rill Rill wrote:

This game is what we make it.  It is a tabula rasa and our perceptions of what the game "is" say more about who we are than they do about the nature of the game.  I would suggest that the more important question is "what kind of game do we want this to be?"


Oh god - are we really back onto this argument again - please keep judging people in real life based on their actions in game.


True story. I was just playing Orcs must die! and am now a serial killer irl.


@OP

Its a war game as everything that you build ultimately leads to military units. Though its not designed to be a fast and furious type war game like many others created the bulk of things you create in this game are for war purposes. It also has diplomacy as does any other game that has any sort of PvP.


Edited by hellion19 - 22 Nov 2012 at 08:28
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Direct Link To This Post Posted: 22 Nov 2012 at 10:19
Originally posted by tallica ES2 wrote:

You are right, it was a war game two years ago, it is now the new Facebook, complete with illyville. 



LOL. Can't disagree with that comment!

Cant believe we are fighting over what kind of game it is. 

I look at it the way the devs designed it. They have stats for highest attacks/defence/siege/blockade. None for diplomacy. 
I'll say it is a war game which the community prefers to play differently.


Edited by Vibs - 22 Nov 2012 at 10:21
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Direct Link To This Post Posted: 22 Nov 2012 at 10:55
Originally posted by Vibs Vibs wrote:

They have stats for highest attacks/defence/siege/blockade. None for diplomacy.
This could simply be a side-effect of the military position having more data, so stats are helpful in understanding activity. Diplomacy should probably remain unreported - it's the school of secrets and information. Unless you envisage IllyLeaks?
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