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Topic ClosedWhat kind of game is this?

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Bonaparta View Drop Down
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Direct Link To This Post Posted: 17 Nov 2012 at 17:10
Originally posted by Magnificence Magnificence wrote:

Rabble Rabble!!!

Guff!! Guff.


Rabble.


Guff!!!


Yep.


SMH.


Mag out.

I hope this is your orc alt talking... 

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Direct Link To This Post Posted: 17 Nov 2012 at 18:06
It is a war game.  Some players choose to go different paths.  But none of those paths mean anything if they can't defend their cities from a siege.  

Or find a way to have everyone honor their neutrality.  Not declaring war seems like a good start. 


Edited by DeathDealer89 - 17 Nov 2012 at 18:07
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Direct Link To This Post Posted: 17 Nov 2012 at 18:57
Illy is NOT a war game, Illy is a game about the relationships between players, it is a diplomatic game in every essence. When I say that Illy is a diplomatic game, I don't mean the diplo units in game, I mean the player and alliance relationships that occur. How well you play Illy is based on how you choose to interact with the players around you. 

This does not mean that you HAVE to interact with those players, you may choose to remain silent and to yourself, and that is your personal diplomacy with those around you "I'll leave you alone and expect you to leave me alone". Some players wish to bring strife to their gaming world, and so they instigate PvP or alliance war, through their personal diplomatic actions "I spit in your face, what are you gonna do about it?" Others find people they get along with (and probably would be friends in real life) and develop a positive bond with those around them "I'll help you out if you help me too"

Because of all of this, we say that Illy is what you make of it, and that is a true statement. The incredible scale of the game leads to a better development of positive bonds (my last example above) and that has shown. The fact that it takes so long to build up a significant military force leads those middle example players to not stay around in Illy, though some of the more dedicated people will make it work.

ILLY IS A DIPLOMATIC GAME. It has several elements to it, but it's core is all about player relationships.
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Direct Link To This Post Posted: 18 Nov 2012 at 00:18
Originally posted by tallica tallica wrote:

Illy is NOT a war game, Illy is a game about the relationships between players

You are right, it was a war game two years ago, it is now the new Facebook, complete with illyville. 
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Direct Link To This Post Posted: 18 Nov 2012 at 00:33
EF,  LOL

The basics of the game have evolved from the early days of 2 years ago.

2 years ago ... Ahhh.... The White war had concluded a couple of months earlier.  The original opportunity to move cities would have been a few weeks earlier.  There was the first war against WE by some alliances.  TMM destruction was under way, iirc - or at least becoming imminent.  

The mechanics of siege are different now.  Combat has been tweaked.   In the military sense I think Illy 2 years ago vs. today is not a meaningful comparison.   Smile
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Direct Link To This Post Posted: 18 Nov 2012 at 00:38
I am well aware of the situations and circumstances that changed the game play, it doesn't mean I will drink the kool aid however. 
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Direct Link To This Post Posted: 18 Nov 2012 at 00:56
Originally posted by ES2 ES2 wrote:

I am well aware of the situations and circumstances that changed the game play, it doesn't mean I will drink the kool aid however. 
There are beverages here?  Where?  I missed that.   Wink
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Direct Link To This Post Posted: 18 Nov 2012 at 01:32
Originally posted by The_Dude The_Dude wrote:

Originally posted by ES2 ES2 wrote:

I am well aware of the situations and circumstances that changed the game play, it doesn't mean I will drink the kool aid however. 
There are beverages here?  Where?  I missed that.  Wink

Just send me all your adv res, send your troops to the HOC, and exodus your cities 1 sq north.  You will get a new 'discovery' the illy "Kool Aid"
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Direct Link To This Post Posted: 18 Nov 2012 at 03:38
Simple answer: Sand Box. Illy is what you make it.

That's simple but there is so much depth to Illy. It is becoming a simulation, in some ways of RL.

Those things that make Illy unique are also making it more of a means of communication with a simulated world as the central theme around which all of that communication revolves.

FB is a reasonable comparison, but so is Civilization and Sim City and Age of Empires and email and chat rooms. All of these things have simularities with one aspect or another of Illy.

Personal interaction is imperative, in my opinion. Without it, this is just a war game/city builder.
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Direct Link To This Post Posted: 18 Nov 2012 at 03:48
Originally posted by tallica tallica wrote:

Illy is NOT a war game, Illy is a game about the relationships between players, it is a diplomatic game in every essence.

i'm not apprehending the difference between these two.  in a game in which one's opponent cannot permanently be extinguished, war must be about defining a relationship.

illyriad tends to be a building game at the beginning, and can be many things in the mid-game (the "many paths" tale that is told to developing players), but in the endgame only the military aspects have been developed.  that may not be the case forever, but atm there seems to be little reason to build other than to generate income and resources to acquire income and resources...to build armies.
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