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Xenofobe View Drop Down
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Direct Link To This Post Posted: 06 Oct 2011 at 04:22
Hi folks, great topic, great debate, long may it continue until done.

The following are my opinions / thoughts alone.

Great game and with future developments has the potential to be truly greater.

OP states that newbie warfare is discouraged. Now I have not been here long, 3weeks or so but I too wondered why, within a *Military Strategy* game, this was so. My answer was not long in coming. The community or a good portion of it, set their own boundaries long ago as I understand it, not too constrict nor constrain play, players and play-styles but to encourage new growth within Illyriad by offering protection to new players so they could first learn and grow before taking their own path within the game. Brilliant I thought to myself, finally a game where I'm not looking over my shoulder from day dot.

Time passes, I grow a little and take direction and advice [and res, I do so admit Smile ] from the geriatric...I mean vets Wink. War breaks out. Wait a minute...war?? But didn't those same vets tell me that war is to be discouraged here? What am I missing? I am so confused. But wait, I'm playing a Military Strategy game so it must be okay, or not...or is it, or do only a few get to play with their toys? Still confused.

So I join an Alliance of like-minded folks. Please take note that I wrote "like-minded" it's important. Turns out that this Alliance is not the most popular in the world of Illyriad. I shrugged because I knew exactly what I was getting myself into. I was not blinded by rhetoric nor baffled by bull-****. I joined knowing full well the implications. This too is important to note.

Thus far I have abided and agreed to the *unwritten* and therefore *implied* rule asked by the vets that I conduct myself with decorum and thought toward my intended play-style and how that would impact on my fellow Illyrians. I have not abused verbally [read:Diplomatic], physically [read: with Military] nor spiritually [read: Magic] any player in Illyriad. I say now, in full view of all, it will not always be the case. I also understand, as I am in full control of my faculties [compos mentis and all that] that there may be repercussions to my actions. It is after-all, a Military Strategy game. If my *kung-fu* is not strong, I deserve an a** whipping. No tears, no bleating, no soap-boxes, no rants. Just a good-o chap, well done what what, cheerio for now [watch ya back!  Wink]

I play games for my amusement and enjoyment first and foremost. I play to the best, or in most cases, worst of my ability within the strictures and rules of the game. I don't cheat, I just learn and get better, most-times. I can't recall ever having griefed, bullied, picked on a new player in any game I've played. I may use a firm hand or sharp knife, which-ever's appropriate from time to time but they are not a legitimate target to my goals. I wait, bide my time then have at it if he's still so inclined [and I've lost a lot of those too, I'm not a meta-gamer, but I do learn and get better]. Mostly however, I like helping others understand what can be a very confusing landscape. I get enjoyment from that too.

So yes Rill, I heartily agree that there should be room within a Military Strategy game for the *peaceniks*[and I don't mean that sarcastically]. I heartily agree that all play-styles be welcomed here and helped to find both enjoyment and a home here. But I would also caution those who wish a *peaceful* existence here to not raise their flag too high that it discourages those that wish to take part in the militaristic play of Illyriad from also enjoying themselves. 

Another poster asked "what if a newby attacks a vet?" or words to that effect. The reply was a classic in my opinion "He asked for it....smack him around a bit?" Brilliant. Says everything. It also leaves room for both to retire to their respective corners with as much dignity as possible still intact. 

Avenues to neutrality exist already within Illyriad. New Player Protection [limited I know], Training Alliances and Big Brother Alliances. Then there are folks like Rill and Ryelle that have, through their own playstyle that is selflessness, garnered for themselves the biggest Alliance of all, it's called Illyriad. Anyone foolish enough to attack them will find out what that means because regardless of my militaristic tendencies, I'll be standing next to them with my puny T1 Sentinels!!

Can an Illyriad Non-Aggression Charter exist? Of course it can. It just needs to be worded. It is the enforcement of said Charter that is the problem. Who becomes the ultimate Judge and Jury? Do we nominate an Alliance to be the Illyriad police force? Do we create one? What happens if someone disagrees? It hardly works in a real-world application, if we find an answer here, I'm voting you all to the UN!! This does not mean we should not try. 

Wow, I just saw how long this is getting so I'm going to finish here. I'm for War on Illyriad, I'm also for Peace on Illyriad. Both exist. Just don't confuse the two if you suddenly find yourself chewing off more than you can swallow.

Peace all.....but watch your backs!  Wink

PS: Think about tomorrow.....Factions coming....shhh... Big smile


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Sovereign View Drop Down
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Direct Link To This Post Posted: 06 Oct 2011 at 04:28
Originally posted by Rill Rill wrote:

As an alternative, perhaps the devs could implement a "peace" flag (simple graphic with no underlying function) to indicate to folks that it was a peacenik.  Another alternative would be a hard-coded "peace" status that would make a player immune from attack but also unable to take certain actions -- as either a permanent or very long-term status.  I'm not convinced hard-coding is the right answer, though.


I see players easily finding ways to abuse this option. 

But in regards to the rest of the posts, I think we are just chasing out tails.  There is not going to be any one right way or rule that can either be agreed upon or implemented.  Not by the devs nor the community.  At least not without truly changing the game from what it is now.

War is ugly and it is going to happen regardless.  Doesn't matter if it is a good reason or bad one, it is still going to happen.  Plus, it's all relative anyway.   And as far as limiting the number of cities destroyed or anything else for that matter, well then that again isn't war.  That is something else all together. 

Sieging, though it sucks is indeed a consequence.  And there needs to be some form of ultimate consequences.  My only suggestion is to change the mechanics in such a way that you cannot remove a city in a matter of hours or even a day.  A siege should have to be a long drawn out process.  Something truly worthy of destroying a city and giving ample time for defense.  The time and resources for lets say a 1-3 week siege could be a deterrent all by its self.  Make people truly think about and have to commit to such and under taking due to the sheer length of time and need for constant forces to defend that siege. 

Besides, if it took three bloody weeks maybe everyone will have kissed and made up prior to the fall of the city anyway.

How about a quick fix, give new players the rainbow until X pop.  Something reasonable enough that they can learn a bit about the game and enjoy; and just high enough that they can have developed a small military for defense if they chose to do so.  After that, let's just assume they are all fair game other wise.  Gives them time to also pick and join an alliance for protection if they wish.  Even one such as a training alliance to perhaps extend their peaceful ways or whatever.  It may not solve everything, but it would have at least given them all a fair shot at it.  But you would definitely have to get those inactives deleted faster if so.
~~Sovereign~~

"Dreams are the inspiration for the creation of man-made miracles"





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StJude View Drop Down
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Direct Link To This Post Posted: 06 Oct 2011 at 04:29
Originally posted by Xenofobe Xenofobe wrote:

Hi folks,........

********EDITING SO AS NOT TO FILL NEW POST WITH MORE WHITE SPACE************

...........I'm for War on Illyriad, I'm also for Peace on Illyriad. Both exist. Just don't confuse the two if you suddenly find yourself chewing off more than you can swallow.

Peace all.....but watch your backs!  Wink

PS: Think about tomorrow.....Factions coming....shhh... Big smile


How the hell did we land you in our alliance?

Bloody well written. I would say /thread over, but this is the best thread EVAR in the history of Illyriad.

Good show old chap!
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Direct Link To This Post Posted: 06 Oct 2011 at 04:31
@ Xeno  Love the post!
~~Sovereign~~

"Dreams are the inspiration for the creation of man-made miracles"





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Rill View Drop Down
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Direct Link To This Post Posted: 06 Oct 2011 at 04:37
Well said Xeno!
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StJude View Drop Down
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Direct Link To This Post Posted: 06 Oct 2011 at 04:39
Originally posted by Sovereign Sovereign wrote:



War is ugly and it is going to happen regardless.  Doesn't matter if it is a good reason or bad one, it is still going to happen.  Plus, it's all relative anyway.   And as far as limiting the number of cities destroyed or anything else for that matter, well then that again isn't war.  That is something else all together.  


Sovereign, the rest of your post was well written and while I don't disagree, I am not sure yet I agree with everything in it. That said, I think most people are in support of changes to the siege mechanic. The details can be debated, but I think one of the root issues is how destructive it is and how quickly that destruction occurs in relation to the time invested. Spending months on a city to have it levelled in 2-3 days feels a little "unfair".

Anyway, I quoted part of your thread to add something.

It's a sandbox, and maybe my opinion is skewed, but this is a GAME and so should be fun.

Here is the "maybe my opinion is skewed" part, while this is a complex sandbox, I think the word PvP is a much better descriptive term.

There are a lot of players in Illyriad who are in the military. I don't think any of them would like to play Illyriad to relive their real life war experiences.

I am not trying to be pedantic with the term either, but I think this issue is better described in this way.

I do not want to "WAR" with anyone. I do however want to "COMPETE" which is where some of the confusion is coming in here.
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 06 Oct 2011 at 04:46
thus back to the point:
its not up to anyone to decide how illy shall be played and who is "bad" or "good" for the game.
ergo: alliances shall not dictate to other alliances what kind of playstyle they may follow whit out risking total war.
as long as no REAL and SERIOUS casus belli ensues,  holy idealogical crusades shall be avoided, then those that promote them are basically WRONG
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Direct Link To This Post Posted: 06 Oct 2011 at 04:48
Originally posted by StJude StJude wrote:



Sovereign, the rest of your post was well written and while I don't disagree, I am not sure yet I agree with everything in it. That said, I think most people are in support of changes to the siege mechanic. The details can be debated, but I think one of the root issues is how destructive it is and how quickly that destruction occurs in relation to the time invested. Spending months on a city to have it levelled in 2-3 days feels a little "unfair".

I am not trying to be pedantic with the term either, but I think this issue is better described in this way.

I do not want to "WAR" with anyone. I do however want to "COMPETE" which is where some of the confusion is coming in here.


Yes Jude, I agree as well and that is why I suggested something to that affect.  And I also was speaking as to the term of war as opposed to say a conflict, competition, tourney, territorial dispute or whatever.  Though some of those perhaps can eventually turn into a war anyway.  LOL
~~Sovereign~~

"Dreams are the inspiration for the creation of man-made miracles"





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Direct Link To This Post Posted: 06 Oct 2011 at 04:54
@Sovereign

Ah, understood!

To be honest, I used your statement to put the PvP idea out there to lend clarity to the debate and piggyback off of Xeno's excellently written post.

While you may not have said it directly, I did read into your "War is ugly..." phrase.

Anyway, carry on!

(This thread is approaching "LEGENDARY CITY" status.
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Erik Dirk View Drop Down
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Direct Link To This Post Posted: 06 Oct 2011 at 06:40
This may be a little controversial but why is there such a focus on peacenik players. Really i dont think we should be encouraging a point of view where players say "i don't want war so no one attack me ever!" 
What the game probably needs for these players are speciality options for defence. eg dyadin mess hall; town can no longer attack and only re-inforce another town if it too has this building. Effect at level 20; + 300% to sally forth, success means siege units are disabled for 10 hrs. To change to a warlike town requires the demolition of the building + another 30 days
Now a training alliance with these buildings would almost impossible to mount a successful 
war on, but requires defensive speciality. 
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