Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - whaever
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic Closedwhaever

 Post Reply Post Reply Page  <1234 13>
Author
StJude View Drop Down
Postmaster
Postmaster
Avatar

Joined: 12 Jun 2011
Status: Offline
Points: 568
Direct Link To This Post Posted: 06 Oct 2011 at 01:15
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

no but production means efficiency.
means fast growth and ensures bigger prospectives for eventual future military campaigns.


Disagree, when you have big cities, you are generally reluctant to risk them.
Back to Top
Kumomoto View Drop Down
Postmaster General
Postmaster General


Joined: 19 Oct 2009
Status: Offline
Points: 2224
Direct Link To This Post Posted: 06 Oct 2011 at 01:17
 Big fan of Vets duking it out too! or midsize players... Everyone needs to not confuse the reasons that some folks had behind this most recent war with an end to war in Illy. It's not.

In fact, I think that we need MORE wars in Illy. And I think that alliances should conduct them with restraint (refrain from annihilation) and I think that would make the game much more fun for many...

Sure it takes a while to build up cities, but losing a couple in a war when you have 9 or 10 isn't the end of the world...

I think this game could benefit from a sort of gentlemen's agreement that wars are fun and alliances will conduct them without every one of them having to be a moral crusade. (Although those do exist occasionally, and rightly so). Sorry to stir the pot up, but I think this is a GREAT topic for the community to discuss...
Back to Top
Kumomoto View Drop Down
Postmaster General
Postmaster General


Joined: 19 Oct 2009
Status: Offline
Points: 2224
Direct Link To This Post Posted: 06 Oct 2011 at 01:18
Originally posted by StJude StJude wrote:

Originally posted by Kumomoto Kumomoto wrote:

I'm all for newbies duking it out! (although as Kilo mentions, it's not the best way to grow...). But if they're having fun, so what?

Just not a fan of a vet killing newbs for sport...

What if a newb mouths off to a vet?

Or

He sends 1 thief and it is caught?

Cool then?


Then the newb is provoking the vet, no? But, in that case, I still don't think it warrants the vet sieging the newbs town... maybe smack him around a bit...

Back to Top
Kilotov of DokGthung View Drop Down
Postmaster
Postmaster


Joined: 07 Jun 2011
Status: Offline
Points: 723
Direct Link To This Post Posted: 06 Oct 2011 at 01:19
hu? big towns can afford way more troops than small towns.
and why risk them in the first place? there is no risk in a good tough out strategy, just a cost. 
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 06 Oct 2011 at 01:32
I'm all for war in Illy as long as it's optional.  As in, if a player is generally respectful and does not provoke wars, he or she should not be required to participate in them.  This will limit the range of play for these folks (they will only get to go after inactives and NPCs) but maybe that's all the "fun" someone wants to have.

The main problem with newb on newb violence is when it's non-consensual.  And I don't buy the "it's a war game" excuse.  Illy is only a war game if we make it one.

Establishing the boundaries for what constitutes provocation of war action and how one can go back to peacenik status once having been in a war are matters on which I'd like to hear input.

I don't see why there can't be these two playstyles (and more) in Illy.
Back to Top
StJude View Drop Down
Postmaster
Postmaster
Avatar

Joined: 12 Jun 2011
Status: Offline
Points: 568
Direct Link To This Post Posted: 06 Oct 2011 at 01:32
Originally posted by Kumomoto Kumomoto wrote:

Originally posted by StJude StJude wrote:

Originally posted by Kumomoto Kumomoto wrote:

I'm all for newbies duking it out! (although as Kilo mentions, it's not the best way to grow...). But if they're having fun, so what?

Just not a fan of a vet killing newbs for sport...

What if a newb mouths off to a vet?

Or

He sends 1 thief and it is caught?

Cool then?


Then the newb is provoking the vet, no? But, in that case, I still don't think it warrants the vet sieging the newbs town... maybe smack him around a bit...


Domo arigato Kumomoto, you are earning my respect here...

I will turn off sarcasm and agree...gentlemanly, of course, to engage this thread with civil debate.




Edited by StJude - 06 Oct 2011 at 01:33
Back to Top
Kumomoto View Drop Down
Postmaster General
Postmaster General


Joined: 19 Oct 2009
Status: Offline
Points: 2224
Direct Link To This Post Posted: 06 Oct 2011 at 01:40
Rill--You are absolutely correct in that, as a community, we can try to control much of this. This is a sandbox and we can do whatever the aggregate of players put their minds to! And I think that this is an absolutely critical discussion, because I think we need to have a long and hard conversation of what we DO want, as a community... 

And my suspicion is that only war by mutual consent is going to severely stifle the game. I think there are going to be unfair and unwarranted wars. And everyone has the right to vote with their feet if they feel that they want to jump in on one side or the other... That's what is so damn beautiful about the model! PR, Diplomacy, spying, military, economic, and, yes, out of game diplomacy, will all have huge impacts on who we are and will be as a world in our (not so little anymore) ant farm...

But an Illy World without war unless there was mutual consent is not one I would espouse...



Edited by Kumomoto - 06 Oct 2011 at 01:42
Back to Top
Kilotov of DokGthung View Drop Down
Postmaster
Postmaster


Joined: 07 Jun 2011
Status: Offline
Points: 723
Direct Link To This Post Posted: 06 Oct 2011 at 01:44
war is an act of violence. there is not such a thing like a friendly meeting on the battlefield.
war is gruesome. and war shall be just like that.
even in illy
Back to Top
StJude View Drop Down
Postmaster
Postmaster
Avatar

Joined: 12 Jun 2011
Status: Offline
Points: 568
Direct Link To This Post Posted: 06 Oct 2011 at 01:50
Kurfist, you can be proud of yourself, this is going to be a thread that will go down in history. If anyone says you contributed nothing to the community, you point here.

That said.

Would you be open to changing the title to something more appropriate? You can do this by editing the original post and modifying the subject line field.
Back to Top
nvp33 View Drop Down
Wordsmith
Wordsmith


Joined: 17 Oct 2010
Status: Offline
Points: 124
Direct Link To This Post Posted: 06 Oct 2011 at 01:59
Originally posted by Rill Rill wrote:

I'm all for war in Illy as long as it's optional.  As in, if a player is generally respectful and does not provoke wars, he or she should not be required to participate in them.  This will limit the range of play for these folks (they will only get to go after inactives and NPCs) but maybe that's all the "fun" someone wants to have.

The main problem with newb on newb violence is when it's non-consensual.  And I don't buy the "it's a war game" excuse.  Illy is only a war game if we make it one.

Establishing the boundaries for what constitutes provocation of war action and how one can go back to peacenik status once having been in a war are matters on which I'd like to hear input.

I don't see why there can't be these two playstyles (and more) in Illy.


I'm sorry Rill but there aren't a lot of people who "want" to be attacked, especially while their attention is elsewhere. When you're ready for war you want war, but if you're not ready for war then you want it to go knock on someone elses door.
And asking that players who have beaten through another players defenses should stop just because said player now says "I don't want to "play" anymore and it thus stops being consentiual is simply silly. I would say that player can then sue for peace, pay it, and then be left alone.

And asking for the very small fraction of Illy players who writes on these forums to make a UN charter on what constitutes an act of war and what doesn't is in my opinion a fools errand. Even if we could agree here on the forums we represent less than 1% of the active accounts in Illyriad, so how would you spread the news? and how would you enforce the charter?

You keep saying that this is a sandbox game and then you keep wanting more rules and restrictions which are mutual exclusive in my opinion.

On the note of the topic:

1:1 fights and miniwars without siege should be the norm, not the exeption in Illyriad. But fear of loosing months of work and being demonized and the war getting out of hand keeps most people on the mat, while the vitriol/hyperbole and so called "honor" concept in Illyriad makes sure that when the wars finally happens, they do get out of hand. Everyones first response to war is to set up sieges when it should be held back as a threat.
Most alliances also run with the idea that if any attacks one of their members then the whole alliance has to get involved, instead of looking at the size of the players and going. As long as its a relatively fair fight and noone uses siege you guys can hash it out your selves.
Alliances should be a bulwark against constant harrasment and sieges, not beestings.

My personal two cents.
Back to Top
 Post Reply Post Reply Page  <1234 13>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.