|
Post Reply |
Page <12345> |
| Author | |
White Beard
Greenhorn Joined: 21 Aug 2011 Location: AUS Status: Offline Points: 53 |
Posted: 07 Nov 2011 at 22:41 |
|
The problem with going to fast is that players do not read all the info available allready, at the speed it is going at this point everybody has a good chance of reading it all making plans on what and how they want to play the game and the path they want to take.
The speed of the developement is just fine as far as I am concerned at least we do know there will be just a few bugs when a new release comes out and it is not a constant patch this now patch that sort of game
|
|
![]() |
|
intor
Greenhorn Joined: 15 Jul 2011 Status: Offline Points: 82 |
Posted: 08 Nov 2011 at 05:33 |
|
To those of you asking for improvements to in-game chat, forums and message system, I believe that is exactly what is being worked on right now, not new gameplay content.
Perhaps since the devs already announce some of their plans and what they are currently working on, it might be more effective to have a page in-game (perhaps a new tab under the Herald, right next to Release Notes?), which would show what is currently being worked on, as well as the features next in line for development.
For the features currently being worked on, they could perhaps be split into sub-features, with current status for each shown. The status could be "Not yet started", "Being worked on" and "Finished".
|
|
![]() |
|
Jonny.Monroe
New Poster Joined: 08 Nov 2011 Status: Offline Points: 7 |
Posted: 08 Nov 2011 at 06:30 |
|
I would have no problem with the relatively slow development if the players were kept informed as to why it was slow. We can presume the next update is a large one, or maybe a technically difficult one (for example - pathfinding), but it is all only presumptions.
Don't most online games now have devblogs and sneak previews and things? Screenshots of stuff under development to tease players? If stormcrow wants feedback on the dev cycle, maybe he could take a bit of time each week to let us
look at the dev cycle.
That'd keep me happy, at least.
|
|
![]() |
|
Faldrin
Forum Warrior Joined: 03 Sep 2010 Status: Offline Points: 239 |
Posted: 08 Nov 2011 at 06:39 |
|
http://blog.illyriad.co.uk/
A post made me remember to go look at the dev blog.....
Maybe time to make some promotion for the blog?
|
|
|
|
![]() |
|
Celebcalen
Forum Warrior Joined: 18 May 2011 Status: Offline Points: 288 |
Posted: 08 Nov 2011 at 13:38 |
I hadn't read the Dev's blog until you posted this link . Well worth reading and commenting on. I agree with Faldrin maybe it could be used for promotion. Edited by Celebcalen - 08 Nov 2011 at 13:40 |
|
![]() |
|
GM Luna
New Poster Community Manager Joined: 22 Oct 2011 Location: Illyriad Status: Offline Points: 2042 |
Posted: 08 Nov 2011 at 13:49 |
|
Just to pop in for a moment and comment on the dev blog. I share any of the updates to it on social media, so if you use Facebook or twitter you'd see them. Would you also like maybe a thread in the news section updated when new posts are up, for those who just use the forums?
Luna |
|
|
GM Luna | Illyriad Community Manager | community@illyriad.co.uk
|
|
![]() |
|
Faldrin
Forum Warrior Joined: 03 Sep 2010 Status: Offline Points: 239 |
Posted: 08 Nov 2011 at 15:55 |
You are the community manager so your call
But I think it will be a good idea. |
|
|
|
![]() |
|
Jonny.Monroe
New Poster Joined: 08 Nov 2011 Status: Offline Points: 7 |
Posted: 08 Nov 2011 at 16:59 |
|
I just had a look through the dev blog and I don't see any mention of new features or actual development on there, just art assets.
Very disappointing.
|
|
![]() |
|
Faldrin
Forum Warrior Joined: 03 Sep 2010 Status: Offline Points: 239 |
Posted: 08 Nov 2011 at 17:08 |
Look in the interview with Massive. |
|
|
|
![]() |
|
Llyorn Of Jaensch
Postmaster Joined: 31 Mar 2010 Location: Sydney Status: Offline Points: 924 |
Posted: 08 Nov 2011 at 17:10 |
|
The tired subject of conflict. Or to be more precise: the lack of it.
Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk. The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further. Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration. |
|
|
"ouch...best of luck."
HonoredMule |
|
![]() |
|
Post Reply |
Page <12345> |
|
Tweet
|
| Forum Jump | Forum Permissions
You
cannot post new topics in this forum
You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |