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Direct Link To This Post Topic: Watch Towers
    Posted: 08 Feb 2012 at 01:19
There should be watch towers that have their own visibility range and can be built kind of like sovereign structures.  They would cost to upkeep but they would increase the visibility range.  What you guys think?
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Direct Link To This Post Posted: 08 Feb 2012 at 01:41
The level of sovereignty of a tile already does such. 
Please see this thread:
http://forum.illyriad.co.uk/step-by-step-guide-to-claiming-sovereignty_topic2659.html
...and miles to go before I sleep.
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Direct Link To This Post Posted: 08 Feb 2012 at 05:27
Also, when diplomatic visibility was introduced, the devs mentioned that spies and scouts would later get to have occupy commands so you could use them as an advanced warning system as they have their own radius of visibility.
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Direct Link To This Post Posted: 08 Feb 2012 at 06:47
Kind of like a Foreign Office?  It seems like that does pretty much the same thing.
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Direct Link To This Post Posted: 10 Mar 2012 at 02:41
No foreign office expands your diplo radius from your city. This would allow for you to place strategic markers anywhere and track movements. Though I would suggest allowing for the camped scouts to be scouted, letting the person know who is camped there.
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Direct Link To This Post Posted: 10 Mar 2012 at 03:11
With a lvl 20 consulate and lvl 20 foreign office you can already get a diplo visibility of ~50 squares.  If a watchtower had a range of 10 squares then you would have to sov at 40 or more squares to get any advantage over the current system.  A sov at 40 squares would cost 40,000 to 100,000 gold/hour.  Ultimately, sov structures aren't really a good solution to increasing diplo visibility because the sov cost increases so drastically with distance and the current diplo visibility extends much further than the practical sov distances.  So, unless you set the sov structure ranges really high it wouldn't be practical to get any advantage in diplo visibility.  But, with a high diplo visibility sov structure having more than one would be redundant.  Which begs the question, as cool as it would be to have watchtowers (I like the concept) within the game structure how is it different than a foreign office except that a city structure has been moved to a sov structure?
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Direct Link To This Post Posted: 10 Mar 2012 at 03:46
one could build multiple chancery of estates buildings to substantially reduce level 1 sov cost in order to offset the cost of having them at long distances, essentially creating a "watch city"

I guess I could see an alliance subsidizing this sort of thing, especially if the diplo visibility applied to all members of the alliance, for example.

I'm not agreeing or disagreeing with the idea, just pointing out one way where it could be a bit more feasible.
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Direct Link To This Post Posted: 10 Mar 2012 at 03:56
Except a level 1 sov only has a .5 range so it is basically useless as an early warning option.

Additionally, it would have to be placed outside the 17 range of your city or the sov would be completely redundant.  Doing so, even with multiple Chancery of Estates is still a formidable cost.


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Direct Link To This Post Posted: 10 Mar 2012 at 04:21
Originally posted by Salararius Salararius wrote:

With a lvl 20 consulate and lvl 20 foreign office you can already get a diplo visibility of ~50 squares.  If a watchtower had a range of 10 squares then you would have to sov at 40 or more squares to get any advantage over the current system.  A sov at 40 squares would cost 40,000 to 100,000 gold/hour.  Ultimately, sov structures aren't really a good solution to increasing diplo visibility because the sov cost increases so drastically with distance and the current diplo visibility extends much further than the practical sov distances.  So, unless you set the sov structure ranges really high it wouldn't be practical to get any advantage in diplo visibility.  But, with a high diplo visibility sov structure having more than one would be redundant.  Which begs the question, as cool as it would be to have watchtowers (I like the concept) within the game structure how is it different than a foreign office except that a city structure has been moved to a sov structure?

A lot of this. 

Plus, a fifty square visibility leaves even the fastest diplomats in view for nearly four hours, which is a pretty good chance to have their cover blown without making it even worse.   
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