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Larry
Wordsmith
Joined: 10 Mar 2010 Status: Offline Points: 114 |
Posted: 19 Sep 2010 at 21:12 |
I really enjoy all of the uninformed speculation about the effect of war on white's players...
EDIT: And look, in response to the idea that certain individuals find it unsettling that a player can lose essentially everything, all that can really be said is that concept is one of the core ideas behind this game. Just like eve (for those who play that). There are plenty of other games that are far more gentle to the players, just because you happen to not enjoy that doesn't mean the rest of us dont. I don't intend to sound irritable but you're asking for a fundamental change in this game's entire premise.
Edited by Larry - 19 Sep 2010 at 21:46
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Jargas
New Poster
Joined: 28 Aug 2010 Location: N.E. America Status: Offline Points: 33 |
Posted: 21 Sep 2010 at 03:22 |
Larry wrote:
EDIT: And look, in response to the idea that certain individuals find it unsettling that a player can lose essentially everything, all that can really be said is that concept is one of the core ideas behind this game. Just like eve (for those who play that). There are plenty of other games that are far more gentle to the players, just because you happen to not enjoy that doesn't mean the rest of us dont. I don't intend to sound irritable but you're asking for a fundamental change in this game's entire premise.
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I don't think the majority of posters on this topic are bagging on Illyriad as a whole. I think for the most part we are trying to find solutions to a potentially game-ending problem in it's mechanics.
I am all for war, and crippling your enemy. But I also think something should be done about how much they should be crippled. It has the potential to drive people away, I don' think there is any doubt in that. What we, as a Illyriad player whole need to do, is help give ideas (as Beengalas did) to the devs on ways to keep this from happening. I for one, would like to see Illyriad stick around.
Ideas:
1. Give us, the players, something that we can hold onto.
a. Original, or main town cannot be sieged and taken.
b. Alliance ownership, or faction, of claimed territories are the main targets of warfare. Losing these would be far more acceptable than losing months worth of work on a town.
I was going to try and go a little more in depth, but time caught up to me. I'm sure with every ones help we can give the devs plenty of food for thought.
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Jargas Bargnothaltros
Officer of Dark Blight
Resident of The Underdark
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col0005
Forum Warrior
Joined: 20 Apr 2010 Location: Australia Status: Offline Points: 238 |
Posted: 21 Sep 2010 at 04:28 |
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Ok the problem is that we need siege to be devastating but not game ending, what if we changed it so that cities could be forcefully moved but only partially destroyed.
Ie military buildings and trade, mage tower, consulate etc can all be destroyed. However resource production buildings, storehouse, flour mill etc cannot be harmed. So loosing a siege will destroy a players ability to interact with the wider world for a short time.
Winning a siege could mean that player protection was put over that player for a fortnight, the town is shifted and troop production is disabled for a week.
This would be very very painful however certainly not game ending.
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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 21 Sep 2010 at 04:34 |
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Actually, I'd say the vast majority of players active in these forums aren't complaining at all. And when people leave without complaining, it more often points to either usability issues or discovery of a complete disinterest in the whole concept, rather than any problems with specific design of this particular game.
As I've said before, browser games are not for the impatient. Harmless had our own players who left because of this. We couldn't make exciting things happen quickly or often enough to keep them interested, or wouldn't stir up chaos, so they quit--generally without even trying other bigger or smaller/agile alliances.
If you make things easier to gain or harder to lose, you're tampering with matters that have sweeping consequences. If anything, you're more likely to
encourage despair and feelings of hopelessness because the reduced risk of loss/consequence promotes chaos while the aggregate result trends even more toward stalemate in a sea of nondescript accounts unworthy of note or titles of accomplishment.
If this were a real society, a balance of 99% middle class white collar workers would be awesome, yet still boring. Since this isn't a real society, it's just boring.
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col0005
Forum Warrior
Joined: 20 Apr 2010 Location: Australia Status: Offline Points: 238 |
Posted: 21 Sep 2010 at 09:34 |
We're not complaining about the game because we haven't lost our cities yet.
I don't think that changing the mechanics so that it'd be very difficult to loose would neccessarily make things boring. I think what's being suggested is that rather than making it so we loose everything or gain nothing the balance should be augmented so that we can make significant lossess but not total lossess yet it is easier for these lossess to occure. If you can loose your mage tower, consulate, marketplace, barracks, docks, shipyard, walls as well as a week of troop production this is a very significant loss. Especially if relocation of your town is involved. Yet it is not certain that this loss will cause a player to quit the game.
HM can you honestly say that if all the largest alliances suddenly decided to gang up on H? causing you to loose your 2 largest cities that you wouldn't be tempted in the slightest to quit the game?
Saying that White quit the game because they couldn't be the dominant force may be true for some players yet i'm sure a large numbers quit merely because they either lost towns, or most of their friends quit the game due to lost towns.
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Thexion
Forum Warrior
Joined: 17 Apr 2010 Status: Offline Points: 258 |
Posted: 21 Sep 2010 at 14:12 |
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I think That possibility of loosing cities totally is not so bad thing it makes things more interesting.
Although I think there should be way(s) to wage and win war so that you could get gain by other means than simply destruction of enemies. Example remodeling raid so that it would be useful again, perhaps so that it would also get part of advanced resources because it is surprise but it would work only if it would Also perhaps full attacks could kill also diplomatic units least partially. Also upgrading of walls against siege with techs or additional buildings, so sieges would take even longer would make people who are afraid of sieges could feel safer. White should have known to stop the war when they had the chance.. but losing wars is always demoralizing especially if there is no long term goals other than wage that war.
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Larry
Wordsmith
Joined: 10 Mar 2010 Status: Offline Points: 114 |
Posted: 21 Sep 2010 at 16:20 |
White quit because it consisted of 90% Eve Online players OK? Diablito gathered a bunch of his fellow capsuleers in Eve and was like "Hey, there's this cool new browser game we should all check out, lets see if we can shake things up!" and a bunch of us (many of whom had never played a game like this) decided to follow him and check it out.
We played hard for months, fighting H was an awesome time, they gave us a solid run for the money. Eventually we began to burn out because this really just wasn't the kind of game most of us prefer. We're from Eve, and while there similarities in some of the ideology behind Eve and Illyriad they're fundamentally different games, and Illyriad is a game that just didn't fit for many of us.
In fact it could be almost said that we left not because we LOST cities (which we did, I'm not implying victory here) but because we were DESTROYing cities (More Ni than H). Do you have any idea how much effort it took to coordinate 70+ armies into 4 different sieges back in the days when the sieging army had to get there first? The spreadsheets would have made God himself cringe. We executed dozens of sieges and planned 5 times that many. And then mix defending from sieges prior to sally forth. It was exhausting, it was taking tons of time, Selon Far had a job to do and I went to college.
Now that that's out of the way, it'd be awesome if you guys could stop hijacking the story of WHITE to further your own political ends given your utter ignorance of who we were, what we did, and why many of us left.
Edited by Larry - 21 Sep 2010 at 16:21
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CranK
Forum Warrior
Joined: 27 Apr 2010 Location: Holland Status: Offline Points: 286 |
Posted: 21 Sep 2010 at 18:51 |
HonoredMule wrote:
Without getting into the details of White itself, note how many in Black--a group of players not cut from the same cloth--have continued and rebuilt themselves under a new name despite being misused and discarded by White as well as overpowered by Harmless. |
Yes, the active players from black has started a new allaince. I joined this alliance because there wasn't much fun in black anymore. Yes, White has used us against you guys and we loved this war because it had some action in the game. But after the big defeat White left the game and alot of black members did also. I joined Good Company to get away from this H? war. We have our own goals in this game now and don't have a mother allaince like White telling us what to do.
But now I got a mail from KP that some of the old black members need punshment and can expect that very soon.
Can't you guys just leave this thing with Black alone? I joined a other allaince because I wanted to get away from reputation that White/Black had. If I was planning to continous this war with H? I wouldn't have left the Black company. But I did, I don't feel like suiciding against H? wich was always the case.
Now H? is going after these old Black members because they are on their ''sh*t-list''. I know I also -might- be on that sh*t list. But do you really think its nessesery to go after me or the other old Black members with a dominating alliance like Harmless?...
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KillerPoodle
Postmaster General
Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 21 Sep 2010 at 21:10 |
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1) *You* did not receive a message from me - unless you wish to admit being the alt of Laccy, which would be inconvenient for him given that he already has an alt.
2) If you wanted to get away from the war then you needed to contact H? Running away to another alliance does not escape you from the consequences of your actions.
3) It was all very fun for you while you were dominating noob players in H? that were a fraction of your size and boasting/laughing in alliance chat about your successes. But it's not so much fun now you're under the threat of being on the other side of things...
So, let me sum up - no apology, no attempt to offer compensation or even communicate, just run away and stick your head in the sand and hope we forget and when that fails throw in a couple of insinuations and a whiny attempt to gather public opinion. Lol...
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-hypocritical-
Greenhorn
Joined: 11 Sep 2010 Location: Ireland Status: Offline Points: 81 |
Posted: 21 Sep 2010 at 21:18 |
keep it off the public forums :) if you want to talk there is a mail option
besides this isn't even a war thread, it's a suggestion :P of sorts
Edited by -hypocritical- - 21 Sep 2010 at 21:28
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