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bartimeus View Drop Down
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Direct Link To This Post Posted: 03 Oct 2010 at 18:01
Originally posted by col0005 col0005 wrote:

I think most people wan't to be able to save something. Perhaps my idea of only destroying barracks, marktetplace etc is a bit too conservative. However I think the best middle ground would be the idea of keeping basic resources. These are the most annoying and time consuming aspect of the game.

However personally i'd be leaning towards these structures being protected. Ie siege weapons cannott hit these structures. This is beacause players could deliberately neglect to raze or capture a city so that the player would be starting at zero.

I support your Idea of keeping rescource intact, It would give more meaning to capturing a city, and less pain form being attacked.


Originally posted by Hora Hora wrote:

what about giving cities the possibility to fire back?
Why not building some ballistas up on the wall to destroy attacking warmachines.
That would make it necessary for the attacker to storm the wall and destroy them to rescue their own machines.

I think this video shows you cann't hurt a commander with these defending siege weapon. Wink

Otherwise, +1 for this idea.

Bartimeus, your very best friend.
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Direct Link To This Post Posted: 03 Oct 2010 at 21:24
another Point i'd like to make is that with the realease of factions and greater capacity for trade, wars could soon start over trade routs. Personally I'd like The option of destroying a competitiors Marketplace, however as it stands in order to effectively do this i'd have to destroy most of said players city. It's not just the risk of loosing everything that is reigning in players desire to siege, it's also that many players woud feel bad about destroying someones capital.
If I was actually involved in a siege camp i'd only really find it fun if it was against an equal alliance, but also over one of their smaller settlments (nothing to feel bad about)
 
That's why I wanted my more coservative option. Fighting to set someones capital back about a month or fighting to save mine would be more fun to me as there is much less pain or guilt than fighting for total destruction.
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Zangi View Drop Down
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Direct Link To This Post Posted: 03 Oct 2010 at 22:24
Originally posted by col0005 col0005 wrote:

another Point i'd like to make is that with the realease of factions and greater capacity for trade, wars could soon start over trade routs. Personally I'd like The option of destroying a competitiors Marketplace, however as it stands in order to effectively do this i'd have to destroy most of said players city. It's not just the risk of loosing everything that is reigning in players desire to siege, it's also that many players woud feel bad about destroying someones capital.
If I was actually involved in a siege camp i'd only really find it fun if it was against an equal alliance, but also over one of their smaller settlments (nothing to feel bad about)
 
That's why I wanted my more coservative option. Fighting to set someones capital back about a month or fighting to save mine would be more fun to me as there is much less pain or guilt than fighting for total destruction.


Yes.  What we need is for players to specifically target buildings for blowing up/temporary 'debuff'/disablement, by diplo and military forces.

Tacking on +5 minutes to Military training time?  Priceless in a war.

Give people a reason to defend their home with military instead of 'dodging'.  And make normal attacking or even raiding worth more...   instead of just destroying the whole city to disable the 'enemy'...


Edited by Zangi - 03 Oct 2010 at 22:25
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