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Topic ClosedWar game or not?

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Drejan View Drop Down
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Direct Link To This Post Posted: 12 Oct 2012 at 17:23
Originally posted by Southern Dwarf Southern Dwarf wrote:

 Are you sure? I got pretty much to do in game without fighting. If you think the world empty look again.
Withou any attack NPC or player, there would be no economy, all the economy is based on troops equipment or creation or upkeep.
Without troops lost no one would need anything in the market, so no one would sell.
I do not say a game could not work without fights, but illyriad is build on them.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:26
Originally posted by Southern Dwarf Southern Dwarf wrote:

Better to miss something than to be taking the fun of others away.


And there-in lies the debate.

One position is that the peaceful people should be able to dictate how the non-peaceful want to play.

The other position is that the non-peaceful people should be able to dictate how the peaceful people want to play.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:28
The point is that you can play as you like but without troops usage this game would not work!
You do no need to provide dresses or special food to your population! No chair, no teathres.
All is based on military.


Edited by Drejan - 12 Oct 2012 at 17:30
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Direct Link To This Post Posted: 12 Oct 2012 at 17:28
FYI - the Austin meet-up on Wed had an interesting discussion on ways you can enable both sets of players to get what they would like out of the game.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:30
Originally posted by Drejan Drejan wrote:

I do not want to talk about what it's happening now, it's a general discussion that might be valid from now to the end of illyriad!
Originally posted by Rill Rill wrote:

It reflects who we are.  

NO! It's a game! But let's split the discussion:

I respect myself every morning Rill but enjoy play a wargame. This is not my life for sure

Let's NOT split the discussion.  It's a game, but there are elements of sportsmanship that make the game more or less fun, and our choice to make the game fun or not for others reflects who we are.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:31
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Southern Dwarf Southern Dwarf wrote:

Better to miss something than to be taking the fun of others away.


And there-in lies the debate.

One position is that the peaceful people should be able to dictate how the non-peaceful want to play.

The other position is that the non-peaceful people should be able to dictate how the peaceful people want to play.

There are not only two possible ummm ... positions.  Someone get this guy a copy of the Kama Sutra.

Another "position" is that people can talk among themselves about what constitutes fun and try to reach mutual respect in which many different groups can have fun.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:32
Rill the post is mine and if you want to change argument i would like you to talk in the appropriate post, thank you!
This is not about having fun or not in a war game.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:34
It's about whether this even is a war game, if I understood your original post.  I am proposing some different interpretations.  If you wanted "discuss how Illyriad is a war game" then you should have said that.
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Direct Link To This Post Posted: 12 Oct 2012 at 17:34
Originally posted by Drejan Drejan wrote:


DIV]Withou any attack NPC or player, there would be no economy, all the economy is based on troops equipment or creation or upkeep.
Without troops lost no one would need anything in the market, so no one would sell.
I do not say a game could not work without fights, but illyriad is build on them.
I play for mysteries, magic and building. I do not need troops for those.

Originally posted by KillerPoodle KillerPoodle wrote:


And there-in lies the debate.

One position is that the peaceful people should be able to dictate how the non-peaceful want to play.

The other position is that the non-peaceful people should be able to dictate how the peaceful people want to play.

I think it might be best to play with those who got the same interests as yourself. Illy is big enough for all groups. There are plenty of non-peaceful players around to play with themselves. They do not need to attack or bully non-agressive players.

Originally posted by Drejan Drejan wrote:

The point is that you can play as you like but without troops usage this game would not work!
Would it not? My troops rot for months now because they got no part in my game and do not add any fun for me. I just keep them around for two things: Destroying cities on request form their owner which are planted on wrong fields and defense against people who do not respect peaceful existences.

Edited by Southern Dwarf - 12 Oct 2012 at 17:35
Also known as Afaslizo ingame.
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Gemley View Drop Down
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Direct Link To This Post Posted: 12 Oct 2012 at 17:34
ILLYRIAD is NOT a WAR GAME, it is a sandbox game.
�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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