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Topic ClosedWar and Peace in Illyriad

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Greenhorn
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Direct Link To This Post Topic: War and Peace in Illyriad
    Posted: 09 Dec 2010 at 19:20
Hey guys,
 
 
  I've noticed something quite disappointing in this game.  Most of the players have their alliances allied with alliances, so you could have one alliance have a defense pact with 20 others. This makes war very hard to accomplish, and on that note.  I have noticed even though this is a war game, people just tend to drift towards peace.  Any act of violence tends to drift towards the offender being wiped out by EVERYONE. 
  So in short, this game has now become a upgrade your cities kind of game.
Any thoughts?
 
 
"Do not attack me or my alliance"
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Direct Link To This Post Posted: 09 Dec 2010 at 19:26
The one big problem with war games is this too many allies.
And the bad guys find their so called "allies" abandoning them in fear because they will be wiped off the map if they choose to help the bad guys.
Even using diplomats in this game is difficult because of the implications of using them is basically the same as sending a military operation.
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Direct Link To This Post Posted: 09 Dec 2010 at 19:32
Exactly, so honestly the only reason I keep playing is: 1, i want my city to have the pretty graphics, and 2, every other mmo, is very easy-no real players,- or i have to do a pesky download.
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Direct Link To This Post Posted: 09 Dec 2010 at 19:47
This isn't a war game as much as it is a Diplomacy game. 
Bartimeus, your very best friend.
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Direct Link To This Post Posted: 09 Dec 2010 at 20:12
and which and diplomatic action is taken as a threat and results in a usual war.
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Direct Link To This Post Posted: 09 Dec 2010 at 20:13
My view is that this not a game at all.  It lacks Victory Conditions.  It lacks an ending.
 
Instead, I see this as a Social Network with armies.  The best RL analogy is prison where everyone must join a prison gang in order to survive.  And many of the prison gangs employ "beat ins" whereby the initiate is first given a whupping before being allowed in the gang and "enjoying" the benefits of gang protection.  And even once in a gang, members are bought and sold like a prison whores.
 
Illy equivalents:
Beat in...Like TMM, an alliance attacks a recruit until the recruit joins.
Prison whore trading...When an alliance is gang-banged and the suriving members are distributed among the victorious alliances as war prizes.
 
In Illy, War means Death.   It means a player's cities will be destroyed...which means the defeated player has sacrificed a lot of time building something that is now gone.  Rational players do not risk destruction of something they have worked long and hard to create.  Hence, the "drift" towards peace.  In this sense, Illy is like the RW - successful economies avoid total war as the cost exceeds the benefits.
 
There are alliances that enjoy letting evil-doers hang around so the evil-doer can rebuild and misbehave again - and then the so-called "good guys" can beat up the evil-doer again.  Repeat, Rinse.  This is the history of Nige/alts.  This is the plan of many of the alliances currently battling Nige/alts.  However, there are some truly good guys that intend to completely eliminate Nige/Alts.  I have serious doubts this will actually occur.  To my eye, the "good guys" that play this way are actually the truly evil ones...Evil is the absence of Good.  When Good Men stand idle, evil occurs.  A truly Good Man must ALWAYS WORK towards creating Good.
 
The absence of a substantive, game-oriented reason for conflict leads players to boredom.  And in their boredom, they become suicidal and start wars for no reason except to get themselves destroyed.  Tubana of Medival Knights and many of White Co leaders suffered from this disease.
 
I have high expectations for the upcoming Faction AI.  My hope is that the factions will create a game-oriented reason for real players to engage in conflict.  And thus transform Illy into a Game with a Social Network.
 
Fingers crossed.
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Direct Link To This Post Posted: 09 Dec 2010 at 20:19
Originally posted by bartimeus bartimeus wrote:

This isn't a war game as much as it is a Diplomacy game. 


Not really, especially because of the destruction it causes.
Any War here seems to be the equivalent of a World War
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Direct Link To This Post Posted: 09 Dec 2010 at 20:25

nto to mention there seems to be a large amount of paranoid players, "i.e if i send 200 swords to a player thats near smaller players everyone will jump on the bandwagon

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Direct Link To This Post Posted: 09 Dec 2010 at 20:33
Originally posted by G0DsDestroyer G0DsDestroyer wrote:

Originally posted by bartimeus bartimeus wrote:

This isn't a war game as much as it is a Diplomacy game. 


Not really, especially because of the destruction it causes.
Any War here seems to be the equivalent of a World War
 
So true.... Wink
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Direct Link To This Post Posted: 09 Dec 2010 at 20:40
while some people are taking over and noone notices muhahahaha
/me looks innocent
XD jk i like this game more then other "war" games where u bassicly have no chance if u join in later
and i agree that this is more like real world war is costly XD
The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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