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Topic ClosedVintastic Winery?

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abstractdream View Drop Down
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Direct Link To This Post Posted: 05 Aug 2012 at 20:23
Originally posted by The_Dude The_Dude wrote:

It looks like the design is to make Trader units rare.  Thus making it difficult to "spam" Traders to all the Faction Hubs.  This will require alliances to carefully plan Trader deployment.  And perhaps to work in coordination with other alliances to develop a vast trade network.


a-yup.
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Direct Link To This Post Posted: 05 Aug 2012 at 20:40
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Direct Link To This Post Posted: 05 Aug 2012 at 21:02

Scarcity:

You feel the friction yet?

edit: I like it just fine the way it is, it makes you work for it, unlike care bear vans Wink


Edited by Silverlake - 05 Aug 2012 at 21:05
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Direct Link To This Post Posted: 06 Aug 2012 at 00:23
where do you train traders anyways?
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Direct Link To This Post Posted: 06 Aug 2012 at 05:12
Quick reminder:  Yes, traders are supposed to be hard to get!
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Direct Link To This Post Posted: 06 Aug 2012 at 06:45
Originally posted by Rill Rill wrote:

So ... everyone is fretting over the issue of grapes, not enough grapes to go around and how to get more grapes.

What if the solution is simple but elegant.  What if there is a mystery similar to the Steamtastic Brewery, which reduces the input cost (in food) for beer, only for wine?  That substantially reduces the amount of grapes required ... to say 100 grapes? Or even 1000?

I suggest that people start looking around the map for the Vintastic Winery or other such structure, because this might well be the answer.

And devs, if there isn't one now ... there ought to be!

Please feel free to use this thread for the hunt for the Winery, speculation, public mocking and a long list of where the winery ISN'T.

funny i was already saying this myself...

and not only this, but think of all the new hidden discoveries that could be introduced :D


Originally posted by SugarFree SugarFree wrote:

where do you train traders anyways?

you make them in your market, but you need the Merchant Guild to make one Cool


Edited by lokifeyson - 06 Aug 2012 at 06:47
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Direct Link To This Post Posted: 06 Aug 2012 at 06:53
Originally posted by lokifeyson lokifeyson wrote:

Originally posted by Rill Rill wrote:

So ... everyone is fretting over the issue of grapes, not enough grapes to go around and how to get more grapes.

What if the solution is simple but elegant.  What if there is a mystery similar to the Steamtastic Brewery, which reduces the input cost (in food) for beer, only for wine?  That substantially reduces the amount of grapes required ... to say 100 grapes? Or even 1000?

I suggest that people start looking around the map for the Vintastic Winery or other such structure, because this might well be the answer.

And devs, if there isn't one now ... there ought to be!

Please feel free to use this thread for the hunt for the Winery, speculation, public mocking and a long list of where the winery ISN'T.

funny i was already saying this myself...

and not only this, but think of all the new hidden discoveries that could be introduced :D


Or think about the new magic..
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Direct Link To This Post Posted: 06 Aug 2012 at 07:08
Deleted as was off topic and tended to continue a trend of people attacking each other rather than discussing ideas.


Edited by Rill - 10 Aug 2012 at 18:30
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Direct Link To This Post Posted: 09 Aug 2012 at 20:36
Originally posted by The_Dude The_Dude wrote:

It looks like the design is to make Trader units rare.  Thus making it difficult to "spam" Traders to all the Faction Hubs.  This will require alliances to carefully plan Trader deployment.  And perhaps to work in coordination with other alliances to develop a vast trade network.

Sounds like you've got the just of it. 

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Direct Link To This Post Posted: 10 Aug 2012 at 12:20
Originally posted by Rill Rill wrote:

Originally posted by Silverlake Silverlake wrote:

Scarcity:

You feel the friction yet?

edit: I like it just fine the way it is, it makes you work for it, unlike care bear vans Wink

As a graduate of Toothless? I'm glad to see you standing up and proclaiming that no one gave you one iota of help and/or caravans and/or anything else along the way.  You are a self-made individual who had to fight and struggle for every scrap you got, by golly.

Oh wait ...

Edited to add:  Speaking as someone who was an officer in Toothless? when Silverlake was a newb, I do not in any way begrudge one little bit of help that I gave him; he was a pleasure to have as a new player, and I treasure both the experiences I gained in T? and what little I was able to return.


Answer not a fool according to his folly, lest thou also be like unto him.

Answer a fool according to his folly, lest he be wise in his own conceit.


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