If your goal is to avoid conflict, I propose the following "guiding principles." They are meant for all of those who desire to avoid conflict over claimed land. These are not rules I think all members should follow; rather they are assumptions I believe should be made before taking action on squares near other players, as well as squares you consider yours.
Nowhere in the principles that follow do I suggest what actions should be taken based on these assumptions.
Guiding Principles of Land-Ownership
*All principles need only be applied in the absence of direct confirmation from the player or their alliance.
I. Actions on Other Player's Land
The following assumptions should be made before performing any action on any square.
1. Assume the player considers any square that is within 10 squares of their--and only their city--as their land.
2. Assume the player considers any square on which they have claimed sovereignty as their land.
3. Assume the player considers any non-sovereign square occupied by that player's army their square so long as the army is in place.
II. Determining Land Ownership
The following assumptions should be made when determining ownership of a square.
1. If a square is within 10 squares of two or more players, assume all players consider the square their land.
III. Contacting Players
The following assumptions should be made when debating whether to contact a player regarding an action on a square.
1. Assume that a player expects others to contact them before taking any action on a square they consider their land.
2. Assume a player expects at least 48 hours' time to reply to a contact regarding actions on a square they consider their land.
3. Assume a player expects the intentions of your actions to be made clear when contacting them.
IV. Protecting Owned Land
The following assumptions should be made when responding to actions on a square you consider your land.
1. Assume all players consider it unreasonable to claim ownership of a square more than 5 squares away without claiming sovereignty or placing an occupying army on the square.
2. Assume all players expect you to contact them before retaliating against any action, such as harvesting rare resources or placing an occupying army, on a square you consider yours. If the need is urgent and you cannot honor the 48 hour reply wait period, assume the player expects to find this out in the
INITIAL contact.
3. Assume all players expect you to offer them a chance to repair the situation before retaliating against any action on a square you consider yours.
Edited by Hadus - 07 Sep 2012 at 07:11