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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Topic: Update 17APR Posted: 17 Apr 2010 at 13:56 |
Updates (17 APR):
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New Trade Skills Available
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New trade skills have gone live, enabling you to increase the carrying capacity of your caravans.
The skills (and new carrying capacities) are:
- Improved Loading - 300 Resources
- Reinforced Cartwheels - 600 Resources
- Baggage Train - 1000 Resources
- Juggernaut - 1500 Resources
They can be found in your Research Summary under Trade.
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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 17 Apr 2010 at 13:58 |
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There is a God! *dances*
Edited by HonoredMule - 17 Apr 2010 at 13:58
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MFrance
Greenhorn
Joined: 01 Apr 2010 Status: Offline Points: 65 |
Posted: 17 Apr 2010 at 14:00 |
Oow! That's GREAT!
..MFrance
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Wuzzel
Postmaster
Joined: 26 Feb 2010 Status: Offline Points: 605 |
Posted: 17 Apr 2010 at 15:08 |
3K resources per caravan at lvl 20 :D
3000 x 40 = 120.000 caravan capacity per city at lvl 20 (with all the according trade skills)
Edited by Wuzzel - 17 Apr 2010 at 15:09
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GM Stormcrow
Moderator Group
GM
Joined: 23 Feb 2010 Location: Illyria Status: Offline Points: 3820 |
Posted: 17 Apr 2010 at 18:54 |
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By the way...
The upgrades to caravan capacity *do not* (currently) apply to caravans that are gathering resources from the map - these still only have a capacity of 200.
It's easy enough to apply this change to these caravans, but wouldn't mind some thoughts from you guys about this.
It would be natural to allow gathering Caravans to gather more, as they have increased capacity. However, the gathering speed (200 per hour) won't increase (until we bring in skills to do that as well).
This means that (for example) if there is sufficient resource on the square, a Juggernaut upgraded caravan will be there for 7 and a half hours, gathering.
I have no issue with this, but wonder if many of the players use "Hit and Run" caravan tactics, where you only send one out and you actually *want* it to be on its way back an hour later, rather than forcing it to be there for many hours...
Thoughts either way?
Best,
GM Stormcrow
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warriorbunny
New Poster
Joined: 27 Mar 2010 Location: UK Status: Offline Points: 4 |
Posted: 17 Apr 2010 at 19:10 |
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I think the new levels should also apply for gathering - but keep the 200 per hour gathering rate. You need to defend your juggernauts!
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jimbo_hawkins
New Poster
Joined: 01 Apr 2010 Location: Jimboville Status: Offline Points: 26 |
Posted: 17 Apr 2010 at 19:31 |
warriorbunny wrote:
I think the new levels should also apply for gathering - but keep the 200 per hour gathering rate. You need to defend your juggernauts! |
I agree with this as well. It would be weird to assume that you have a caravan in your town and if you send it on a trade mission it can hold 1500 resources, but if it goes out gathering it can only hold 200.
The loading speed should stay at 200/h - unless there are things to research down the road.
Thanks for this addition!
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waylander69
Forum Warrior
Joined: 07 Mar 2010 Location: spain Status: Offline Points: 316 |
Posted: 17 Apr 2010 at 20:18 |
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I agree keep it at the same..let people send out their troops to guard the caravans....
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HonoredMule
Postmaster General
Joined: 05 Mar 2010 Location: Canada Status: Offline Points: 1650 |
Posted: 17 Apr 2010 at 21:37 |
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I concur with the concensus. In addition, players can always bump their own caravans so they at least bring home resources if not without losses.
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gigi
New Poster
Joined: 18 Apr 2010 Status: Offline Points: 19 |
Posted: 18 Apr 2010 at 12:41 |
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After researching Improved Loading upgrade caravans are still loading resources at 200 capacity.
BUG?
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