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Direct Link To This Post Topic: Update 15SEP10
    Posted: 15 Sep 2010 at 17:09
Update 15SEP2010
Topography Changes / Fixes / Cleanups
We've made the following changes to Topography:

  • Underlying City Terrain Descriptions

    Having changed this yesterday, we've now set the description back to what it used to be for all player cities.

    The reason for reversing this change is so that attacking players can tell exactly what kind of combat terrain a city really has working for its defense, rather than being unsure - because everyone was set to correct terrain types in terms of their resource distribution... but potentially incorrect terrain types in terms of their combat bonus.

    We felt the combat bonus was more important a fact to get correct than the terrain bonus, so this is why we changed it back.

    Please note that resource distribution for player cities has not and was not changed at any point, simply the terrain description.

    Please also note that this means that certain (settled) terrain types are no longer in line with their unsettled counterparts.

  • Unusual resource distribution on certain squares

    During the terrain changes yesterday some of the resource distribution on unsettled squares got mixed up (especially on Light Woods).

    This has now been rectified, and unsettled terrain should now match the stated resource distributions.

  • Decluttering and variation

    In the interests of lightening the visual load of certain terrain areas (especially hills), all types have been re-seeded with some other terrain type variants.

    This provides not only a better visual experience, but also some more diversity of terrain across the map.

  • Rivers joined up

    Some rivers had not properly connected with their lakes/oceans, and these have been reconnected.

  • Dolmens / NPC Terrain

    Please note that some NPC terrain icons have been changed to other types for visual purposes, however their underlying resource distribution remains the same and has not changed.

    You may see some (eg) Dolmens that actually have a higher (eg) Wood propensity than Food, and this will remain this way until we have some new graphics with which to distinguish them.
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