Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Update 14OCT10 - Faction Info
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic ClosedUpdate 14OCT10 - Faction Info

 Post Reply Post Reply Page  <12345 8>
Author
bartimeus View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 09 Jul 2010
Location: Right behind U
Status: Offline
Points: 222
Direct Link To This Post Posted: 15 Oct 2010 at 18:45
Originally posted by Zangi Zangi wrote:

So... Melders are something players can't fight against or something?

From what I read of it, it is a plant thing, that kills by some sort of infection, 'no battle' or any of the sort...  Is that supposed to be how Melders work? 

Are you implying that Melders 'play by different rules'?  If so, will you tell us of these different rules they will play by?

Or are they just abstracted to have godly military stats?
Same question.

Can you post here every time you update the description of some faction. I dont really want to have to check everyday every faction that haven't got a descrition to see if you added one.
Bartimeus, your very best friend.
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
Direct Link To This Post Posted: 15 Oct 2010 at 20:01
Originally posted by bartimeus bartimeus wrote:

Originally posted by Zangi Zangi wrote:

So... Melders are something players can't fight against or something?

From what I read of it, it is a plant thing, that kills by some sort of infection, 'no battle' or any of the sort...  Is that supposed to be how Melders work? 

Are you implying that Melders 'play by different rules'?  If so, will you tell us of these different rules they will play by?

Or are they just abstracted to have godly military stats?
Same question.

Can you post here every time you update the description of some faction. I dont really want to have to check everyday every faction that haven't got a descrition to see if you added one.


Um, the Melders' description was ingame when we released factions.

At the moment Factions don't interact with their surroundings - and you can't interact with them either.  At some point this will change.

Put it this way:

You, as a player (or as an alliance) can be destroyed ingame - either by other players or alliance - or by factions. 

Factions cannot be killed. 

They are there to stay, and will regenerate, respawn and come back at you again and again.

So if you choose to settle next to the Melders, or the Dragonkin, or the Giants, or the Sirens, or anyone else who is in the category of "I will kill you" on the standings table it almost doesn't matter how strong you are at surviving waves of attack - because you will never be able to defeat that Faction

Does it matter if these "I will kill you" factions rely on purely military strength, or whether they have special powers?  No.

This is why it is, ultimately, very counter-productive for you to settle there.

I'm not sure what else I can say about this!

Best,

SC


Back to Top
Zangi View Drop Down
Forum Warrior
Forum Warrior


Joined: 15 Jul 2010
Status: Offline
Points: 295
Direct Link To This Post Posted: 15 Oct 2010 at 20:12
Assuming NPC operate under the same rules as players...  needing advanced resources and dealing with troop training time... 
Would not a coordinated and prepared alliance be able to wear them down to a manageable level?  If they could withstand the initial onslaught? 
Albeit, easier the farther away you are...

Also will factions 'cheat' and not need to acquire spy/scout information?
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
Direct Link To This Post Posted: 15 Oct 2010 at 21:23
Originally posted by Zangi Zangi wrote:

Assuming NPC operate under the same rules as players...  needing advanced resources and dealing with troop training time... 
Would not a coordinated and prepared alliance be able to wear them down to a manageable level?  If they could withstand the initial onslaught? 
Albeit, easier the farther away you are...


With many factions, absolutely. 

But the really dangerous ones on the edges of the map - can I reiterate this again? - no, you won't wear them down to a managable level.  If any player thinks for one nanosecond that he will "rule the Dragons", please let me disabuse him of this idea right here.

All these questions have only settled it *very* firmly in my mind that we need to make these few super-dangerous parts of the world unsettlable, and I will update the map over the weekend accordingly.
Back to Top
waylander69 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 07 Mar 2010
Location: spain
Status: Offline
Points: 316
Direct Link To This Post Posted: 15 Oct 2010 at 22:04
Now the factions are out can we confirm what day and time we will have access to the spell allowing us to move our cites. 
The reason im asking is that due to the different timezones and the rule on distance everyone will want to ensure they get to their new plots asap if indeed they do decide to move or they may miss out on carefully laid plans.
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
Direct Link To This Post Posted: 15 Oct 2010 at 22:29
Originally posted by waylander69 waylander69 wrote:

Now the factions are out can we confirm what day and time we will have access to the spell allowing us to move our cites. 
The reason im asking is that due to the different timezones and the rule on distance everyone will want to ensure they get to their new plots asap if indeed they do decide to move or they may miss out on carefully laid plans.


We will give 24hrs notice of the exact release time, but (as of this moment) it's still Wednesday 20OCT10.

Best,

SC
Back to Top
Zangi View Drop Down
Forum Warrior
Forum Warrior


Joined: 15 Jul 2010
Status: Offline
Points: 295
Direct Link To This Post Posted: 15 Oct 2010 at 22:31
Originally posted by GM Stormcrow GM Stormcrow wrote:

All these questions have only settled it *very* firmly in my mind that we need to make these few super-dangerous parts of the world unsettlable, and I will update the map over the weekend accordingly.


Glad to be of help. 
Honestly, it is very hard to believe that they are absolutely unmanagable, even if you say it again and again.... 
Considering that nothing is known about the difference between these 'super-dangerous' factions compared to the other normal factions out there...

Is the Council of Illyria also 'super-dangerous'?  >.>
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
Direct Link To This Post Posted: 15 Oct 2010 at 22:33
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by waylander69 waylander69 wrote:

Now the factions are out can we confirm what day and time we will have access to the spell allowing us to move our cites. 
The reason im asking is that due to the different timezones and the rule on distance everyone will want to ensure they get to their new plots asap if indeed they do decide to move or they may miss out on carefully laid plans.


We will give 24hrs notice of the exact release time, but (as of this moment) it's still Wednesday 20OCT10.

Best,

SC


Also, I would assume that any alliance really serious about taking a piece of territory would already have settled some placeholders in that particular part of the world to stop anyone else teleporting in.

If not, well... it would make sense... Just a thought.

SC
Back to Top
GM Stormcrow View Drop Down
Moderator Group
Moderator Group
Avatar
GM

Joined: 23 Feb 2010
Location: Illyria
Status: Offline
Points: 3820
Direct Link To This Post Posted: 15 Oct 2010 at 22:41
Originally posted by Zangi Zangi wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

All these questions have only settled it *very* firmly in my mind that we need to make these few super-dangerous parts of the world unsettlable, and I will update the map over the weekend accordingly.


Glad to be of help. 
Honestly, it is very hard to believe that they are absolutely unmanagable, even if you say it again and again.... 
Considering that nothing is known about the difference between these 'super-dangerous' factions compared to the other normal factions out there...

Is the Council of Illyria also 'super-dangerous'?  >.>


As for the Council of Illyria; well...

It's not, by default, threatening.

If you look at the faction standings page, the Council likes all the player races.

However, if you fall foul of the Council repeatedly over a very extended period of time - and you're spending lots of time (or are settled) in the Council's area - the Council will punish you. 

The thing is that - over time - it will like you again.  It wants to like you.  Like a wronged puppy, it will gravitate towards its default position of liking you.

Factions like Dragonkin and Melders, well... by default, they hate you.  They will continue to hate you. 

Even if you manage to make them not hate you so much (through quests, making friends with their friends etc) so you can get that one trade in or that couple of visits into their areas when they don't stake you to an anthill, they will still - over time - gravitate towards hating you.

SC
Back to Top
waylander69 View Drop Down
Forum Warrior
Forum Warrior
Avatar

Joined: 07 Mar 2010
Location: spain
Status: Offline
Points: 316
Direct Link To This Post Posted: 15 Oct 2010 at 22:53
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by waylander69 waylander69 wrote:

Now the factions are out can we confirm what day and time we will have access to the spell allowing us to move our cites. 
The reason im asking is that due to the different timezones and the rule on distance everyone will want to ensure they get to their new plots asap if indeed they do decide to move or they may miss out on carefully laid plans.


We will give 24hrs notice of the exact release time, but (as of this moment) it's still Wednesday 20OCT10.

Best,

SC


Also, I would assume that any alliance really serious about taking a piece of territory would already have settled some placeholders in that particular part of the world to stop anyone else teleporting in.

If not, well... it would make sense... Just a thought.

SC

Ah but not all alliances are big enough to have players with settlers ready to go, also a player who is not in an alliance may wish to move away from a hostile alliance on his doorstep. Cheers and will keep an eye out for the release time  Smile
Back to Top
 Post Reply Post Reply Page  <12345 8>
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.