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Topic ClosedUnited Alliance as Illyriad's United Nation

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Special One View Drop Down
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Direct Link To This Post Topic: United Alliance as Illyriad's United Nation
    Posted: 02 Oct 2010 at 05:53
How if we create United Alliance in Illyriad? United Alliance is the same with United Nation in real world.

In United Alliance, all alliances have a representative person to talk about issues that related with alliance conflict.
Of course we should put requirement for an alliance to be invited to United Alliance, maybe minimum amount of alliance member or minimum alliance population.

In UA, we can set some rules "in the name of humanity", maybe some of them are:
- UA not allow players to farm active players.
- An effort to completely destroy a player or even an Alliance will be considered as genocide.

All alliance ambassador may talk about an issue and even release an UA resolution.

I know that maybe not every alliance willing to join UA or UA decision/resolution is not followed by an alliance but this can bring more color to Illyriad diplomatic aspect.
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Direct Link To This Post Posted: 02 Oct 2010 at 06:23
Originally posted by Special One Special One wrote:


Of course we should put requirement for an alliance to be invited to United Alliance, maybe minimum amount of alliance member or minimum alliance population.

I take great offense to this.

And I'll just say... meh to this, as it is.


Edited by Zangi - 02 Oct 2010 at 06:24
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Direct Link To This Post Posted: 02 Oct 2010 at 06:31
Originally posted by Zangi Zangi wrote:

Originally posted by Special One Special One wrote:


Of course we should put requirement for an alliance to be invited to United Alliance, maybe minimum amount of alliance member or minimum alliance population.

I take great offense to this.

And I'll just say... meh to this, as it is.

LOL, I didn't mean to offense you.
I suggest that to reduce number of UA members. Imagine if all Alliances which only have 2 members join UA. That will make UA ineffective.
Maybe 6 members is enough for an Alliance to join UA and have voice there.


Edited by Special One - 02 Oct 2010 at 06:39
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Direct Link To This Post Posted: 02 Oct 2010 at 10:02
But you realise this may turn out to be as ineffective as the 'league of nations' (the predecesor to the UN), a toothless tiger.
 
You would need massive armies, the resources to fuel protracted war, and the time of day to do all of this. And then you would have to deal with the 'Your policing the server' cries that will inevitably ensue.
Also the logistics of imposing the humanitarian laws would be ridiculously difficult to manage.
 
Although i find the idea of it good, it could do with some more refinement.
 
 
Just my 5 cents


Edited by Fateful Ending - 02 Oct 2010 at 10:05
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Direct Link To This Post Posted: 02 Oct 2010 at 11:27
Good for role-playing purpose, I think. But won't be that effective in getting conflicts under control. It is already challenging to come to a consensus within an alliance. Imaging trying to do so when multiple alliances are involved. 
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Direct Link To This Post Posted: 02 Oct 2010 at 13:41
This Unites alliance would be unable to enforce anything without the blessing of H?, well, like the real UN is powerless without the US (not starting a political thread, just for comparison).
Perhaps it helps bringing in some moral ideas (always a good thing), but most "bad" guys just won't listen (again, like in real life  Wink).

So great idea, but hard to implement.
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Direct Link To This Post Posted: 02 Oct 2010 at 14:01
Aelfric and Hora, you guys got my point.

This is for role playing only but if this success, it can affect the way this game is played.

As the strongest alliance, H? can choose to join UA (even become the founder) and try control it.
If H? choose to don't care with UA, alliance which is not friendly can use it to gather support from other alliances.

This will make alliances should play in two side, the game itself and diplomacy side.
However, this can be only work if Illyriad has enough role playing players.



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Direct Link To This Post Posted: 02 Oct 2010 at 14:03
It's a very grand idea. Maybe too early in the game's evolution, but I would be happy to see this work.
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Direct Link To This Post Posted: 02 Oct 2010 at 16:21
Because the UN has shown itself to be such a capable entity for solving world issues...
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Direct Link To This Post Posted: 02 Oct 2010 at 16:51
Been there, done that.  Partisan allegiances, grudges, and bias consistently drive even the most obvious and straightforward proposals into stalemate.  Either the UN has no power, or the alliances become vassals and slaves to public opinion and anti-minority causes, or worse, both.

Back in IK, alliances would find consecutive ranges of account IDs (by the heap) all being developed in exactly the same way, online at the exact same time, and with irrefutable proof that they're all being played from the same IP...sometimes with reports of attacks from all accounts on a single target proven to have all been launched within 20 minutes of each other or all at once (definite scripting/account automating).  And would the AMC (anti-multi coalition) destroy these obviously cheating accounts?  For a while...

The AMC was a simple union with one clear goal and clearly marked jurisdiction.  It really existed just so the public could satisfy itself that attacks on small accounts were genuine attacks on cheaters and multis, by means of peer review.  But it was very unfair that most of the coalition members were friends or at least neutral with DiggIK (Harmless here).  So the neutrals started pushing to accept more high-ranking alliances.  It only took a couple, and suddenly every case was a "bloodthirsty power grab."  When evidence linked the cheater accounts to older players with friends and alliance ties, it was all a conspiracy to weaken DiggIK's enemies.  Enemies would oppose anything DiggIK wanted, and neutrals would side against us because it felt morally superior to find fault with the leading alliance and spew some pseudo-intellectualism--oddly they never felt the need without a push from the new members (kind of like some of the new voices participating in recent conversations where they know little to nothing of the background or full story).

So we left the coalition to their own devices and abstained from influence.  The AMC never pursued a case again, and the game is still rampant with cheaters and multis.  Illyriad is an actively-developed game with vigilant watchdogs stopping cheaters before they become such a player-facing problem.  You will never be so lucky to have a single case so free of moral subjectivity, inaccurate and biased reporting, and influences by allegiances both public and hidden.

I can tell you now Harmless would never join...and we'd never fear any threat such a UN might throw in our faces.  We shall conduct all our relationships on a one-on-one basis, knowing that each of our partners as well as ourselves have the freedom to act upon our own conscience and judgment isolated from the differing opinions of 3rd parties.

By the way, you can see the standard confederation agreement Harmless makes at: http://illyriad.honoredsoft.com/wiki/UK1:Harmless/Treaties

(Note also that to us a pledge of confederation is one-directional...by this document we can, for example, present clearly-documented obligation by ourselves to Toothless, without any implication that Toothless reciprocates those obligations.)
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