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Topic Closedtypes of diplomatic units

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MFrance View Drop Down
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Direct Link To This Post Posted: 13 Apr 2010 at 21:34
I probably don't explain myself clear enough. Anyway, I found a lot of valuable information about scouting and spying under that link, if it interests anybody.

http://forum.illyriad.co.uk/3-diplomatic-missions-in-illyriad_topic43.html

I'm learning a lot about it today, thanks to Waylander69. Most of his scouts never got back home but he keeps on sending me diplomatic missions and he's determined to found out what's going on in my city.

I'm brewing a bit of beer to cheer with him when his three next missions will be there (in 1 hour, in 3 hours and 7 hours).

Another questions: Does the number of (scouts, spies, etc.) he sends determines the lenght of time it takes? Or only the type of unit does that?

..MF
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Chu-Cullain View Drop Down
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Direct Link To This Post Posted: 13 Apr 2010 at 21:46
MFrance, I notice that according to today's Herald, there's some new death rune available that kills specific diplomatic units stone dead on contact like the c**kroaches they are. 

Just thought you might like to know.
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Direct Link To This Post Posted: 13 Apr 2010 at 21:47
c**kroaches.

Hahahaha.
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 13 Apr 2010 at 23:15
c**kroaches indeed, and c**kadoodledoo, Alfred Hitchc**k, spatchc**k chickens, Tony Hanc**k, cistern ballc**k, and any other mention of the 4 letters "c**k".

It is an interesting profanity filter, for sure.


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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 13 Apr 2010 at 23:16
I'm sure it's configurable somewhere; but low on the priority list.
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 13 Apr 2010 at 23:32
Originally posted by MFrance MFrance wrote:


Another questions: Does the number of (scouts, spies, etc.) he sends determines the lenght of time it takes? Or only the type of unit does that?

Specifically on this question: each specific Diplomatic unit (eg Basic Scouting Unit called "Scouts" vs Advanced Human Scouting Unit called "Ranger") has a Movement Speed value which dictates how fast it travels.  The number you send (of the same type) has no effect on the speed.

As you cannot (yet) band multiple diplomatic unit types together (each mission is independent of the other) or attach diplomatic units to armies, this means that diplomatic units only travel at the speed of the unit itself.

The numbers for Diplomatic Units have not yet been published - nor will they be for the next week or so - as Diplomatic Units are generally undergoing a "balance" restructuring next week.  This mostly involves changes to the algorithm that calculates Diplomatic unit success or failure chances, and has been largely outlined if you read slightly between the lines of some of the sensible posts in this thread here

After we're happier with the algorithms and the unit numbers (diplomatic offense/defense strength by unit and race, movement speeds, carrying capacities for thieves etc), we'll publish them - just as we did with the military numbers. 

Bear in mind, though, that Diplomatic missions will continue to have a substantial random factor in their outcome calculation - so reverse engineering the exact algorithm beyond general precepts such as "smaller diplomatic missions (when you compare mission size to target city population) seem to succeed more often" will be difficult.

Regards,

GM Stormcrow


Edited by GM Stormcrow - 13 Apr 2010 at 23:33
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 13 Apr 2010 at 23:34
Originally posted by GM Stormcrow GM Stormcrow wrote:

c**kroaches indeed, and c**kadoodledoo, Alfred Hitchc**k, spatchc**k chickens, Tony Hanc**k, cistern ballc**k, and any other mention of the 4 letters "c**k".

It is an interesting profanity filter, for sure.




That sounds like a rather clbuttic mistake...
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GM Stormcrow View Drop Down
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Direct Link To This Post Posted: 13 Apr 2010 at 23:56
indeed :)

Although we do get assassinate through ok!
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 14 Apr 2010 at 14:52
Oh, and for those of you scratching your heads:

http://www.google.ca/search?q=clbuttic

Prior to the popular article, this result would have been primarily filled with actual examples of the design error in question (namely, the use of a regex to replace "ass" with "butt" irrespective of the string's inclusion within a larger word).
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