Play Now Login Create Account
illyriad
   New Posts New Posts RSS Feed - Trading etiquette for warring parties...
   FAQ FAQ   Forum Search    Register Register   Login Login

Topic ClosedTrading etiquette for warring parties...

 Post Reply Post Reply Page  <1 345
Author
 Rating: Topic Rating: 2 Votes, Average 3.50   Topic Search Topic Search   Topic Options Topic Options
Ander View Drop Down
Postmaster General
Postmaster General
Avatar

Joined: 24 Apr 2011
Status: Offline
Points: 1269
Direct Link To This Post Posted: 26 Nov 2012 at 19:56
That was very informative Bonaparta.

So the seller will always get his gold. It takes only 5 minutes per caravan to train. And one can train new caravans and use them as soon as their caravans are captured by a blockade. So in effect, you can get your caravans back faster if they are captured by a blockade. (Assuming you are around)
Back to Top
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 26 Nov 2012 at 20:21
Are captured vans destroyed after they deliver the captured goods?
I see them just disappear once delivery is completed.



Edited by The_Dude - 26 Nov 2012 at 20:22
Back to Top
Rill View Drop Down
Postmaster General
Postmaster General
Avatar
Player Council - Geographer

Joined: 17 Jun 2011
Location: California
Status: Offline
Points: 6903
Direct Link To This Post Posted: 26 Nov 2012 at 21:30
It used to be that caravans would "travel slowly to the intercepting city" before dying, during which time you could not create new caravans.  My understanding is that this has changed and that you can create new caravans immediately, in which case the inconvenience of having a caravan captured by a blockade is now significantly less.

In prior times when you had to wait up to several days before you could create new caravans, the exasperation of sellers is more understandable; if it's possible to create caravans immediately, then this is really not that big a deal.
Back to Top
Bonaparta View Drop Down
Postmaster
Postmaster
Avatar

Joined: 03 Nov 2011
Location: Milky Way
Status: Offline
Points: 541
Direct Link To This Post Posted: 26 Nov 2012 at 22:07
Intercepted caravans travel to the city that sent out blockade at about 1/10 of their speed. If that city is far away that may be weeks... Once they deliver gods to the blockader they are destroyed.

Back to Top
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 26 Nov 2012 at 23:06
Well, then the reduced speed of vans penalizes the captor and does nothing to the captive player.  That's silly.  I understand with the greatly increased efficacy of 'cades that it is too much of a penalty to the captive player to slow them down on replacing vans, but what's the point of slow vans to the captor?
Back to Top
Daufer View Drop Down
Forum Warrior
Forum Warrior


Joined: 14 Jun 2011
Status: Offline
Points: 332
Direct Link To This Post Posted: 28 Nov 2012 at 04:07
Originally posted by The_Dude The_Dude wrote:

Well, then the reduced speed of vans penalizes the captor and does nothing to the captive player.  That's silly.  I understand with the greatly increased efficacy of 'cades that it is too much of a penalty to the captive player to slow them down on replacing vans, but what's the point of slow vans to the captor?

The caravans will still arrive at the capturing city... eventually... carrying goods that someone else paid for, and the purchaser who was blockaded doesn't get them.  Having someone else's captured vans bring you free goodies slowly but surely as a reward for camping an army outside their walls for a while doesn't strike me as much of a penalty.  Sure the town suffering the blockade can build a new caravan immediately, but they still lost gold and didn't get their stuff.  Now they have to send more gold in new caravans on another shopping trip, and assuming your blockade is still in place and they are unlucky you could conceivably end up with a few hundred stolen caravans creeping to your city.
Back to Top
The_Dude View Drop Down
Postmaster General
Postmaster General


Joined: 06 Apr 2010
Location: Texas
Status: Offline
Points: 2396
Direct Link To This Post Posted: 28 Nov 2012 at 05:35
> as a reward for camping an army outside their walls for a while doesn't strike me as much of a penalty.

'cades are usually attacked quite a bit.  I wouldn't call it "camping."LOL


Edited by The_Dude - 28 Nov 2012 at 05:35
Back to Top
Daufer View Drop Down
Forum Warrior
Forum Warrior


Joined: 14 Jun 2011
Status: Offline
Points: 332
Direct Link To This Post Posted: 29 Nov 2012 at 05:13
True, but since you would be blockading the city with the primary intention of stopping the flow of supplies coming in, the fact that those supplies are diverted to you instead is a bonus.  Receiving a bonus slowly while your opponent/victim receives nothing at all isn't really a penalty  You still get what you wanted, which is to stop them from  building troops or repairing buildings at will.
Back to Top
 Post Reply Post Reply Page  <1 345
  Share Topic   

Forum Jump Forum Permissions View Drop Down

Forum Software by Web Wiz Forums® version 12.03
Copyright ©2001-2019 Web Wiz Ltd.