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Topic Closedtrade ruling

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twilights View Drop Down
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Direct Link To This Post Topic: trade ruling
    Posted: 29 May 2012 at 13:54
hi, i was wondering if you are going to make a trade ruling, very unclear right now, i notice anytime i do a trade to boost my overall ranking everyone in the game is boosted also. some of us play the ranking game and we use different systems to get high overall ranking....i will try a trade each morning until told of a ruling but right now all is a mystery.......hugsssssssssssss
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Direct Link To This Post Posted: 29 May 2012 at 15:38
makes sense = does not.
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Rorgash View Drop Down
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Direct Link To This Post Posted: 29 May 2012 at 18:48
if you buy someone sold.. was that hard to notice?
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Rill View Drop Down
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Direct Link To This Post Posted: 29 May 2012 at 19:26
I don't keep super-close track of my trade score, but I'm baffled by the description of this alleged effect.  My trade score seems to be mostly affected by my own trades.  Weird thing that, my trade score being affected by my trades.
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Direct Link To This Post Posted: 29 May 2012 at 19:45
oh its only doing overall score, not trade at all, we racing in overall score,,,,trade score is a joke
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Direct Link To This Post Posted: 29 May 2012 at 19:57
if trade score is a joke then overall score is also.You should have contest in research score, who ever wins that will have true respect , only most fanatical players are ranked in top 20.
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Direct Link To This Post Posted: 29 May 2012 at 20:02
Originally posted by Sloter Sloter wrote:

if trade score is a joke then overall score is also.You should have contest in research score, who ever wins that will have true respect , only most fanatical players are ranked in top 20.

I agree that players high in research scores deserve kudos.  However, those of us who have captured cities will always be a bit disadvantaged in research score compared to our actual research completed.  I'm not complaining about this, just saying that there are some who have more research completed than it "looks" like.

I have an idea ... maybe people could compete with armies.  I wonder what that would look like.
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Direct Link To This Post Posted: 29 May 2012 at 20:21
Research is a useless rank to judge players by. 

If you build up 10 towns from the ground up and get all their tech it is currently impossible to get rank 1 with it. If you lose whole cities and have to regain the tech in restarted cities, you can get much higher.

So if you're up high it either means you have 10 cities and have them maxed on tech, or it means you had many cities in the past that got completely destroyed or captured. 

As Rill says, if you capture towns, you already have research in them, meaning you can obtain less. The actual researching is what gives you points. So capturing will lower your max score. 

Research is nothing more than a waiting game in general. Same is true for magic, which is just a matter of having a magic tower up and having it up for long (so it reflects total game-time mostly). The oldest players have the highest magic score, especially if they had their 10 towns very early. Same is true for research with the added issue of capturing or losing and rebuilding towns.
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Direct Link To This Post Posted: 29 May 2012 at 20:27
overall score cant judge a player, size and what you know of him/her from GC or private is a much better way.

but im no score 'hore


Edited by Rorgash - 29 May 2012 at 20:27
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Direct Link To This Post Posted: 29 May 2012 at 20:32
I know :) that is why i said it, compared to other score exploits ranking top 10 in research can be done only by loosing few cities with most of research done in them, and then making new cities and doing research in them.Only players that really like this game have will to recuperate after loosing many cities.As for all scores there is exploit for this one also but it is only exploit nobody will use, so competing for top 10 in research is real chalange.


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