| Author |
Topic Search
Topic Options
|
Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 12 Apr 2013 at 20:08 |
|
That aspect of diplomacy has yet to be implemented.
|
|
|
 |
Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 12 Apr 2013 at 20:26 |
Or, to put it another way, assassins only work against commanders when they are in a city. The only diplomats that work on non-city squares are scouts, spies and messengers. Thieves, assassins and saboteurs can only be used on player cities at this time.
Edit: Other diplomat types may receive reports from non-city "mystery" locations such as the fortune teller, Rift, Fortress of Shadows, etc.
Edited by Rill - 12 Apr 2013 at 20:29
|
 |
Sirius
Greenhorn
Joined: 31 Jan 2013 Status: Offline Points: 54 |
Posted: 12 Apr 2013 at 20:54 |
|
Thanks, I didn't remember if assassination had finally been implemented outside cities (with the possibility to bring diplo units with armies). Now I know that I can stop that diplo production and go for something else ;)
|
 |
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Posted: 12 Apr 2013 at 21:09 |
|
@Rill: what can spies accomplish against field encampments?
|
 |
Gon
Wordsmith
Joined: 14 Oct 2012 Status: Offline Points: 117 |
Posted: 13 Apr 2013 at 01:18 |
|
Well while this isn't exactly what you mean. Spies have a farther diplo view distance so sending them to a square with an army gives further range to see nearby camp sizes.
|
 |
Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 13 Apr 2013 at 01:45 |
|
What Gon said. You can attach either scouts or spies to an army and park it near a square to provide diplo visibility.
|
 |
Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Posted: 13 Apr 2013 at 06:22 |
|
So there is no direct use of spies against encampments.
All diplo units have a radius, even messengers. Most aren't worth mentioning, except scouts and spies.
|
 |
Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 13 Apr 2013 at 08:16 |
|
Thieves, sabs and assassins do not have diplo visibility. Neither, to my knowledge, do messengers.
|
 |
KillerPoodle
Postmaster General
Joined: 23 Feb 2010 Status: Offline Points: 1853 |
Posted: 13 Apr 2013 at 18:15 |
Brandmeister wrote:
So there is no direct use of spies against encampments. |
You can spy an encampment. Whether it works depends on whether the encampment has it's own defensive spies attached to the armies etc.
|
|
"This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
|
 |
The_Dude
Postmaster General
Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 13 Apr 2013 at 19:29 |
Spies on encampments are a waste.
Spying a map feature might generate a useful report.
Use Scouts on encampments to learn about the troops present.
Attach spies to encamping armies for 4 sq diplo visibility.
|
 |