Conversation I had in AC tonight:
[30 Nov 01:15]<
Createure> has been a slow period for a while now
[30 Nov 01:17]<
Anjire> I still need a month or more to recover
[30 Nov 01:17]<
Anjire> I decimated my forces in 4 of my cities in order to move the cities
[30 Nov 01:17]<
Anjire> but I should have a very powerful cluster when I am finished
[30 Nov 01:17]<
Createure> mhm I've just been staggering my move more... like 4 so far...
[30 Nov 01:18]<
Createure> and those are about 60% rebuilt
[30 Nov 01:18]<
Createure> still got 3 or maybe 4 more to move at some point
[30 Nov 01:18]<
Createure> yeh 3 more to move... prob no more
[30 Nov 01:20]<
Createure> anyhow yeh I'm really ducking out now
[30 Nov 01:21]<
Createure> I have like 2 or 3 beer and I forget it is still early in the week
[30 Nov 01:21]<
Anjire> I have too, one every week and 1/2 or so
[30 Nov 01:21]<
Anjire> One city left to move
[30 Nov 01:22]<
Createure> hmm... my first 2 moves were the essential ones... did those quickly... after that just taking my time more....
[30 Nov 01:22]<
Createure> tbh not particularly happy about food glitch remaining open...
[30 Nov 01:22]<
Createure> so not too bothered relocating much right now
[30 Nov 01:23]<
Anjire> Have they responded to your inquiries at all?
[30 Nov 01:23]<
Createure> nope nothing
[30 Nov 01:23]<
Rhea> how is the food glitching?
[30 Nov 01:24]<
Createure> really I like alot about Illy... but I'm not interested in playing a game where people get rewarded for playing it 'the wrong' way
[30 Nov 01:24]<
Createure> @Rhea: at the moment (and since many many months) people can max a city out to 25K+ population (on 5 food tiles) and then run them with huge negative food income a 0 food in store
[30 Nov 01:25]<
Createure> and still gain enormous taxrevenue
[30 Nov 01:25]<
Createure> which is particularly advantageous to the meta gamers
[30 Nov 01:25]<
Createure> who have built dense hubs of closely packed cities
[30 Nov 01:25]<
Createure> like 9 cities in a 3x3 area
[30 Nov 01:25]<
Rhea> I was under the impresson that they changed that
[30 Nov 01:25]<
Anjire> I am not sure but I think they do have a bandaid fix in place - in that your taxes get set to where you are making positive food and if it isn't possible then the taxes are set at 0%
[30 Nov 01:26]<
Anjire> They were going to change it but didn't
[30 Nov 01:26]<
Createure> @Anj: nope - that was never implemented
[30 Nov 01:26]<
Createure> and it should be!...
[30 Nov 01:26]<
Createure> I really have no idea why the devs haven't done that
[30 Nov 01:26]<
Anjire> Okay, the thread is confusing of yes, no, yes, no, and so forth
[30 Nov 01:26]<
Createure> I've asked them so many times
[30 Nov 01:27]<
Rhea> so the can run food in the negative and nothing happens
[30 Nov 01:28]<
Createure> when food run into negative - you cannot make new production/construction/reserach... but still you gain huge taxes
[30 Nov 01:28]<
Createure> there are easy ways to get round this though
[30 Nov 01:29]<
Createure> (you keep food saved on the market for large sell prices and cancel the offer when you want to ques something [you can see current culprits on the market right now])
[30 Nov 01:29]<
Rhea> It would be nice to know if they were atleast working on it
[30 Nov 01:29]<
Createure> (or you just ship small food shipment from other towns in order to continue ques)
[30 Nov 01:29]<
Createure> indeed Rhea... I agree 100%... I have asked the devs directly about this many times
[30 Nov 01:30]<
Createure> as have other people
[30 Nov 01:30]<
Createure> and no response
[30 Nov 01:30]<
Createure> which is why I've siad I'm leaving Illy at the New Year if this has not been fixed
[30 Nov 01:31]<
Rhea> I hope you don't leave -- you would definately be missed
[30 Nov 01:31]<
Createure> hate to sound like a raging kid and all... because I hate that...
[30 Nov 01:31]<
Createure> but honestly... months is months... and this has been a confirmed glitch (by the devs) for months
[30 Nov 01:31]<
Rhea> hopefully they will fix it before then so you will stay
[30 Nov 01:32]<
Createure> yeh I hope so too.
[30 Nov 01:32]<
Createure> because I know these devs work hard
[30 Nov 01:32]<
Createure> but a glitch is a glitch - and it should have top prioriety over new development imo
[30 Nov 01:33]<
Rhea> if someone is abusing the glitch, they should send them a warning then if no response suspend their accounts
[30 Nov 01:33]<
Createure> I guess so Rhea... although it is more complicated than that I guess
[30 Nov 01:34]<
Rhea> then others would atleast think twice about using a glitch
[30 Nov 01:34]<
Createure> because people have built their entire accounts around this
[30 Nov 01:34]<
Createure> for a long time this gamestyle was not confirmed a glitch... it was just a slightly dubious game mechanic
[30 Nov 01:35]<
Createure> but the thing is... since this thing has been confirmed a glitch...; exodus has been released
[30 Nov 01:35]<
Createure> and people have been given many months to restyle their account (or suffer the consequences)
[30 Nov 01:35]<
Createure> now... it is (long overdue imo) for this glitch to finally be closed
[30 Nov 01:36]<
Rhea> then I'd say it's time the inforce it with suspensions
[30 Nov 01:37]<
Createure> perhaps... although really the simplest solution would be just to close the damn glitch (for tax rates to 0% for cities with 0 food and negitve income)
[30 Nov 01:37]<
Createure> *force tax rates to 0% etc.
[30 Nov 01:37]<
Rhea> that would be the best solution, but I would think if it was that easy they would have done it
[30 Nov 01:37]<
Createure> all it would take would be rewriting a few lines of code.
[30 Nov 01:38]<
Createure> I see what you say Rhea... but if it was not that simple I would like to know WHY
[30 Nov 01:38]<
Createure> because it seems pretty simple to me
Edited by Createure - 30 Nov 2011 at 02:31