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geofrey View Drop Down
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Direct Link To This Post Posted: 18 Nov 2013 at 18:16
Originally posted by 3lok 3lok wrote:

Wow... its been a long read going through all the different posts about this war... I seldom post on the forums here but seeing the ongoing war of words and the childish way it is going on... I suggest an easy way to track the count of razed cities.

I understand that it is not possible for both the sides to believe the numbers given by the other, so why not validate each other's claims! Why keep passing the buck the devs when it can be easily done by us! Below is a spreadsheet that anyone can edit and modify. Just enter the details directly there and the other side can verify/validate/comment on. 


These details can easily be checked on using illytools! 

For the towns exodused, there is a separate sheet too!

Hope this helps! Smile

Regards,
gtkol3

There you have it. anyone wishing to debate stats should use this spreadsheet. It is an excellent idea and a great way to post data without all of the forum nonsense surrounding it. 

Thank you for contributing to the forums, and contributing it such a positive way. 



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Mayflower View Drop Down
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Direct Link To This Post Posted: 19 Nov 2013 at 01:43
Originally posted by Deranzin Deranzin wrote:

Originally posted by Elmindra Elmindra wrote:

One last time, a quick look of H? towns show at least 10 towns lost within the last few weeks, a quick look of NC towns show at least 5 towns lost within the last few weeks.  Quite a bit of population loss on a lot of towns which may or may not be exodus. 


Oh, another "client" with the population loss ... so, Elmindra, now you are telling us the population counts are a good way to count someone's battle capabilities .?. LOL One must wonder why you people argued so much against that standard in the case of NC being stacked upon by a much larger conglomeration of opponents in population. Wink

Double standards are always amusing, but do try to keep a relative time distance before applying them in similar situations because the whole matter becomes ludicrous. LOL

This thread reminds me of a similar discussion in the Consone war where they were trying to convince us that we were not doing any damage because in the weekly counts Consone as a group was in fact GROWING (back then they were counting city numbers iirc), ergo it must have been doing something right and we were barely scratching them.

I might find that post tomorrow, if this thread keeps in the current direction. Smile

Deranzin, regarding NC, it is true that one of the arguments made was that NC's population does not reflect their battle capabilities. However, over here it seems that we are using population as an indicator of "damage dealt", and not as an indicator of battle capabilities. Correct me if I'm wrong, but no one in this thread seems to have said that the New Coalition has lost its fighting power because it has lost population. We are simply trying to use population as a means to judge how much "health" each side has remaining, and how much "damage" each side has dealt. So as you can see, there is no double standard here. Nobody is judging your offensive capabilities based on your population, people are just trying to keep track of the war.
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Direct Link To This Post Posted: 19 Nov 2013 at 17:35
Originally posted by Deranzin Deranzin wrote:



Oh, another "client" with the population loss ... so, Elmindra, now you are telling us the population counts are a good way to count someone's battle capabilities .?. LOL One must wonder why you people argued so much against that standard in the case of NC being stacked upon by a much larger conglomeration of opponents in population. Wink

Double standards are always amusing, but do try to keep a relative time distance before applying them in similar situations because the whole matter becomes ludicrous. LOL



Deranzin, I am not sure how versed you are in siege mechanics, population or exodus. I will attempt to shed some light for you.

Population is based off of building levels. As buildings increase in level so does the population.

Sieges work by deleveling the buildings within a town. The population needs to be lowered in order for captures or razes to occur.

The strength of the siege itself is not related to the population, but rather by the number of troops that are supporting it. To break a siege requires military units to attack it, this requires troops and not population.

With exodus the highest building level will be 12 upon completion of exodus. (with the exception of walls) If the town had several buildings over level 12 this will result in a decrease in population.

So when towns are sieged they result in a population loss. When towns exodus to avoid incoming sieges this also results in a loss of population.

One of the greatest military players in the game is He-man. His current population is around 149k and he is #1 in defense by over 1 million points. He might be willing to assist you with some good pointers through IGM.

I hope this is helpful for you.

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Darkwords View Drop Down
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Direct Link To This Post Posted: 20 Nov 2013 at 00:28
Even population does not give a reliable reflection of the effects of the war, we know for a fact at least 15% of TCols pop has gone inactive since the start of the war (and I am sure there are many more we are not yet aware/certain of), yet they keep those accounts in their alliance to keep the image that they are doing OK.
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jcx View Drop Down
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Direct Link To This Post Posted: 20 Nov 2013 at 07:57
war over there and here.. good to hear that you guys are having fun. keep it up! :D

/me sits and watch the show...



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