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JohnChance View Drop Down
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Direct Link To This Post Posted: 31 Jul 2011 at 07:11
Thank you. This is a sandbox game and for too long it seems like everything I try to do only has one goal, Military dominance. I'm constantly building troops, building things to make troops, or gaining experience for commanders to lead troops.  In the process I use up a lot of troops getting "experience" without a lot of concrete monetary rewards. And what do I need these troops for? To defend my investment in towns that ONLY build troops. Yup it's just that circular. Some sandbox, lots of choices. . .

Now we have some serious choices coming within every alliance. We need craftsmen to make goods and learn formula', we have traders invested in caravans to most efficiently sell those goods, and we have soldiers to protect the caravans and attack our enemies, we even have thieves ready to ambush those caravans in the desolate waste and bring all the booty back to my towns.

Some accounts will have different cities devoted to different goals, while others will have dedicated specialists with tons of towns devoted to the goals that an individual player finds to be the most fun.
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tallica View Drop Down
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Direct Link To This Post Posted: 05 Aug 2011 at 23:26
Originally posted by GM Stormcrow GM Stormcrow wrote:

LEFT COLUMN

WORLD MAP 1
 - Issuing out the new world biomes and geographic features
 - Sovereignty graphics
 - New Town graphics

TUTORIAL - Hero Commander, retinue, troops, quests
 - Speed Up the relevant techs with tutorial rewrite

INCIDENTAL ICON GFX
 - Concept icons for Mailsystem revamp - Sovereignty & Quest + Compose New, Sent, Inbox
 - Saddle, new Leather Armour icons

(HUMAN) TOWN UPGRADE GFX
 - Graphics for the town buildings (and underlay) that upgrade as the city grows

RIVER GFX

OTHER RACES TOWN GFX

MORE AVATARS

HERALDRY GFX


How much of this (and the other columns) have been finished, how much left?
Is there an update to the list of stuffs Illy has on it's plate?

Just would like to see what's coming down the pipes at us in general.
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Direct Link To This Post Posted: 06 Aug 2011 at 05:50
Are you kidding me?

This thread is awakened after 7 months?!

Sheez.
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Direct Link To This Post Posted: 06 Aug 2011 at 07:47
Originally posted by tallica tallica wrote:

Originally posted by GM Stormcrow GM Stormcrow wrote:

LEFT COLUMN

WORLD MAP 1
 - Issuing out the new world biomes and geographic features
 - Sovereignty graphics
 - New Town graphics

TUTORIAL - Hero Commander, retinue, troops, quests
 - Speed Up the relevant techs with tutorial rewrite

INCIDENTAL ICON GFX
 - Concept icons for Mailsystem revamp - Sovereignty & Quest + Compose New, Sent, Inbox
 - Saddle, new Leather Armour icons

(HUMAN) TOWN UPGRADE GFX
 - Graphics for the town buildings (and underlay) that upgrade as the city grows

RIVER GFX

OTHER RACES TOWN GFX

MORE AVATARS

HERALDRY GFX


How much of this (and the other columns) have been finished, how much left?
Is there an update to the list of stuffs Illy has on it's plate?

Just would like to see what's coming down the pipes at us in general.

I dont know how the game looked like 7 months back, i started in last April. 

Reading through this makes me think that quite a few were implemented. we do have many world biomes and geographic features. Plus other terrains that were not mentioned - like the heart of corruption and the misted lands.

Icons for Sovereignty & Quest + Compose New, Sent, Inbox are already there now. There are also icons for Saddle and Leather Armour. (And icons for military/diplo units too, which were not there when i joined). 

There were a few updates to Herald (diplomacy supplement). Tournaments and elementals, steamtastic brewery and temple of reason and other mysteries. Some factions have started expanding. GM Thundercat said the other day he was working on something very exciting! Hold on Tallica, the times they are a-changin'!  Big smile


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Direct Link To This Post Posted: 08 Aug 2011 at 01:14
I really just want AI to come out :(
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JohnChance View Drop Down
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Direct Link To This Post Posted: 09 Aug 2011 at 18:32
AI for factions is probably the LAST thing that will come out in the current rush. The drawing up of histories and abilities for factions is a ripe ground for new game concepts that need to be implemented to make those histories make sense. Also faction hubs acting like trade hubs needs to come out to make a lot of AI stuff make sense, so does faction settlement of new terrain, etc . . .

Before factions start attacking towns I'd also expect the devs to go through a period where wild animals attack towns of different sizes, just to get the basis for a working random attack AI going. After which they can easily add features to it like "faction territory" and "Level of hostility towards player/alliance X" for more powerful sentient forces.
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Direct Link To This Post Posted: 15 Sep 2011 at 16:56
WOOHOO!!! ships and ship building Clap  Clap  Clap  Big smile Approve Thumbs Up the people that thought of this and the people that are doing the graphics deserve a  Beer  but try not to look like him  Wacko (unless that's how they thought of it) and i think that u know that I L HeartVE this.
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Direct Link To This Post Posted: 14 Nov 2011 at 05:59
Excellent yall keep up the good work! Game is great!

Shellarose

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Olek View Drop Down
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Direct Link To This Post Posted: 14 Nov 2011 at 23:15
Sounds Awesome, A bit of PvE for players or Alliances will go a long way to making this game greater.
 
The only negative, in my opinion, is the selling of Troops, hiring out your troops maybe, but selling off troops who are in actual fact your citizens, who probably have family and such living in your city, who became soldiers to defend their homes, just does seem right.
I think a better substitute would be "Mercenary" unit's, make them less effective than regulars, but more expensive to maintain.
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Direct Link To This Post Posted: 15 Nov 2011 at 13:16
Originally posted by Olek Olek wrote:

Sounds Awesome, A bit of PvE for players or Alliances will go a long way to making this game greater.
 
The only negative, in my opinion, is the selling of Troops, hiring out your troops maybe, but selling off troops who are in actual fact your citizens, who probably have family and such living in your city, who became soldiers to defend their homes, just does seem right.
I think a better substitute would be "Mercenary" unit's, make them less effective than regulars, but more expensive to maintain.


Have you ever heard of the Gurkhas ???

Or how about the British ex-marines fighting in Somalia, there are many reasons good soldiers will sell themselves to a higher paying foreign empire.
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