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StJude View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 04:24
Finally!

The Resistance is able to remove the sieges of the Champs! Well done Zork!

1 siege removed :) Several more to go!

FW: Victorious battle against Valencia Trueshaft's forces at Square 429|-52 by Zork2012's forces from Daggerclutches

Sent By: Zork2012 [ICON]
Received By: You
Date: 10/5/2011 4:21:48 AM


> FW: Victorious battle against Valencia Trueshaft's forces at Square 429|-52 by Zork2012's forces from Daggerclutches
> Received: 05 Oct 2011 04:20
> Original Message:
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Zork2010 Knights Knight 1 Damaged for 64, -41 health remains.
Commander: Vykk Draygo Knights Knight 1 Damaged for 64, -41 health remains.
Troops: Knights Knights 56 36 20
Commander: Majono Charioteers Charioteer 1 Damaged for 64, 36 health remains.


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: SomeDude Knights Knight 1 Damaged for -65, 0 health remains.
Troops: Pikemen Pikemen 1 1 0
Troops: Men-at-Arms Men-at-Arms 3 3 0
Troops: Archers Archers 1 1 0
Troops: Longbowmen Longbowmen 5 5 0
Troops: Catapults Catapults 1 1 0
Troops: Knights Knights 15 15 0
Troops: Battering rams Battering rams 1 1 0
Commander: Gen Bran Morndrik Marshals Marshal 1 Damaged for 7, 0 health remains.
Troops: Marshals Marshals 24 24 0
Commander: templar Packsmen Packsman 1 Damaged for -15, 0 health remains.
Troops: Halbardiers Halbardiers 20 20 0
Troops: Stalwarts Stalwarts 16 16 0
Troops: Crossbowmen Crossbowmen 24 24 0
Troops: Runeriders Runeriders 13 13 0
Commander: storm cloud Elven Trueshots Elven Trueshot 1 Damaged for 257, 0 health remains.
Troops: Phalanxes Phalanxes 28 28 0
Troops: Elven Trueshots Elven Trueshots 62 62 0
Troops: Marshals Marshals 62 62 0

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Direct Link To This Post Posted: 05 Oct 2011 at 05:01
300 troops dead, and i lost 36. Thats almost a 10 to 1 ratio.
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Brids17 View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 05:24
Originally posted by Zork2012 Zork2012 wrote:

300 troops dead, and i lost 36. Thats almost a 10 to 1 ratio.


Actually, it's almost a 9 to 1 ratio.
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 05:25
Originally posted by StJude StJude wrote:




Victorious battle against ZackHammer's forces at Square 712|-114 by StJill's forces from The Meganips Emporium

Sent By: System
Received By: You
Date: 10/5/2011 1:52:33 AM
Two opposing forces clash against each other.

Bowmen hate it - and even cavalry units have difficulty moving purposefully to attack forested terrain. This is, however, the natural provenance of the footsoldier who excels.

Suffering the same problems as attackers, defending cavalry and ranged units intensely dislike fighting in forested lands. Like the attackers, however, the extra cover and confined spaces is favourite amongst defending swordsmen.

Attackers: Unit: Quantity: Casualties: Survivors:
Commander: Captain Planet Fangs Fang 1 Damaged for 43, 57 health remains.
Troops: Clan Guardsmen Clan Guardsmen 40 17 23
Commander: Lt Gerbils Fangs Fang 1 Damaged for 43, 57 health remains.
Troops: Clan Guardsmen Clan Guardsmen 20 8 12
Commander: Captain Wallyworld Wolfriders Wolfrider 1 Damaged for 43, 57 health remains.
Troops: Clan Guardsmen Clan Guardsmen 20 8 12
Commander: Opeth Death Dealers Death Dealer 1 Damaged for 43, 57 health remains.
Troops: Fists Fists 14 6 8


Defenders: Unit: Quantity: Casualties: Survivors:
Commander: David Charioteers Charioteer 1 Damaged for 100, 0 health remains.
Troops: Charioteers Charioteers 38 38 0
Troops: Knights Knights 125 125 0



now say what you want, but this is damn amazing

let me guess... heroism commanders?


Edited by Kilotov of DokGthung - 05 Oct 2011 at 05:31
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Direct Link To This Post Posted: 05 Oct 2011 at 08:35
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:


now say what you want, but this is damn amazing

let me guess... heroism commanders?

Really there is nothing surprising here, and heroism wouldn't even be necessary.  This is just a basic tactical exercise.
 

163 cavalry defending in trees, where their defense ability is cut by 50%.  Cavalry is weak against spearmen anyway, so their total defense power probably amounted to about 1550.

Attacked by 80 orcish spearmen and some infantry, whose attack ability is increased 50% by the forest.  Total attack power something close to 3050.

Heroism may have helped, but in this fight I would have expected Jill to win with about 50% casualties without commander bonuses.  Actual casualties were 43%.  Cavalry should never be left in a forest square because killing them there is about as hard as killing a pack of NPC wolves.
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Direct Link To This Post Posted: 05 Oct 2011 at 11:21
well, Brids, I was just eyeballin' it, and 10 to 1 sounds better Thumbs Up
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StJude View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 17:04
Originally posted by Daufer Daufer wrote:

Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:


now say what you want, but this is damn amazing

let me guess... heroism commanders?

Really there is nothing surprising here, and heroism wouldn't even be necessary.  This is just a basic tactical exercise.
 

163 cavalry defending in trees, where their defense ability is cut by 50%.  Cavalry is weak against spearmen anyway, so their total defense power probably amounted to about 1550.

Attacked by 80 orcish spearmen and some infantry, whose attack ability is increased 50% by the forest.  Total attack power something close to 3050.

Heroism may have helped, but in this fight I would have expected Jill to win with about 50% casualties without commander bonuses.  Actual casualties were 43%.  Cavalry should never be left in a forest square because killing them there is about as hard as killing a pack of NPC wolves.

Daufer, our testing does not show the same modifiers that you are stating here with regards to terrain. I could be missing something, but I am pretty sure those numbers are wrong.

Kilotov is on the right track with heroism as are you with the observation of Cavalry's defense value against spearmen. Obviously the terrain plays an important role in this too, I just don't believe the numbers above to correct.
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AnalrotsAnIStinkAlot View Drop Down
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Direct Link To This Post Posted: 05 Oct 2011 at 17:25
So Judy, do you think these lies will stand up to scrutiny? Chimps has not lost a single troop to these vagabonds. We have not even sent any attacks yet, not one siege, not one diplo, not one troop. When we attack we do all the right things for it was I alone whom vanquished Dark Blight, and it is I alone who will remove your cities from Illy. There are no "other" attackers. This is a poor attempt at propaganda from StRude. Whence we commence aggressive negotiations upon the ICON we will stomp them with our jack boots and there will be no question as to whom is in charge, for I command 16 accounts and 6 alliances to do my bidding. My will is iron and I'll not be thwarted.
Whence we cometh foreth youeth, youeth willeth knoweth iteth.
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Direct Link To This Post Posted: 05 Oct 2011 at 18:52
I rather like this. Satire at it's best. Humorous but disturbingly accurate.
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Direct Link To This Post Posted: 06 Oct 2011 at 05:43
Atleast Mons. Jude sticks by his words and insults, and goes down fighting. Who was it that abandoned his account like a wimp now, I wonder?
Whence we cometh foreth youeth, youeth willeth knoweth iteth.
- AnalrotsAnIStinkAlot
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