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The balance of power...

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Aurordan View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Aurordan Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jul 2014 at 09:37
Originally posted by Kumomoto Kumomoto wrote:



Of all the people in this peace I feel the most sorry for, it is you, Aurordan... Who will you rail against now? To which windmill will you tilt? Your skewed world view can accommodate a world where H? is surrendering in good faith? stop the press? Where is your raison d'etre now? Such hatred is not healthy...

Um, I don't know what anyone may have told you, but the treaty that ended your war does not in any way restrict my ability to call you out whenever I feel it necessary.  I guess if you were interested, such an agreement might be possible, but I doubt you could afford it. 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jul 2014 at 09:39
Originally posted by Aurordan Aurordan wrote:

Um, I don't know what anyone may have told you, but the treaty that ended your war does not in any way restrict my ability to call you out whenever I feel it necessary.
opportunity missed.
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Post Options Post Options   Thanks (1) Thanks(1)   Quote Nokigon Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jul 2014 at 13:53
In that case, we need a new treaty.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jul 2014 at 19:04
Originally posted by Brandmeister Brandmeister wrote:

One massive, monolithic block of permasat accounts is giving way to a large confederation of permasat accounts. If the devs ever halt the rampant multi-accounting in this game, none of the emperors will have any clothes. A system cleanse would return power to alliances consisting of active, engaged players. That is, incidentally, where the power belongs.


QFT!

Hopefully the devs do something about this. 3 very simple things they could do to start:

1) Stop sitters from using troops or diplos.

2) Stop sitters from using caravans to ship gold and supplies to their towns.

3) Stop sitters from queueing anything.


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lethargic0N3 View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote lethargic0N3 Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jul 2014 at 19:32
Originally posted by Epidemic Epidemic wrote:

Originally posted by Brandmeister Brandmeister wrote:

One massive, monolithic block of permasat accounts is giving way to a large confederation of permasat accounts. If the devs ever halt the rampant multi-accounting in this game, none of the emperors will have any clothes. A system cleanse would return power to alliances consisting of active, engaged players. That is, incidentally, where the power belongs.


QFT!

Hopefully the devs do something about this. 3 very simple things they could do to start:

1) Stop sitters from using troops or diplos.

So a sitter can no longer use the account to defend itself

2) Stop sitters from using caravans to ship gold and supplies to their towns.

So sitters can no longer juggle resources to stop de-levelling or troops disbanding

3) Stop sitters from queueing anything.

This one I'll give you..




What really needs to happen is to either change the system to remove sitters altogether and replace it with some sort of vacation mode.. effectively removing the account from the game for the duration or removing sitting rights after a period of time without the account holder logging in. 
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King korr View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote King korr Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jul 2014 at 19:59
Originally posted by lethargic0N3 lethargic0N3 wrote:

Originally posted by Epidemic Epidemic wrote:

Originally posted by Brandmeister Brandmeister wrote:

One massive, monolithic block of permasat accounts is giving way to a large confederation of permasat accounts. If the devs ever halt the rampant multi-accounting in this game, none of the emperors will have any clothes. A system cleanse would return power to alliances consisting of active, engaged players. That is, incidentally, where the power belongs.


QFT!

Hopefully the devs do something about this. 3 very simple things they could do to start:

1) Stop sitters from using troops or diplos.

So a sitter can no longer use the account to defend itself

2) Stop sitters from using caravans to ship gold and supplies to their towns.

So sitters can no longer juggle resources to stop de-levelling or troops disbanding

3) Stop sitters from queueing anything.

This one I'll give you..




What really needs to happen is to either change the system to remove sitters altogether and replace it with some sort of vacation mode.. effectively removing the account from the game for the duration or removing sitting rights after a period of time without the account holder logging in. 


Though i do agree permasat account's to need to be removed removing those three option's i can't see happening as it would defeat the purpose of the people sitting your accounts. 

IE if you have troops on rare herb's ect and your sitter can't send them back out for you you lose them ? but isn't the purpose of sitter to make sure you don't unduely suffer while you have reason's for not being able to log in. 

to be the best and only way to stop permasat is to have the length of time an account can be sat as two month's  which mean if you can't log in on that time even just for five minutes you can't moan about sitter being cancelled, as with that two month periode plus the prestige abandon time that give you nearly 150 days to come back ( if your alliance doesn't put your cities up for siege ... ) 

Which should be more than enough time to come back and have cities still here with your alliance leadership's help. Yes might have some deleveling of buildings but better that ( i've had that might self ) than having 100's of permasat account's 
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Deranzin Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jul 2014 at 20:26
Originally posted by Rill Rill wrote:

I think the time is past when any one alliance or even confederation could "control" Illyriad -- or even just one continent of it.  Personally I think people would be wiser not to try.  I think in the future there will be multiple competing and countervailing forces.


There is a certain contradiction here between the bolded and the underlined part, you know ... LOL ... not to mention the veiled threat ... Wink

Originally posted by Rill Rill wrote:

Probably the next person's guess is as good as mine.  Maybe better!


Good guess that one ... Tongue

Originally posted by Spheniscidae Spheniscidae wrote:

I fail to see how the substitution of a hegemon for a collective can be anything but positive for the game.


Hmmm hmmm ... history decrees that it is not really the system of rule that declares whether it will have a positive effect, but the people that are actually ruling.

If anyone doubts this, I can offer just one our of many examples : http://en.wikipedia.org/wiki/Classical_Greece

Originally posted by Brandmeister Brandmeister wrote:

One massive, monolithic block of permasat accounts is giving way to a large confederation of permasat accounts. If the devs ever halt the rampant multi-accounting in this game, none of the emperors will have any clothes. A system cleanse would return power to alliances consisting of active, engaged players. That is, incidentally, where the power belongs.


Well, I was never even sat for more than some hours when I slept, let alone perma-sat, but I definitely had no power to stop what came against me ...

Power has nothing to do with activity, even if they do wipe out the perma-sat accounts ... Shocked




Just like a "before and after" ad ! ahahahaah :p
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hora Quote  Post ReplyReply Direct Link To This Post Posted: 20 Jul 2014 at 22:44
... As the treaty does contain the founding of a PEACE alliance...
...maybe you could found a second alliance extra for KP and Aurordan, and I'd really like to see the Alliance chat  LOL

No, seriously, guys... just let it rest. The wars over, for now. And congrats on that!  Hug
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Post Options Post Options   Thanks (0) Thanks(0)   Quote The Imp Quote  Post ReplyReply Direct Link To This Post Posted: 09 Aug 2014 at 17:21
Accounts should not be "sat" at all.  If YOU can't log in to play, then neither should your cities be available to help your Alliance . If it is an important enough account/city to the alliance they can reinforce as much as they want, but if YOU are not there to defend your own cities then so be it.

If there HAS to be sitters, the sitter is only allowed to consecutively "sit" for 60 days (or some finite time frame. Put a limit on it). If the owner has not returned/visited by then the account can no longer be sat until he/she does.

 Only city maintenance can be done. No shipment of goods outside the account and no aggressive military activity except defending the accounts cities. The sitter is only there to MAINTAIN the account until the owner returns. Again...if YOU can't find time to play the game, your account should not benefit from someone who has nothing but Illy time. And finally, each account may only "sit" ONE other account.

Approve

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Nesse View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Nesse Quote  Post ReplyReply Direct Link To This Post Posted: 09 Aug 2014 at 20:55
Originally posted by KillerPoodle KillerPoodle wrote:

Aurodan - lets compare and contrast what H? vs Vultures and friends did with their power.   

On one hand 
... one major war ... was only 1 war dec from H? ... lasted 6 months and ended ... 

The "victims" of that war bounced back in a relatively short time to mastermind the next server war for revenge ...

Your sycophantic posts of love about the latter group of folk are making you look kinda ridiculous.

I haven't been partaking in the "server war for revenge" nor the  debate about it , but this was an unusually skew comparison with the war I did participate in, so I will make a couple of comments:

1) If I am not completely misinformed, both wars ended when the "victims" surrendered to the side starting the war. I have some difficulty in seeing how it is the Grand Alliances fault that H? waited so long with that.

2) The terms of peace in the one major war included a requirement to keep the terms secret. I am not sure that condition is still in effect but I think you missed the townrazing part of those terms in describing how gracious the peace terms of that war were, KP?

3) I believe Crowfed has been an important force in "the war for revenge". They were not involved in the "one major war".




Edited by Nesse - 10 Aug 2014 at 09:18
Nesse(Dwarven Druids) and Odd (Fairy Road Authority)
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