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Tordenkaffen
Postmaster
Joined: 16 Oct 2010 Location: Denmark Status: Offline Points: 821 |
Posted: 02 May 2013 at 17:01 |
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I actually have to agree with Caco - today, time is money - you want special care and assistance (which can take a very long time to sort out) pay the devs (buy some prestige) and give them some food on the table.
Its not that I advocate that people without prestige consumption should not recieve help, however to be fair to those who do pay at this point, they are right in expecting their added resources are put into developing the game (ultimately, its not all about prestige, it is the reason why many of us pay year after year).
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"FYI - if you had any balls you'd be posting under your in-game name." - KP
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 02 May 2013 at 17:24 |
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yes...and i also think we should be able to pay a certain amount of money to have people banned for an hour or so.....gosh lets make the game even more unfair to people that dont have money...lets buy troops and everything. not everyone have rich bfs or gfs! prestige gives a major advantage already, we shouldnt add more advantage to it....mmmmm...wait i have rich bfs.......nevermind...wait i got to buff my troops and change the levels on my commanders....hey and we use alliance prestige to bribe the devs, they can go on vacation!money is a byproduct of providing good services or needs, time is a small part of it
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Arakamis
Greenhorn
Joined: 09 Jul 2012 Location: Waterdeep Status: Offline Points: 97 |
Posted: 02 May 2013 at 17:36 |
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If it is a bug, what's the difference between a paying / non-paying customer reporting it?
We're not talking about special requests here, we are talking about bugs that affect game play for everyone.
I'm a prestige user and i don't care if they answer my petitions or not, i just want them corrected. :D I don't want special treatment either, I'm sure devs can prioritize any and all reported petitions according to, I don't know, severity, game play, # of players affected by, reproducibility etc.
We just need to trust them imo, that's why we, me at least :), continue buying prestige.
edit: typo
Edited by Arakamis - 02 May 2013 at 17:37
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DeathDealer89
Postmaster
Joined: 04 Jan 2012 Status: Offline Points: 944 |
Posted: 02 May 2013 at 18:43 |
Ok i'm completely against the idea of buying prestige to get bugs fixed. You pay for a good product, you don't pay for a bad product.
If I had some of the sov problems other people had I would never buy prestige until the problem itself was fixed. Otherwise I would just be wasting money.
Also its not very satisfying to win when you know your opponent has a handicap.
I love the idea of factions. I don't love the idea of TBL but I wouldn't be worried about either of these if I had a big bug that affects my gameplay such that others are at a huge advantage. I've already seen huge bugs that did that to several players. And the response was 'woops.'
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Epidemic
Postmaster
Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
Posted: 02 May 2013 at 18:48 |
Caconafyx wrote:
Personally, if I were the Devs I'd put little or no priority in to answering the petitions of anyone who has not bought prestige.
Those that have bought prestige pay the Devs wages (unless we all want to be bombarded with banner adverts). Those that haven't bought any (not even a couple of £'s worth of prestige) are just freeloaders that should be grateful for what is a great and free game to them.
But that is just me, and a lot of you should be grateful I'm not running the game
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If you were in charge and that was the dev mentality i'd happily leave this game and find another one of the 1000s to play, as would most other players...
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Tordenkaffen
Postmaster
Joined: 16 Oct 2010 Location: Denmark Status: Offline Points: 821 |
Posted: 02 May 2013 at 19:12 |
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So...just to put this in perspective - you'd all be happy to pay regularly for the maintenance of all accounts, and to ensure that the game continues its developement?
Is that what you are saying?
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"FYI - if you had any balls you'd be posting under your in-game name." - KP
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Caconafyx
Greenhorn
Joined: 04 Jul 2012 Location: Stamford, UK Status: Offline Points: 87 |
Posted: 02 May 2013 at 22:46 |
For the record I am unemployed and have been for longer than I care to admit, but even I can find £3 for a little bit of prestige.
My point that some of you couldn't/wouldn't grasp is that we cannot expect the dev's to work on this game for free. Now we can all bury our heads in the sand and pretend that money falls off trees, but someone, somehow needs to finance this game.
That is only going to be done by players funding the game or we get inundated with adverts.
So if you want a large team of dedicated staff to maintain the game to fix the glitches and continue to develop the game, either put your hands in your pocket, offer your tech services or do not moan when a petition about a glitch doesn't get answered.
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Arakamis
Greenhorn
Joined: 09 Jul 2012 Location: Waterdeep Status: Offline Points: 97 |
Posted: 02 May 2013 at 22:55 |
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There are solutions about this actually. In another online game that I use to play such adverts are displayed only to non paying customers. I don't mean banners covering everywhere with this but there are reasonable amount of advertisement banners displayed if you are not a paying customer. I'm sure, Illy Devs know about these things, they should know more about such options actually. :)
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Brandmeister
Postmaster General
Joined: 12 Oct 2012 Location: Laoshin Status: Offline Points: 2396 |
Posted: 03 May 2013 at 00:00 |
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Banner advertising works well in games with huge player populations. Smaller MMOs like Illyriad do well because a small number of paying players is integrated into a community of free players. The community itself anchors the paying players and encourages them to continuously invest small amounts of money over a long period of time. There is little point to risking the ire of the broader community over something like banner ads, because it could erode the dedication of the player base for a miniscule gain. You'd need dozens of free players exposed to banner ads to compensate for a losing even a small handful of long-term paying players.
To the OP, I'm an engineer, and I'm forced to agree with Stormcrow. Even basic coding isn't that interchangeable, because only familiarity with the existing code allows you to be productive. Once upon a time my company outsourced bug fixing for a complex product, and the initial results were heart-stoppingly bad. More bugs were generated than resolved, because the third party was incentivized to close tickets quickly rather than to thoroughly understand the code and implement adequate (and adequately tested) bug fixes. It might seem counter-intuitive to non-engineers, but the Mythical Man-Month is a well known principle in high tech. I would encourage you to Google "the mythical man-month" to understand why throwing more short-term resources at a late-stage technical problem is like trying to drown a fire with gasoline.
SC, I would comment that I think many of these problems should have been caught earlier with better testing. I've been in plenty of situations where there was big sales pressure to release an update, but we got burned (almost) every time we pushed code out the door before it was ready. I know it's hard to test in a live environment, but I've seen enough Illy bugs that should have been caught at the unit or feature test level in closed nightly regression testing.
Additionally, one effective method I've seen to allow for bug fixing help is to have adjacent module owners do one day per week of paired programming, or at least do a weekly code review. Then you've always got at least one extra person available who can immediately and
competently jump in and help hunt down root causes and implement fixes. We called it the "hit by a bus" problem--what if Billy is hit by a bus tomorrow? If there's nobody to pick up his code, then you've got a serious problem with flexibility.
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Epidemic
Postmaster
Joined: 03 Nov 2012 Location: USA Status: Offline Points: 768 |
Posted: 03 May 2013 at 01:10 |
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I wouldn't know what a game with adverts was like, as I don't bother to play those games. I'm sure the devs are doing fine money wise. I came from a few games where players were spending in excess of $10,000, games that were far less entertaining and had far more bugs then here.
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