Cavalry are the strongest attacking force in the game on any terrain. As a result every alliance has a stockpile of Cavalry. But what can we do to stop an oncoming wave of mounted troops? The new gear offers some bonuses that at first glance appear to be very enticing.
- Weapon of choice: the cav defense category of weapons, either pike, bow, or sword. with it's +16% cavalry defense is the strongest anti-cavalry t3 weapon.
- Armour of choice: For maximum cavalry defense the choices are either Reinforced leather, or Dwarven Champion's Plate armor. Both give you +24% defense against Cavalry, however the Dwarven plate only gives you that bonus on hills and currently no one has a clue how to build it. Leaving the Reinforced Leather as our best and most economical choice.
- For mounts, the Nimble Horse gives the greatest boost to defenses with 24% all around.
So this gives us any weapon we want, leather armour, and a horse that is only good for cavalry. So we must find a unit that can wear this gear.
The absolute best way to maximize our stat increase against cavalry is to use cavalry to defend. The highest stat cavalry that can equip this gear is the Charioteer (human tier 1 cavalry). Since we are using cavalry, the best way to maximize our stat increase is to utilize the Elite Division bonus.
Now lets do some math:
Pike = +16%
Reinforced Leather = +24%
Nimble Horse = +24%
grand total = + 64%
Now X2 for the Elite bonus and we get = +128% defense vs Cavalry. Wow over 100% that's HUGE!
But now we must apply this massive bonus to our units. Since we are using elite bonuses to maximize efficiency of gear, we can only apply this to 60 charioteers + 1 commander who also will be a charioteer.
1 charioteer has a defense vs cavalry of 21.
21 X 60 = 1260 defense vs cavalry
But wait! The commander's defense also gets added. The maximum defense a charioteer commander has is 1281
Lets add them together:
1260 + 1281 = 2541
So that's our elite division's regular defense vs cavalry. Now we get to add our bonuses!
All of our stats come up to 128%. But if we have leveled our Charioteer commander correctly, we would have another 15% commander bonus. Giving us 133%
2541 + 133% = 5920. Over double our defenses. Such a massive leap in stats seems like a great idea, but there's a problem with this.
T2 Cavalry commanders have an attack power of 4559 with their +15% to attack. Human Cavalry have 74 attack with the 15% bonus.
But what does this all mean????
It means that one player has used 61 wolf pelts, 122 hides, 61 minerals, and 183 herbs to create 61 Pikes, 61 Reinforced Leather, and 61 Nimble Warhorse in order to outfit the most efficient 61 Charioteer army against Cavalry.
While another player can smash that most efficient defense with 1 commander and 19 knights wearing 0 advanced gear. This is all without taking into account terrain, which would only further give the advantage to the attacking knights.