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The_Dude View Drop Down
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Direct Link To This Post Posted: 18 Mar 2011 at 00:23
B17 gets a Forum Fine for feeding trolls.  :(
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Thexion View Drop Down
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Direct Link To This Post Posted: 18 Mar 2011 at 12:22

Just in case LH don't know:

Strategy, a word of military origin, refers to a plan of action designed to achieve a particular goal. In military usage strategy is distinct from tactics, which are concerned with the conduct of an engagement, while strategy is concerned with how different engagements are linked.

I have been also musing with idea of battle tactics (Its NOT strategy what ever LH says).
There is plenty of strategy in the game and there will be more when pathfinding is introduced.  What it (maybe!) lacks bit, is battle tactics that you can set yourself. Although there is some in the way you train your commanders and set the troops to commanders divisions.  

Some more food for the troll(s)?
  

 
 
 


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Lionz Heartz View Drop Down
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Direct Link To This Post Posted: 18 Mar 2011 at 13:12
Originally posted by Thexion Thexion wrote:

Just in case LH don't know: Strategy, a word of military origin, refers to a plan of action designed to achieve a particular goal. In military usage strategy is distinct from tactics, which are concerned with the conduct of an engagement, while strategy is concerned with how different engagements are linked. I have been also musing with idea of battle tactics (Its NOT strategy what ever LH says).There is plenty of strategy in the game and there will be more when pathfinding is introduced.  What it (maybe!) lacks bit, is battle tactics that you can set yourself. Although there is some in the way you train your commanders and set the troops to commanders divisions.   Some more food for the troll(s)?       


I agree there needs to be tactics a player can set themselves. I am bored of the current options right now in terms of tactics in the game. I feel a player that is smaller or an alliance that is smaller verse a bigger foe should be able to win a battle due to picking better tactics than their opponent.

In the current state of the game, there is not enough tactics to allow such a thing to happen. The current game is a ZERG fest right now. So, what needs to be fixed is coming up with such tactics a player can control to give themselves a upper hand in battles and wars.

I would like to read any ideas that you come up with in regards to adding more tactics to this game and giving the smaller player a better chance in a battle.

This should not be a one person effort by no means and having more than one heads on this matter will be a great idea.

I have played many games with the use of strategy and military tactics. Been in situations outnumbered and have won many battles due to better planning and out thinking the opponent.

While I do agree there are flaws to Age of Empires combat tactics, I would like to take the good ideas from it and get rid of the bad. However, this game needs a face lift in tactics as you say and I will spend most of my time on this.     
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Direct Link To This Post Posted: 18 Mar 2011 at 17:51
I could easily feed the trol right now. But I won't...
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Direct Link To This Post Posted: 19 Mar 2011 at 12:56

I was thinking if there would be tactics then the tactics should be for certain terrain squares and for army compositions. It would make game more interesting, realistic and not tic tac toe.

For example "Phalanx tactic" could be used by division that has large amount of heavy T2 spear men and some cavalry and perhaps T1 archers for skirmishers. It would get bonus in the plains and small hills especially against cavalry and heavy sword men. 

 



Edited by Thexion - 19 Mar 2011 at 12:56
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Direct Link To This Post Posted: 19 Mar 2011 at 13:20
If you read the descriptions of the commander skills, that's exactly what is in game already. You choose your tactic by choosing and training the right commander,... with exactly the desired effect.
So why adding additional factors to warfare? Wink

And I'm totaly against that tic tac toe of LH, as then you needn't plan a battle, you would just need to have luck with the clicking on the right tactic button, so where is the fun then Confused
(I remember a boring mobile phone game, where you chose attacks and defense actions for a little warrior, just for watching him win or even as likely loose against another warrior with the same action radius... Sleepy)
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Direct Link To This Post Posted: 19 Mar 2011 at 14:24
this age of empire sounds fun,ill probably see you there Lionz Heartz
 
unless you have to download or pay for it


Edited by Gemley - 19 Mar 2011 at 14:26
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Direct Link To This Post Posted: 19 Mar 2011 at 14:30
Yes I was referring to commander skills in the earlier post, but its bit rigid. It also favors the older and bigger players you need time to train your commanders.  Also there is no way to make your different types of  troops work in unison. 
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Direct Link To This Post Posted: 21 Mar 2011 at 20:37
Perhaps a player can claim all of the squares around its town. In order for a player to claim, a square, the square has to be right next to his or her town.

Bonuses for a player claiming this square will be for defensive purposes. The only other way of claiming is for sov purposes. A player has to choose whether to claim the square for defense or production.

To claim a square for defensive purposes, the remaining sov has to reset. Once the square has no sov on it, a player can claim the square by a gold per hour tribute.
-50 gold per hour
10%
-250 gold per hour
20%
-500 gold per hour
30%
-750 gold per hour
40%
-1000 gold per hour
50%

Even after an army lands on a square to attack or siege the town, a player can still claim the square where the attacking army is occupied.

The percentage above applies to the type of troops and siege bonuses below. If there was a spear bonus applied and the player chose 1000 gold per hour, 50% of the troops will get destroyed every 6 hours.

This idea would be for defense against sieges and blockades.

Also, every 24 hours the defending town claiming a square for defense can purchase mercenaries with an upfront purchase cost. A player can purchase mercenaries at a cost of:

-100 troops 20,000 gold
-500 troops 100,000 gold
-1000 troops 500,000 gold
-10000 troops for 5 million gold

These troops can only be used to defend inside a town or to attack any of the defending squares occupied the the attacking army. The mercenaries run away after one week and never return because someone offered them a better deal somewhere else lol.

Bonuses for the squares would be:

*Keep in mind only one can be chosen for each square

-Spearman bonus
Every 6 hours a percentage of troops will die due to disease.
-Swordsman bonus
Every 6 hours a percentage of troops will die due to disease.
-Bowman bonus
Every 6 hours a percentage of troops will die due to disease.
-Cavalry bonus
Every 6 hours a percentage of troops will die due to disease.
-Mix troop bonus (spears, swords, bow, and cavs)
Every 6 hours a percentage of troops will die due to disease.
-Siege bonus
Every 6 hours a percentage of siege rams or catas will get destroyed due to fire damage.

Edited by Lionz Heartz - 21 Mar 2011 at 20:49
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Direct Link To This Post Posted: 23 Mar 2011 at 14:28
GM Stormcrow and GM Thundercat, tell me what you think about my reply above this one. I think the ideas I came up with would be easy to put into game and help balance the defense aspect of the game.

Do not troll me too hard though.
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