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Topic ClosedSpells with charges

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joekewl View Drop Down
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Direct Link To This Post Topic: Spells with charges
    Posted: 23 Apr 2010 at 21:33
It would be nice if we could recharge these spells. If you can kill 20 people and 10 are sent then your spell isnt as effective for the next round. At this point you can leave it and deal or cancel it and deal with cool down. It seems to me that if it has charges you should be able to recharge it.
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 24 Apr 2010 at 00:17
Why don't we just give everyone impenetrable walls and call it a day?  Every defense needs an effective counter, else the whole game will descend into stasis.
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joekewl View Drop Down
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Direct Link To This Post Posted: 24 Apr 2010 at 21:40
I am not sure if I understand you... so you are saying that you think stronger walls would be better?
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Wuzzel View Drop Down
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Direct Link To This Post Posted: 24 Apr 2010 at 21:55
Originally posted by joekewl joekewl wrote:

I am not sure if I understand you... so you are saying that you think stronger walls would be better?


Just LOL
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waylander69 View Drop Down
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Direct Link To This Post Posted: 24 Apr 2010 at 21:55
No he is saying that an attacking force need some go at getting an attack in, if you have an attack that kills 240 people leaving 10 charges then you just 'bump' it back up then it gives attackers no chance..a recharge time if you end the spell does this..
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joekewl View Drop Down
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Direct Link To This Post Posted: 24 Apr 2010 at 22:21
hehe, I was kidding, but thanks!
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