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Topic Closedsoon no more anti war crying

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Darkwords View Drop Down
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Direct Link To This Post Posted: 02 Feb 2013 at 21:15
Basically from what I read here GP wants the right to fight against smaller oponents with his friends, whilst no-one has the right to fight against him and his friends even if they are friendly with his targets.

If that is what you expect, I would advise that rather than inviting your friends from Evony, you just play there with them.
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Direct Link To This Post Posted: 02 Feb 2013 at 21:44
Originally posted by Darkwords Darkwords wrote:

Basically from what I read here GP wants the right to fight against smaller oponents with his friends, whilst no-one has the right to fight against him and his friends even if they are friendly with his targets.

If that is what you expect, I would advise that rather than inviting your friends from Evony, you just play there with them.

Thats what everyone thinks what will happen when they call for a PvP environment, rarely do they think they would be on the receiving side and losing side of the PvP.

Hadus has it head on with his "be careful what you wish for".
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Direct Link To This Post Posted: 02 Feb 2013 at 23:19
BL will be pretty much the same imo.. Maybe, a little more aggressive/war-oriented but nothing more.. Even (hopefully) with a new player rush, most of the player base will the same and it is the people setting the rules..

So I say, don't expect/wish too much and yes be careful what you wish for..


Edited by Arakamis - 02 Feb 2013 at 23:20
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Direct Link To This Post Posted: 03 Feb 2013 at 00:47
Originally posted by gameplayer gameplayer wrote:

of course there is no need for training alliances on broken lances with the protected area.
pardon?  a good training alliance does considerably more than protect its members.  new players will still need to learn the game.

Originally posted by Brids17 Brids17 wrote:

Originally posted by DeathDealer89 DeathDealer89 wrote:

Or Broken Lands will be populated by mostly the same people that populated Elgea.  So why wouldn't the same anti-war stance have been brought over to there?
Because unlike Elgea you are choosing to place your cities in a pvp zone. 
 
i chose to place my cities in a pvp zone when i joined illyriad instead of some other game.  it was not because i was seeking pvp.

Originally posted by Llyr Llyr wrote:

Once Broken Lands has enough new players who aren't in Elgea as well, they'll have their own alliances and their own wars. Not everyone will want to play in both.
new players will adapt to the status quo, whatever that will be.  they will join established alliances and adapt to alliance policies.  if war is somehow more common in the broken lands, it will be even less likely that new alliances challenging the status quo will survive to do so.  the reason change does not happen often in Elgea is not because we lack new players, it's because we lack new players who both desire change and can last long enough in the existing system to play a significant role in changing it.

Originally posted by geofrey geofrey wrote:

Broken Lands will give new and small players a chance to start fresh at ground 0 with everyone else.
allies are the most important asset in the game.  new players will not have them.  players coming from Elgea will, and will already know the game.  there is no level playing field.

Originally posted by geofrey geofrey wrote:

The Broken Lands will end up being a safe Haven from the larger intimidating alliances of Elgea. The result will be only established military alliances will be left in Elgea. 
i am assuming here that the crows have suddenly become intimidating, because i can hardly see them pulling out of Elgea.  and if one is intimidated by the crows, what are one's odds in this new free-for-all?  ;)

Originally posted by bansisdead bansisdead wrote:

Whilst we have GC mob rule, we will be stuck with anti-war crying.
if gc ruled anything, H? would have had to manage its PR much better than it has.  the rule of Elgea is on the map, not in the chat room.

Originally posted by bansisdead bansisdead wrote:

I had an incident with a player who has just left the game, they murdered some of my orclings harvesters, but when I approached them on this issue they became very defensive and aggressive, too the point of being rude, they offered no apology and instead ran to GC and demanded BSHx give her an apology.
 
you think this will be better when she can do this from a protected zone in which her cities are inviolate?  you are an optimist indeed.

Originally posted by Brids17 Brids17 wrote:

I this people are missing the entire point of the broken lands. Why would the devs put all this time and effort into building an entirely separate world just for it to play out exactly like Elgea? It would be much easier to simply expand the current map if they wanted to make it less crowded. Having and pvp and non-pvp zone is extremely clear they wanted to encourage pvp in said zone and discourage it (or rather, disallow it) it the other zone.
 
with all the time and effort the devs have spent, they have created two areas, one of which operates under restrictions to PvP...and the other which operates under exactly the same rules as Elgea.  it is not at all clear to me that they are doing anything but trying to provide a protected space for players who want a civ-style building game and feel that their prestige should buy them something that other players cannot take away.  what happens in the rest of the realm, as in Elgea, will be up to us, gameplayer's newly-recruited evonites, and whatever trolls discover that Virten will offer them a sanctuary from which to make things unpleasant for others without fear of reprisal.

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Direct Link To This Post Posted: 03 Feb 2013 at 12:41
Heh. This thread is entertaining. I will offer no opinion on The Broken Lands, Virten cities, PvE or PvP except to say that the unknown is always exciting Thumbs Up
 
I have always found that when facing a new expansion, server or even a dungeon level the best position to have is to start with a fresh mind.  Leave everything else behind and start afresh.  It will be exciting and enable each player to gain enjoyment from it whatever their style of play . Smile


Edited by Ossian - 03 Feb 2013 at 12:47
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Direct Link To This Post Posted: 03 Feb 2013 at 19:43
Originally posted by Angrim Angrim wrote:

i chose to place my cities in a pvp zone when i joined illyriad instead of some other game.  it was not because i was seeking pvp.
 

That's completely different and you know it. You simply don't have a choice in Elgea. In Broken Lands there's a choice not settle in an area where pvp is simply impossible. If you are strongly against pvp, then don't settle in the pvp section. I have played tons of MMOs that had areas where pvp was enabled and areas where it was disabled. People not looking for pvp (such as myself in many games) simply didn't go into those areas. Why are so many people struggling to grasp this concept? 


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Direct Link To This Post Posted: 03 Feb 2013 at 20:01
It's not that we don't grasp the concept, Brids, it's that we disagree with you.  People may settle outside the PvP free zone in the Broken Lands because they want to do something that is not possible in Verten, such as claim sovereignty, not because they want PvP.  The existence of a zone in which PvP is not allowed, under severe restrictions, is not a reason to banish people who are not interested in PvP to some sort of ghetto that severely restricts their potential for growth.
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Direct Link To This Post Posted: 03 Feb 2013 at 20:27
Originally posted by Rill Rill wrote:

It's not that we don't grasp the concept, Brids, it's that we disagree with you.  People may settle outside the PvP free zone in the Broken Lands because they want to do something that is not possible in Verten, such as claim sovereignty, not because they want PvP.  The existence of a zone in which PvP is not allowed, under severe restrictions, is not a reason to banish people who are not interested in PvP to some sort of ghetto that severely restricts their potential for growth.

But it's acceptable to claim the PvP labeled zone as a "only for those that *want* to pvp. 
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Direct Link To This Post Posted: 03 Feb 2013 at 21:31
Originally posted by ES2 ES2 wrote:

Originally posted by Rill Rill wrote:

It's not that we don't grasp the concept, Brids, it's that we disagree with you.  People may settle outside the PvP free zone in the Broken Lands because they want to do something that is not possible in Verten, such as claim sovereignty, not because they want PvP.  The existence of a zone in which PvP is not allowed, under severe restrictions, is not a reason to banish people who are not interested in PvP to some sort of ghetto that severely restricts their potential for growth.

But it's acceptable to claim the PvP labeled zone as a "only for those that *want* to pvp. 

It's acceptable to claim anything one wants.*  Whether one is successful in such a claim remains to be seen.

*Within the limitations of the Code of Conduct and Terms of Service.


Edited by Rill - 03 Feb 2013 at 21:32
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Direct Link To This Post Posted: 03 Feb 2013 at 21:37
Originally posted by Rill Rill wrote:

Originally posted by ES2 ES2 wrote:

Originally posted by Rill Rill wrote:

It's not that we don't grasp the concept, Brids, it's that we disagree with you.  People may settle outside the PvP free zone in the Broken Lands because they want to do something that is not possible in Verten, such as claim sovereignty, not because they want PvP.  The existence of a zone in which PvP is not allowed, under severe restrictions, is not a reason to banish people who are not interested in PvP to some sort of ghetto that severely restricts their potential for growth.

But it's acceptable to claim the PvP labeled zone as a "only for those that *want* to pvp. 

It's acceptable to claim anything one wants.*  Whether one is successful in such a claim remains to be seen.

*Within the limitations of the Code of Conduct and Terms of Service.

Ah but to claim is an act of PvP already. 
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