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The_Dude
Postmaster General Joined: 06 Apr 2010 Location: Texas Status: Offline Points: 2396 |
Posted: 01 Feb 2013 at 22:21 |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 01 Feb 2013 at 22:32 |
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You still haven't clarified whether you view sovereignty as a land claim or not. To take it at its literal meaning, you do, but to then contend that anyone who claims sovereignty is expressing a desire to PvP is a statement with which I would take issue. The majority of people who claim sovereignty do so for economic reasons, although those may also feed into military aims in some cases.
There is also a difference between a willingness to fight (if one must) and a desire to fight (because one enjoys it).
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geofrey
Postmaster General Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 01 Feb 2013 at 22:45 |
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Rill, i'm afraid you might be confusing TD here, and when that happens condescending questions happens, and then the whole post gets derailed and we end up arguing about who can use better punctuation.
So lets pretend the last 5 post didn't happen. And instead talk about if Broken Lands will bring an end to anti-war crying.
To get back on topic, I think Elgea will become new PVP zone, and Broken Lands will be the safe zone.
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Brids17
Postmaster General Joined: 30 Jul 2010 Location: Canada Status: Offline Points: 1483 |
Posted: 01 Feb 2013 at 23:56 |
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What do you need sov for if you're not going to build troops? Food sov? Even then, you don't actually need food sov in order to acquire 10 cities. If you want peace either stick with Elgea or say in the peaceful part of the map. The devs are obviously trying to encourage pvp, as such, it's going to be a free for all in that area.
Don't place cities in the PVP section if you don't want to get attacked.
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bansisdead
Postmaster Joined: 08 Jan 2012 Location: UK Status: Offline Points: 609 |
Posted: 02 Feb 2013 at 00:08 |
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Whilst we have GC mob rule, we will be stuck with anti-war crying. Elgea is and always will be the original PVP & PVE zone, no holds barred, until the anti-war crying starts. Whilst im not a fan of the GC cry babies, being a 'victim' of this fairly recently, verbally not physically, I do think that it is also an endearing feature of Illy. There is a problem tho with this set up, as someone like me, who doesnt frequent GC other than for recruitment purposes, can be easily wronged. I had an incident with a player who has just left the game, they murdered some of my orclings harvesters, but when I approached them on this issue they became very defensive and aggressive, too the point of being rude, they offered no apology and instead ran to GC and demanded BSHx give her an apology. She was very active so had the support of GC, what can we do agaisnt this? GC mob rules, to hell with justice or fact.
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twilights
Postmaster Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 02 Feb 2013 at 00:13 |
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omg are we going to play old peoples rules in broken too, war zone should mean war zone, shame the old people are already threatening the thing before it has even started, why not continue trying to ruin the game?
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bansisdead
Postmaster Joined: 08 Jan 2012 Location: UK Status: Offline Points: 609 |
Posted: 02 Feb 2013 at 00:25 |
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Who u calling old gameplayer? /me attacks gameplayer with my zimmer frame
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Edited by bansisdead - 02 Feb 2013 at 00:32 |
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Meagh
Forum Warrior Joined: 16 Jul 2011 Status: Offline Points: 224 |
Posted: 02 Feb 2013 at 00:50 |
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half of the current training alliances don't do this half as much as they should and and no decent regular alliance neglects it half as much as training alliances imply. - M.
-1 for decrying old people.
There really isn't when it comes to pvp. If you tell another player that they cannot settle on square X then you are engaged in pvp. imho everyone currently in game is a pvp player because all of elgea is in a pvp zone. Diplomacy conducted in GC and the forums is also part of that pvp gameplay. - M. Edited by Meagh - 02 Feb 2013 at 00:50 |
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Kumomoto
Postmaster General Joined: 19 Oct 2009 Status: Offline Points: 2224 |
Posted: 02 Feb 2013 at 01:50 |
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This is one of the most astute things I've read on the Forums recently. Well said! |
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Rill
Postmaster General Player Council - Geographer Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 02 Feb 2013 at 02:44 |
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I agree that to some degree it doesn't matter whether one fights because one wishes to or because one is forced to. If one is willing to fight, one is willing to fight.
However, to suggest that settling in an area where PvP is allowed means that one wishes to engage in PvP is similar to saying that because airplanes can crash, when one chooses to fly by plane, one wishes to be in an airplane crash. Assumption of risk doesn't mean that one desires to have the adverse event occur. There may be many reasons to settle in an area that allows PvP other than desiring PvP, especially with the way this proposal is set up.
For example, Brids claims that there is no reason to want sovereignty if you don't want to engage in open PvP. This is obviously untrue. One compelling reason to claim sovereignty is to speed troop production during tournaments. Tournaments tend to be competitions of endurance and attrition, and the ability to reproduce troops quickly is a major determinant of success. Not having sovereignty will limit the ability to succeed in tournaments.
I am not arguing one way or another about whether the design is "fair" or "a good idea." I'm simply describing one of a number of reasons that under this design players with no desire to engage in open PvP may decide to risk the potential anyway (even though they'd rather not) because the game mechanics force them to do so in order to accomplish other goals.
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