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Rill
Postmaster General
Player Council - Geographer
Joined: 17 Jun 2011 Location: California Status: Offline Points: 6903 |
Posted: 01 Feb 2013 at 14:21 |
Brids17 wrote:
DeathDealer89 wrote:
Or Broken Lands will be populated by mostly the same people that populated Elgea. So why wouldn't the same anti-war stance have been brought over to there? |
Because unlike Elgea you are choosing to place your cities in a pvp zone.
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Given the severe limitations of the "peace" zone (5 food, no sov), placing a city outside of it will not necessarily indicate a desire for PvP. It might just indicate a desire to claim sovereignty in order to become an A1 cattle merchant. Probably there will be lots of people who will say wishing to be peaceful outside the dedicated peace zone is not a valid option and to "go back to Verten." Hur, hur, hur. wargarble garble.
It's completely predictable, and I'm not particularly looking forward to it.
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Auraya
Postmaster
Joined: 17 Nov 2011 Status: Offline Points: 523 |
Posted: 01 Feb 2013 at 14:23 |
As with everything, we will start to see the community form rules of what is and isn't acceptable within this PvP zone. I highly doubt it will sink to the same levels as Travian, Evony, Tribal Wars etc. People will still defend new players who settle in the PvP zone until they are established. There will still be the same consequences for unprovoked attacks. Some alliances will claim 'What happens in Broken Lands, stay in Broken Lands' and others will carry it over to Elgea.
The PvE zone is great though. I imagine many people will grow their cities there first then exodus out to the PvP section, providing the game mechanics will allow that.
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Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 01 Feb 2013 at 14:24 |
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I predict history will repeat itself.
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twilights
Postmaster
Joined: 21 May 2012 Status: Offline Points: 915 |
Posted: 01 Feb 2013 at 14:27 |
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we need alot more new people playing this game
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bansisdead
Postmaster
Joined: 08 Jan 2012 Location: UK Status: Offline Points: 609 |
Posted: 01 Feb 2013 at 14:35 |
gameplayer wrote:
of course there is no need for training alliances on broken lances with the protected area.
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I dont think the Devs should be getting involved in what an alliance does or doesn't do. It is the players choice and not the devs. Just because there is a protected zone doesn't mean new players wont benefit from being a member of a training alliance. After all a protected zone isn't able to offer resources and advice on how best to build a city, this is down to the goodness of the player base. Long live training alliances!
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geofrey
Postmaster General
Joined: 31 May 2011 Status: Offline Points: 1013 |
Posted: 01 Feb 2013 at 14:38 |
I think the PVE will detract from more PVP.
I honestly think there will be less conflicts involving the destruction of cities, and more conflicts involving PVE goals... For example the Dwarf and Elf factiosn encourage their loyalists to both try and take over a square. So now all the players allied with the Dwarves and all the players allied with the Elves are both fighting to take over a square.
It creates more conflict, without involving the destruction of another players cities.
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Arakamis
Greenhorn
Joined: 09 Jul 2012 Location: Waterdeep Status: Offline Points: 97 |
Posted: 01 Feb 2013 at 16:24 |
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What if an alliance choose to build all their cities in the protected lands and in the event of a war support their allies from there without a possibility to become a target.. there needs to be some restrictions for those who choose to build their cities in the protected zone.
Non-Protected Zone is just what it is.. Non-Protected Zone. i'm not against pvp but there is no need to exaggarate the meaning to something else.. it is just like Elgea.. it is the people setting the rules..
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Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 01 Feb 2013 at 17:07 |
There are healthy restrictions for living within the protected zone enough so that with the current game mechanics there really won't be a lot of "support" some one can offer.
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Elmindra
Forum Warrior
Joined: 10 Sep 2012 Status: Offline Points: 464 |
Posted: 01 Feb 2013 at 17:15 |
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No sov, 5 food, half mana. You could support with basics and with a one-time decent attack, but forget about replacing those troops any time soon.
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Anjire
Postmaster
Joined: 18 Sep 2010 Status: Offline Points: 688 |
Posted: 01 Feb 2013 at 17:31 |
Elmindra wrote:
No sov, 5 food, half mana. You could support with basics and with a one-time decent attack, but forget about replacing those troops any time soon. |
Hmm...The wording is "you cannot attack other players' cities or participate in city-based PVP outside of Virten." Wonder if it is allowed to attack siege camps since they are not city proper? I would hope not but then coding against that would be difficult especially if it is allowed to attack NPC's or squares outside of Virten. I am not sure if "reinforcing" would be valid under the strict reading of the statement since I would imagine that would be considered participating in city-based PVP.
*** Should have kept reading the FAQ
"and will not allow you to send attacks against any other players' cities. "
So, support seems likely as would the ability to attack siege camps and other encamped player units.
Edited by Anjire - 01 Feb 2013 at 17:34
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