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Topic ClosedSo who's winning and is it really Illy armageddon?

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Direct Link To This Post Posted: 21 Nov 2012 at 23:07
we were not that prepared for this war as we were in tournament play..war economy is completely different than peace economy or the previous mentioned tournament economy. however as the war progresses each member is making the changes to maintain war for quite some time as well as continue adding buildings and castles, war isnt really an end all to playing other things in illyriad, what we are experiencing is a joining together of players in the alliance....war seems more active alliance play factor and its a shame that it wasnt a normal part of illyriad play as i am certain there would be a larger number of players involved in the game 
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Direct Link To This Post Posted: 21 Nov 2012 at 23:45
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:

Lies, damn lies, and statistics.

... and how often do we get to quote Mark Twain in Illy?


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Direct Link To This Post Posted: 22 Nov 2012 at 00:34
Originally posted by Arakamis Arakamis wrote:

Statistics are like bikinis. What they reveal is suggestive, but what they conceal is vital. ~ Aaron Levenstein
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Direct Link To This Post Posted: 22 Nov 2012 at 02:11
Originally posted by Le Roux Le Roux wrote:

From my experience, Illy wars are not based on population elimination, but rather on the ability (or will) of one side or the other to continue to attack and/or defend.  So long as both sides have troops, and the will to keep fighting, i would surmise the war goes on indefinitely.
 
It is easy to see that troops can eventually just run out, without any change whatsoever in population, so pop / # cities is a rather terrible means of measuring conflict. Illy pop is instant, troops are not, as evidenced in this last tourney, it is amazingly easy to burn through 3 months of troop production, and no matter how big you are.. painfully slow to rebuild.

Number of towns and population changes are easy to get as they are based only on one official file from illyriad server and so those numbers are 100% accurate (even more affected by other things than war).

I am trying to do also troop casualties tables but even those are also based on official xml data files from illyriad server, it is almost impossible to collect all relevant combat IDs.

So I can say that those troop casualties numbers are smaller then reality...

And because everyone obviously loves statistics Geek I can throw in also this big table that shows how many towns are fighting and what kind of troops they are using:

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Direct Link To This Post Posted: 22 Nov 2012 at 02:22
Why is there a empty Alliance name field in the table (2nd from below)?   
And I think you can leave out TLR in the next calculations, as EF declared neutrality...

But as always, impressive stats (acknowledging the work in there, as I'm not too good at interpreting the war impact of those numbers myself, only seeing they are quite big ones  Confused )


Edited by Hora - 22 Nov 2012 at 02:24
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Direct Link To This Post Posted: 22 Nov 2012 at 02:43
Originally posted by Mogul Mogul wrote:





Care to release the same data for Consone?
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Direct Link To This Post Posted: 22 Nov 2012 at 03:15
Originally posted by Mogul Mogul wrote:

And because everyone obviously loves statistics Geek I can throw in also this big table that shows how many towns are fighting and what kind of troops they are using:

I don't feel fairly represented by this data.  Who is collecting battle reports for Consone so that I can send them along and be more accurately portrayed?
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Direct Link To This Post Posted: 22 Nov 2012 at 03:17
VIC just needs to surrender, throw you legs in the air, and summit... k?
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Direct Link To This Post Posted: 22 Nov 2012 at 03:22
Originally posted by Hora Hora wrote:

Why is there a empty Alliance name field in the table (2nd from below)?   
And I think you can leave out TLR in the next calculations, as EF declared neutrality...
I am not making those tables manually, it is all generated from combat reports.
But Juxwin did not submitted combat reports related to recently recalled TLR siege on his town as those where not "war related" fights.

I checked why there are those 17 units from TLR and I will remove it as it was not war related fight over grapes:

Empty alliance ticker is there because there was some attack on siege or blockade or army camp near Romram town at [317|826]:
So former H? player Herosa helping a bit but not in alliance producing that empty line... i might remove that also as it is just one small combat.

Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Mogul Mogul wrote:

 
http://www.puzzleslogic.com/illy/war_Towns.html
Care to release the same data for Consone?
I don't have such town list for Consone.

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Direct Link To This Post Posted: 22 Nov 2012 at 03:37
Originally posted by Mogul Mogul wrote:

I don't have such town list for Consone.



Oh - I see - these were combat reports from attacks by The Coalition on Soup sieges and the basic combat report for that does not list out the defenders city of origin.

I believe the XML does if you had people submit that.

BTW - you didn't respond to my point about players from -FF-  => EE  (or -CE- => -EE- for that matter). You should also look at the two Soup alliances which disbanded in Oct and where they went.

Finally - comparing Sept 30th to now also shows significant differences to the data you posted.

I think if you add up all those moves things suddenly don't look quite so rosy for the Soupers.
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