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James Russell View Drop Down
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Direct Link To This Post Topic: Simulator of Attacks
    Posted: 20 Apr 2011 at 11:30



This is a game I've been playing for 4 years or so now^^,  which I quit to come and play this game which I enjoy more!  Well let me just talk you through it, the above is a basic model from what I was thinking we could do with this game. Pretend the bit of that image where if says "Items" isn't there, it's nothing to do with this game, but I was thinking we could have a morale and Luck system when attacking/defending and scouting people based on length of the attack and size difference of the players?

Now onto the simluator we have 4 races and different troops for each race so when entering a simulator on this game we must have an option for all races which then edits the troops that you can use to simulate with. I think this would be a great Idea because once you have the scout report you could work out if you can actually beat that person in a battle. The resources used from both sides does not have to be shown I think that would be entirely to complex due to we have more than 3 different ways of building the troops with resources.

I hope you understand what I am saying with this? What do you think? Is it possible and is it a good idea? :D

James
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 20 Apr 2011 at 17:33
That is Tribal Wars is it not?  In general I'd say TW isn't the best browser game to emulate.  In this specific case, its more a matter of development priority.  This is something that 3rd party developers could make for the game already, since we have sufficient understanding of the game mechanics.  This actually happens to already by on my todo list.

It's a lot more complicated than for TW though, because on top of divisions and commander stats/bonuses (unspecified in most places), there's also about 200 distinct military units documented so far, and likely still more to come.  That's why my old battle strength calculator ( here) is optimized for parsing most of the (player) data from battle reports, scout reports, and other copy pasta sources.


Edited by HonoredMule - 20 Apr 2011 at 17:36
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James Russell View Drop Down
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Direct Link To This Post Posted: 20 Apr 2011 at 17:55
Originally posted by HonoredMule HonoredMule wrote:

That is Tribal Wars is it not?  In general I'd say TW isn't the best browser game to emulate.  In this specific case, its more a matter of development priority.  This is something that 3rd party developers could make for the game already, since we have sufficient understanding of the game mechanics.  This actually happens to already by on my todo list.

It's a lot more complicated than for TW though, because on top of divisions and commander stats/bonuses (unspecified in most places), there's also about 200 distinct military units documented so far, and likely still more to come.  That's why my old battle strength calculator (here) is optimized for parsing most of the (player) data from battle reports, scout reports, and other copy pasta sources.


OK mate, to do list sounds good ;)
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Direct Link To This Post Posted: 20 Apr 2011 at 18:07
Hey guys,  I can not for the life of me understand what HonoredMule just said.  Can you make it a little simpler for the idiots like me?
Patience is a virtue, resource giving is a sin
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Direct Link To This Post Posted: 20 Apr 2011 at 20:59
What HonoredMule is saying, as he always so eloquently does, is that the information to make such an add-on (or whatever you call it, I'm not all so big on this kinda stuff) is already available and its something that he has on his todo list. It looks like he is aiming to expand on his troop calculator to include stats for NPCs as well. That would be pretty sweet.

So thats my take on trying to translate the language of HonoredMule. I hope I'm along the right lines. I dont want to offend him by putting false words into his mouth.
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Direct Link To This Post Posted: 20 Apr 2011 at 21:01
Originally posted by HonoredMule HonoredMule wrote:

That is Tribal Wars /  It isn't the best browser game to copy /  Anyway, the Illy dev team is very busy already and Illy players like me could make a battle calc / It is on my own todo list.

Illy's combat system is much more complex than Tribal Wars' /  My old battle calculator (here) takes info from copy-pasting in-game reports into it because there are too many different units in Illy to enter them all manually each time you calculate.
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Direct Link To This Post Posted: 20 Apr 2011 at 21:45
Ector and Createure both translated my earlier post well.

One clarification though:  the calculator I linked is not a battle calculator.  It only calculates numeric strength totals, averages, and reference values for groups of units (and does not take into account commander strength, and also may not work with reports copied from UI2).  I don't want anyone getting excited about a new battle calculator too soon, as it's a low priority right now.  I would likely add it as a feature available through HB and/or a page on the wiki site.
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Direct Link To This Post Posted: 20 Apr 2011 at 23:11
Originally posted by HonoredMule HonoredMule wrote:

It only calculates numeric strength totals, averages, and reference values for groups of units (and does not take into account commander strength, and also may not work with reports copied from UI2).


And there you go again...
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Direct Link To This Post Posted: 21 Apr 2011 at 00:31
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Direct Link To This Post Posted: 21 Apr 2011 at 00:43
HAHAHAH
Patience is a virtue, resource giving is a sin
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