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Topic ClosedSiege upkeep

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Zangi View Drop Down
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Joined: 15 Jul 2010
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Direct Link To This Post Posted: 17 Jul 2010 at 00:00
If starving a city/siege is implemented...  there should be zone of control/blockade breaking.

Defender's Options
Step 1: Get sieged
Step 2: Initiate raid/skirmish to take control of farms/resource production.
Step 3: Initiate raid/skirmish to open up blockade so Sovereign and Caravan goods can come in.
Step 4: Conduct raids/ambushes on Siege's supply convoys.

Sieger's Options
Be able to take back the Blockade and the farms/resource production.

The all or nothing battles tend to go against this idea...
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col0005 View Drop Down
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Direct Link To This Post Posted: 17 Jul 2010 at 06:39
Yeah I agree. basically this type of system would greatly increase the strategy involved in the game, and mean that even very small players can have considerable impact on a war simply by placing a blockading army half way between a town and destination. And hope the player doesn't notice untill too late.
However i realise before all this could be implemented the full function of messenger units would need to be implemented as well as the ability to provide an escort for caravans. otherwise 1 commander and 1 troop could be placed on multiple squares and take forever to clear. when realistically you should be able to go from blockade to blockade rather than go back to town each time.
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HonoredMule View Drop Down
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Direct Link To This Post Posted: 17 Jul 2010 at 18:05
Under the current system, with blockades being limited to application at source and destination, no additional messenger support is needed.  Smaller players can still participate by harassing siege-supporting cities, and those siege-supporting cities can handle them from troop which they'll need to keep on hand at home (or from nearby allies who may also be smaller players).

The whole mechanism encourages wider participation and hurts the effectiveness of blindly stacking everything in to large operations.  (Though from what I've seen, that tactic is already somewhat unfavorable for the attacker.)
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