Proposing that a counter balance to catapults be created to defend your city against sieges. Could be done several different ways:
Use existing units:
- Sieges in a city will fire catapults at the sieging army, with a chance to reduce up to 50 soldiers and 1 catapult per volley fire.
- Archers part of an army in a city can launch volleys at sieging armies, each volley doing a small percentage of the total archer attack strength (10%?)
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Encourages reinforcing towns under siege with archers, and building siege weapons.
A New building:
- Create a new building for cities called defensive tower.
- Defensive Tower causes periodic damage to any sieging armies
- Damage is determined by amount of troops stationed in the city, and by level of the tower.
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Encourages reinforcing towns with all types of troops,
enforcing specialization by
requiring a city plot, encourages prestige purchase at time of siege to quick build level 20 tower.
New siege weapons
- Create new siege weapons that only act defensively against sieges
- They would be immobile and unable to go to other towns
- Attacks sieging armies by launching rocks, with a chance to destroy enemy catapults. (Minas Tirith)
- High upkeep cost and build time
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Another use for siege blocks, plays must make decision on how much upkeep to spend on defenses, prevents 1 town in an alliance stacking siege weapons and sending to whatever town is under siege.
Magic
It's magic, so anything goes. Here are some ideas for spells.
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Deflect - Deflects the next catapults back onto the firing army. Requires some rare gems. Add more gems to increase number of volley deflects. Can cast on other cities.
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Druidic Protection - Summon animals to attack any location within 5 squares of your city. Requires 1 rare gem, and a minimum of 1 rare herb. Herb Type determines type of animal summoned. Add more herbs to increase amount of animals.
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Blood and Fire - Summon Dark creatures to attack any location within 5 squares of your city. Requires animal hearts, and a blood sacrifice(troop destruction). Heart type determines what type of unit, Amount of your own troops that you sacrifice determines quantity of units summoned.
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Fire consumption - Put up a Dark Fire barrier that consumes a set amount of catapult fires. Uses rare gems and animal hearts. Rare resources can increase the number of catapult fires it can consume and therefor prevent from doing damage. Can cast on other cities.
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Runic Protection - Defensive Runes will trigger catastrophic damage to the first siege army that fires a catapult. Hurricane, Earthquake, volcano style damage that has the potential to cause 50-100% casualties to the sieging army. cool down period of 2 weeks. Heavy cost to cast the spell (gems, herbs, skins, elementals). Can not cast on other cities.