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Should we use King Sigurd to bring peace to Illy?

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Poll Question: Should we King Sigurd to stop wars?
Poll Choice Votes Poll Statistics
5 [13.16%]
33 [86.84%]
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Epidemic View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Epidemic Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2014 at 03:04
Its a good idea for the devs to step in and limit the destruction of a war, because nobody but a few diehards and newbs will be left if war becomes the norm.

It takes way too long to build up your cities and it takes less than a day to take them all down, if done right.

Sure, I can buy prestige to constantly rebuild my towns, but why would I want to do that when its much cheaper to play other games that allow scripts and such if you pay to play.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote scaramouche Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2014 at 08:54
already I have seen 2 or 3 alliances stop fighting as shown by their declarations in the forums...this is a sign that the war slowing down and possibly coming to an end in the near future]....who needs King Sigurd?
NO..I dont do the Fandango!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Alcie Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2014 at 17:19


king Sigurd is not mythical though xD His capital is here:

http://elgea.illyriad.co.uk/#/World/Map/-3/-3


I am all for there being a more complicated diplomacy system. But having an actual dev step in seems unecesary. Something automatic would be better. Maybe a penalty such as an alliance tax against alliances who have been warring too long for 'disrupting the peace of the land' or some such.

Alternatively perhaps factions would start disliing you simply for being so warlike.

Something that might discourage war from lasting forever but not actually rule it out would be a good compromise.


Also.. a more official system for temporary cease fire, surrender terms, etc. might be interesting.

If someone has more thought-out suggestions of a system that would be fun/useful and easy to implement, I would be interested to see suggestions. If they are good enough maybe the devs will add it to their near infinite list of future additions xD

Edited by Alcie - 08 Feb 2014 at 17:23
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Le Roux Quote  Post ReplyReply Direct Link To This Post Posted: 08 Feb 2014 at 20:41
Seems to be a solution looking to find a problem,  it already seems the war is indeed dying down given the number of those agreeing to exit the war.  Today it is indeed a much smaller affair than it was a week ago....

Although I doubt the remaining parties will follow the same route, my guess is that the war will not go on as long as everyone feared...  nor will it result in the utter destruction so hyped in the forums and in GC...


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Post Options Post Options   Thanks (0) Thanks(0)   Quote Miklabjarnir Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2014 at 04:30
Lack of war will lead to a serious problem for Illy economy. As it is, gold and resources are continuously being created out of nothing. The only effective way to drain the excess gold from the economy is to use it to build and maintain armies.

On the other hand, fielding armies is far too easy, especially for a pre-gunpowder setting. Sieges in that period should last for months, not days. Armies should suffer attrition just from being away from home.

Since they have a carrying capacity, they should need to carry their own food supply. Depending on terrain and season, foraging could slow down the food drain - but winter campaigns and campaigns in low-food areas should be much more difficult. This way, there would at least be a pause in hostilities when armies cannot be resupplied and head home in protest.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Aurordan Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2014 at 04:36
I don't want to get caught up in politics or specifics, but I think it would be intuitive if certain factions behaved in such a way as to try and keep the peace in their area of influence.  
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Angrim Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2014 at 06:38
Originally posted by Aurordan Aurordan wrote:

I don't want to get caught up in politics or specifics, but I think it would be intuitive if certain factions behaved in such a way as to try and keep the peace in their area of influence.  
this shows some promise. i don't want to see a deadline for war imposed by the devs, but i wouldn't mind seeing faction ai consider war participation. if, for example, the Council of Illyria prefers that everyone get along in their region, they might become increasingly hostile to an alliance based on casualties inflicted in their sphere of influence.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Hora Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2014 at 14:07
Originally posted by Miklabjarnir Miklabjarnir wrote:

Lack of war will lead to a serious problem for Illy economy. As it is, gold and resources are continuously being created out of nothing. The only effective way to drain the excess gold from the economy is to use it to build and maintain armies.

On the other hand, fielding armies is far too easy, especially for a pre-gunpowder setting. Sieges in that period should last for months, not days. Armies should suffer attrition just from being away from home.

Since they have a carrying capacity, they should need to carry their own food supply. Depending on terrain and season, foraging could slow down the food drain - but winter campaigns and campaigns in low-food areas should be much more difficult. This way, there would at least be a pause in hostilities when armies cannot be resupplied and head home in protest.

I really hope to see such features as soon as Pathfinding is alive... hard to do that without armies being able to destroy enemy or protect friendly food/weapon logistics...
All in all, those restrictions will again give a more territorial (and perhaps more realistic) warfare with oh so much new tactical options! (I'd like!)

A direct intervention IMO would put the DEVS even more in the line of fire... it's hard to make fair decisions, and once you made one, it will affect decisions for ALL the following wars and players will seek ways to use or avoid this,... best to restrain from that...

And about factions trying to maintain the peace... if we get those, be prepared to also see warliking factions to join in the fight to players paying them money, or just for plundering =)  Everything could happen...
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Dwrwd Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2014 at 21:52
Originally posted by Miklabjarnir Miklabjarnir wrote:

Armies should suffer attrition just from being away from home.

Originally posted by Alcie Alcie wrote:

factions would start disliking you simply for being so warlike. 

I think these are the best ideas proposed so far


Edited by Dwrwd - 09 Feb 2014 at 21:53
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Brandmeister Quote  Post ReplyReply Direct Link To This Post Posted: 09 Feb 2014 at 23:00
Don't the faction ratings from -100 to +100 already imply faction involvement with local players? They seem likely to attack the cities and camps of enemy players. It's also implied that they could support armies, reinforce cities, or break sieges for players they like. The quest mechanism offers a way to ingratiate yourself to certain factions (although some, like the Melders, might be permanently hostile).

To date, the faction forces on the map have been tiny. But if factions could field large armies, it could really slow down sieges in distant territories, where players are closely aligned with local factions. However, that would make Illyriad much less of a player-driven sandbox, and more of a quest and faction-centric game.
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