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Sheep square

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Candy View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Candy Quote  Post ReplyReply Direct Link To This Post Topic: Sheep square
    Posted: 25 Jan 2016 at 17:31
I think I have landed on the only retarded sheep square in Illyriad. Please look at 651|-2541 and tell me if u can fix this square. It is supposed to be 7food|3 stone. It has not been terraformed to the knowledge of anyone in my alliance or SIN alliance. Ty for ur time and consideration in this matter :)
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KillerPoodle View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote KillerPoodle Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2016 at 17:41
Did you settle, tenaril or exodus there?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Candy Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2016 at 17:46
I settled there. Being as it was a sheep square, I didn't notice it's wierdness till after I started building my city.
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Mr. Ubiquitous Feral View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Mr. Ubiquitous Feral Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2016 at 18:43
it looks like someone tenaril'd there and the city has since been razed? when a tile is tenaril'd the sov stays put. the only thing that moves is the resource distribution. maybe someone didn't know about the 7 food thing and just moved their city. does anyone know more about the mechanics to explain better?
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Post Options Post Options   Thanks (0) Thanks(0)   Quote mjc2 Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2016 at 20:26
lol, candy you should have asked me about that one, it is actually inside the old T-SC land claim and yes a newb that is no longer playing teleported there thinking the plot would change to the 7 food square(this happened back in june if my records are right)

honestly i am actually suprised that fiona didnt tell you to ask me about it, she knows that we did a lot of terraforming in T-SC and i still have all the records of them.


Edited by mjc2 - 25 Jan 2016 at 20:30
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Ptolemy Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2016 at 20:27
I recently exodused into a sheep square, that had six iron, four food.
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Post Options Post Options   Thanks (0) Thanks(0)   Quote palmz Quote  Post ReplyReply Direct Link To This Post Posted: 25 Jan 2016 at 20:32
I think you hit the nail on the head Mr ubiquitous. It is also very likely they just moved the city after working out what happened. 
To slow on my part.


Edited by palmz - 25 Jan 2016 at 20:34
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Rill View Drop Down
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Post Options Post Options   Thanks (0) Thanks(0)   Quote Rill Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2016 at 00:55
You can fix this problem, although it will take some work.  What you need to do is Exodus your city off the square (simply having it razed will not fix the problem).  Once you Exodus off the square, it should revert to its historically designated resource allocation (7 food and 3 stone).  Then you can Exodus back or settle another city there.

Good luck!
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Post Options Post Options   Thanks (0) Thanks(0)   Quote mjc2 Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2016 at 05:27
rill, that doesnt always work, since the city was settled, i suggest she just asks a local to siege it and settle elsewhere.  i do have cats 35sq away if you want me to help.  just let me know
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Post Options Post Options   Thanks (0) Thanks(0)   Quote palmz Quote  Post ReplyReply Direct Link To This Post Posted: 26 Jan 2016 at 06:28
I suppose the big question is, dose candy feel that square is worth fixing for a city or still suits her/his objecives as it is currently, or just wants to leave it. 

As Mjc2 has offered to help this makes raising the city easier but do you want to ? I would ask your alliance on their preference/ if they have any it may give you brownie points at the very least. 
It is very close to a gate cluster.
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