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Topic ClosedSettlement Proximity

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Celebcalen View Drop Down
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Direct Link To This Post Posted: 13 Nov 2011 at 17:11
Originally posted by KillerPoodle KillerPoodle wrote:

All responses are as expected - you people are pretty predictable - even down to the proof of Godwin's law (thanks Binky).



Hey look KP image and branding is very important in contemporary Illyriad. Instead of just coming up with take or it leave it 10 square rule you gotta cut the community some slack. Hell, all the best tyrants in history have done it ya know.

So why not appoint a PR director to deal with complaints. I know just the guy to. He's done this kinda thing before

Creat!   



Edited by Celebcalen - 13 Nov 2011 at 17:28
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Thexion View Drop Down
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Direct Link To This Post Posted: 13 Nov 2011 at 17:25
Yea well situations are always unique... and there cannot be more specific general rule. So in my opinion discussion is always order if you build cities closer than 10 squares. 

Simply because sov. squares for one,  secondly that it blocks city moving to the area, thirdly because there can be hostilities in the future, and finally you never know how the pathfinding or other updates will affect the game. 
 
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Brids17 View Drop Down
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Direct Link To This Post Posted: 13 Nov 2011 at 18:37
Who realistically is going to grab sov from 7-10 squares away from them? Maybe that's a possibility with the chancery of estates now but I don't know how worth it that is at the moment. As for moving a city to a spot, if you claim level 5 sov on the spot, you can move your city there regardless of whether or not there are people around, so that's not really an excuse. 

Out of curiosity, what exactly are you guys going to do if someone ignores this and refuses to reason or move? I can't see you guys sieging them, if for no other reason than it would look bad on H? Especially since everyone seems to judge you guys harsher than anyone else. 
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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 13 Nov 2011 at 18:54
Its common courtesy to show some respect foryour neighbours. Don't assume they like you and want you lying close to their cities. In the end it does have consequences when the infrastructure is released (roads etc.) and if the residing player wants to move an ally or another town into the area. An unaffiliated player will effectively block this if he/she is within 10 squares, so why should there be any different rules concerning settling?
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Celebcalen View Drop Down
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Direct Link To This Post Posted: 13 Nov 2011 at 19:12
I really get very angry when players like Thexion and Tordkaffen keep trying to dress this type of episode in moral clothing knowing full well that the reason why this has been announced has nothing to do with morality whatsover.   This has got nothing to do with common courtesy!!!

When you read the posts of KP, Kumo and LoJ there is not one scintilla of courtsy contained in them. Quite the opposite in some cases.


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Direct Link To This Post Posted: 13 Nov 2011 at 19:33
I dont know....on one side it has sense and on another it does not, depending on region or situation.It is one of those things when time will show if it would work out or not.If i ever get to 10 city and find good place with nice sovs in Middle kingdom, or east Tallimar,south Turalia or Larn that is 7-10 sq away from H? player i know i wont be asking anyone if i could settle there or not.It was free land without boundaries when we first settle it and i will consider it still free for anyone who comes there.


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Tordenkaffen View Drop Down
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Direct Link To This Post Posted: 13 Nov 2011 at 21:12
Its a game Celeb, not worth getting angry.

Besides, we have a different perspective on many things, so its hardly a surprise.
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Mara Zira View Drop Down
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Direct Link To This Post Posted: 13 Nov 2011 at 21:24
I feel like I say this a lot, but I'm confused again. If a player in Harmless? wants to reserve a spot for future cities or reserve land for possible use when pathfinding and such comes out or just likes their space, then the developers have given H? (and members of any alliance) the ability to make very obvious land claims by putting in a Chancery of Estates (or three) and sovereignty claiming the land they wish to reserve. When you sov claim the land, someone else can't settle there (without first sending an army and doing a counter-claim). And players who don't read these forums will be prevented from settling in the "wrong" spots by accident.

So if this is really important to H? players, they can enforce this desire by using the game mechanic put in place for this very thing: the Chancery of Estates and sovereignty claiming.

[Edit to fix spelling.]


Edited by Mara Zira - 13 Nov 2011 at 21:26
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KillerPoodle View Drop Down
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Direct Link To This Post Posted: 13 Nov 2011 at 21:39
Originally posted by Celebcalen Celebcalen wrote:


When you read the posts of KP, Kumo and LoJ there is not one scintilla of courtsy contained in them. Quite the opposite in some cases.


Actually Llyorn is very good at curtsying.
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill
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Kilotov of DokGthung View Drop Down
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Direct Link To This Post Posted: 13 Nov 2011 at 21:39
even if i don't, there is nothing that stops me from claiming exactly how many squares i want.
if people in a radius of 20 squares from my town would hurt my eye, i would make them move.
they don't. so i leave them be.
now, morale is, there is no 10 square rule.
you can decide for yourself what you define as "private sphere " around your town.
you just have to  enforce your will  to others.
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