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geofrey View Drop Down
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Direct Link To This Post Posted: 30 Oct 2012 at 13:54
Originally posted by gameplayer gameplayer wrote:

also why raid is not used more to attack camps....

Raids are not used on camps because if you are willing to sacrifice 1/3rd of your troops, why not just send an army with 1/3rd of your troops? When you send a raid, you are letting the enemy know exactly how many troops you have left. 

The only time to choose raid is when you want to get the enemies basic resources, but don't want to loose all of your army. 

Raids are best used during a siege to attack the city directly. You reduce the number of defensive troops in the city, while simultaneously taking basic resources the city needs to build through the siege. 

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Direct Link To This Post Posted: 30 Oct 2012 at 14:00
commander level and areas of distribution is also very important, also what type of commander, there is so many factors, so many different ways to change results, limit damage and also increase damage, i would hate to see this game become whoever the biggest wins, as i said smaller accounts can damage a larger account that is siege giver....we havent even talked at looking at terrain the siege is sitting on
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Direct Link To This Post Posted: 30 Oct 2012 at 14:43
Siege locations

Check your cities for any adjacent Large Mountain's or Large Forrest. The Large Mountain is the best location to setup a siege due to it's stat bonuses to defensive troops, and stat reduction to offensive troops. 

If you have a slow moving incoming army to one of your towns with an adjacent Large Mountain or Large Forrest, there is a good chance it is a siege that is going to setup on that square. Ideally this could give you some time to stack your own defensive units on that Large Mountain to fight off any enemy troops that land there. 

If you have multiple Large Mountains or Large Forrest, it is much harder to predict where the siege will land. 



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Direct Link To This Post Posted: 31 Oct 2012 at 11:27
do raids lower health of siege commander? if several smaller players do raid then they still have troops left to defend their castles and help lower commander health for an attack from a larger player, or am i wrong in my assumption that commander can die before troops do? once commander is dead then arent the left over troops easy pickings?
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Direct Link To This Post Posted: 31 Oct 2012 at 14:26
Originally posted by gameplayer gameplayer wrote:

do raids lower health of siege commander? if several smaller players do raid then they still have troops left to defend their castles and help lower commander health for an attack from a larger player, or am i wrong in my assumption that commander can die before troops do? once commander is dead then arent the left over troops easy pickings?

Commanders can provide up 15% defensive bonuses to their troops, plus whatever the commander stats are. I wouldn't call a commander-less army easy pickings, but yes, they would be 15% easier to destroy. 

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