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Wordsmith
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Direct Link To This Post Posted: 11 May 2012 at 19:02
I think one of the suggestions that come up in a previous similar thread might be worth reviving. One of the problems that several players pointed out in the recent H?-Valar megathread was that sieges can almost raze a city overnight. This makes it very difficult to rely on diplomacy when you see a siege hit an alliance city: wait for talk, the city might be gone. It certainly will be heavily damaged very quickly. You have to move quickly to lift the siege. Longer, more expensive, more grueling siege mechanics would not only be more true-to-life, they would clear time to talk. Further, they'd discourage players from using a siege approach, which might encourage more of a raiding style of fighting and open up the sandbox a bit. At the very least, players might feel less afraid of having cities sieged out from under them before they can organize some sort of resistance or open up diplomatic channels.

Wish I could remember where I first saw this suggestion in order to reference and to give credit where credit is due.

Best to all.
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Direct Link To This Post Posted: 11 May 2012 at 19:10
Originally posted by Brids17 Brids17 wrote:

I'm not saying that there should be no consequences, I'm saying the consequences shouldn't be as extreme as they are. You raze one guy's city and suddenly they raze all of yours. It's just not proportionate to what you have done. Everyone goes "justice" mode and before you know it you're basically a newbie again. I can't think of any other sandbox game that had a community that would punish you so harshly for aggressive actions. 

As it is, we almost rely on some new guy who doesn't know what the community is like to come in and start trouble so we can get some kind of action. I've played the game for nearly two years and I've never had an army (aside from NPC) attack my cities. Never. That's how one sided every altercation I've ever been in has been. So sure, it may have the potential to be a sandbox game but if you play aggressively, don't expect to play for very long. 


WOW!  Never been attacked in your cities!  WOW!  You need to get out more.  I had my first inbound hostile on my #8 day in Illy.  Oh, let's see, my capital was sieged in less than 2 months of being in Illy (and that was just the first time).  I had 21 hostile armies in my cities in just a single day once.  By no means is the above an exhaustive listing of attacks I have had at my cities.  I think the last hostile army in one of my cities was about 6 months ago.  I didn't notice the mob justice that you speak of following any of these attacks against me, B17.

Maybe, and this is just a theory, players that want to see more PvP should not join the mega-alliances that insulate them from conflict or even the consequences of their own actions.  Step into the minor leagues and see if the pace of action picks up.

Let's be truthful, folks, Illy is not the land of peace that y'all pretend it is.


Edited by The_Dude - 11 May 2012 at 19:11
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Direct Link To This Post Posted: 11 May 2012 at 21:18
Originally posted by The_Dude The_Dude wrote:

Originally posted by Brids17 Brids17 wrote:

I'm not saying that there should be no consequences, I'm saying the consequences shouldn't be as extreme as they are. You raze one guy's city and suddenly they raze all of yours. It's just not proportionate to what you have done. Everyone goes "justice" mode and before you know it you're basically a newbie again. I can't think of any other sandbox game that had a community that would punish you so harshly for aggressive actions. 

As it is, we almost rely on some new guy who doesn't know what the community is like to come in and start trouble so we can get some kind of action. I've played the game for nearly two years and I've never had an army (aside from NPC) attack my cities. Never. That's how one sided every altercation I've ever been in has been. So sure, it may have the potential to be a sandbox game but if you play aggressively, don't expect to play for very long. 


WOW!  Never been attacked in your cities!  WOW!  You need to get out more.  I had my first inbound hostile on my #8 day in Illy.  Oh, let's see, my capital was sieged in less than 2 months of being in Illy (and that was just the first time).  I had 21 hostile armies in my cities in just a single day once.  By no means is the above an exhaustive listing of attacks I have had at my cities.  I think the last hostile army in one of my cities was about 6 months ago.  I didn't notice the mob justice that you speak of following any of these attacks against me, B17.

Maybe, and this is just a theory, players that want to see more PvP should not join the mega-alliances that insulate them from conflict or even the consequences of their own actions.  Step into the minor leagues and see if the pace of action picks up.

Let's be truthful, folks, Illy is not the land of peace that y'all pretend it is.

I'll say my current two cents now.

I can say that TLR once never wanted to someday become like the Crow Federation *multiple branch offs wise* until we gather'ed round our own encampment and found that even when we told members transitioning in that we'd like the site to remain just TLR, sure enough when they left the community came up with the standard "You force them to leave we'll force a siege down your throat". non tlr cities currently residing in tlr encampent..

also,  TLR had it's mini war that was justified against HEAT, until heat was on the losing end and a few members ran out and cried on global that we were bullying them, what happened? oh wait the *justice* mode clicked on (thank you brids for that phrase) and we either had to open up negotiations or get *a few sieges forced down our throats*.

Too protective of a community/too nosy imo
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Myzel View Drop Down
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Direct Link To This Post Posted: 11 May 2012 at 21:57
Speaking as a new player, I think it's important that there is at least some set of principles that protects newbies and weaker players from the whims of the powerful.

However, I agree that 'justice mode' as I've seen it is a bit weird and extreme. It seems like sometimes people are a little too eager to intervene in squabbles they don't really have any business getting involved in. This is just my impression though. As I said, I'm not very familiar with the community yet.


Edited by Myzel - 11 May 2012 at 22:15
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Direct Link To This Post Posted: 11 May 2012 at 22:28
There will be a war, and all you war people will wish there was not war.

This game is a sandbox. The developers made this game an open game so that we are free to do what ever we want inside the rules of the game.

So the vets and alliances that were here the longest set up rules for new players to follow. That was their right to do in a sandbox game. If you want the rules to change, then create a more powerful alliance and nation to fight against the other alliances. That is your right under a sandbox game. Then once your in control, you can make the rules. Until then, play smart.


Edited by Quackers - 11 May 2012 at 22:30
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Direct Link To This Post Posted: 11 May 2012 at 22:31
Originally posted by Quackers Quackers wrote:

There will be a war, and all you war people will wish there was not war.

 play smart.

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Direct Link To This Post Posted: 11 May 2012 at 22:53
Originally posted by Quackers Quackers wrote:

There will be a war, and all you war people will wish there was not war.

This game is a sandbox. The developers made this game an open game so that we are free to do what ever we want inside the rules of the game.

So the vets and alliances that were here the longest set up rules for new players to follow. That was their right to do in a sandbox game. If you want the rules to change, then create a more powerful alliance and nation to fight against the other alliances. That is your right under a sandbox game. Then once your in control, you can make the rules. Until then, play smart.

Exactly. +1  Thumbs Up
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Myr View Drop Down
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Direct Link To This Post Posted: 12 May 2012 at 01:51
You can have a war and not get the whole community involved, as long as both sides keep their mouths shut by keeping it out of Global Chat and the forums. 
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Direct Link To This Post Posted: 12 May 2012 at 01:56
Originally posted by Myr Myr wrote:

You can have a war and not get the whole community involved, as long as both sides keep their mouths shut by keeping it out of Global Chat and the forums. 

Yes, Myr.
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Direct Link To This Post Posted: 12 May 2012 at 02:14
except GC goes ALARM AlARM SIEGE!!! SIEGE!!! ALARM!!! LOOK THERE A SIEGE!!!!! then someone looks and sees ooh a war and tells everyone

also dont forget, once one side is losing they will go running to GC to get saved, since losing is really really bad and costly
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