Research |
Post Reply |
| Author | |
TheBillPN
Forum Warrior Joined: 03 Jun 2014 Location: England Status: Offline Points: 305 |
Post Options
Thanks(1)
Quote Reply Topic: ResearchPosted: 27 May 2015 at 16:08 |
|
Following discussion in GC as to what to do on the research tree and having searched the archives of the forums I couldn’t find a post specifically about the research tree.
There are 8 different branches of the research tree:
City | Diplomacy | Quest | Magic | Military | Trade | Crafting | Sovereignty
Let’s start with City
City | Diplomacy | Quest | Magic | Military | Trade | Crafting | Sovereignty
This is the section where the Resource buildings, crafting buildings, and some other useful technologies are found.
Timekeeping àCraftsmanship
àAgriculture
àBureaucracy
These are the basics which unlock the pathways for the buildings and technologies.
Craftsmanship leads to the crafting buildings (spears, armourers, bow, saddles & horses, wall and seige blocks) and the resource buildings.
Agriculture leads to the Food resource building.
Bureaucracy leads to vault, warehouse, bookbinder, Architect’s Office, and the demolition, settler and exodus technologies.
The Most important ones for early on in this section are the ones that allow the resource buildings, and the path to exodus. So follow this path:
Timekeeping àCraftsmanship àCarpentry
àPottery
àSmelting
àStonemasonry
àAgriculture àMilling
àBureaucracy àPioneeringàInventory ManagementàExodus
For this you need a level 7 of each resource plot and then warehouse level 20 for Exodus.
City | Diplomacy | Quest | Magic | Military | Trade | Crafting | Sovereignty
Negotiation allows a consulate, which you need. Early on in the game level it up a few times so you can do build scouts and spies.
Negotiation àEspionage àSpymaster
àScouting àMaster Scouts
Wait until later to research all the other, unless you plan on being a military player
City | Diplomacy | Quest | Magic | Military | Trade | Crafting | Sovereignty
DO ALL OF THIS!
City | Diplomacy | Quest | Magic | Military | Trade | Crafting | Sovereignty
Don’t worry too much about this, again unless you are in a highly competitive area and you need protection, in which case learn runes.
City | Diplomacy | Quest | Magic | Military | Trade | Crafting | Sovereignty
Research Militia and then build barracks up to level 7, research everything available. This allows everything except cavalry, should give you a good basis to start with.
Spearmanship gives spearmen
ConscriptionàInfantry gives infantry
Ranged Weapons gives archers
Command and everything after is for commanders.
City | Diplomacy | Quest | Magic | Military | Trade | Crafting | Sovereignty
Haggling unlocks the marketplace. Level up to around level 12.
Haggling àbarteringàTradingàetc increases the number of caravans and capacity
àImproved loadingàetc increases the capacity
àChain Gangàetc increases the loading speed.
Cottersàetc research all of this, this allows to collect herbs and minerals (basics) from squares.
Guildsàetc unlocks all the World market things, and the specialist herb/skins/minerals guilds. You do not need to worry about this right now, build when you have levelled up a bit. Your alliance should provide all the things you need.
City | Diplomacy | Quest | Magic | Military | Trade | Crafting | Sovereignty
You do not need to worry about these things until you are bigger, and by that time you will know what they are for.
This is all you need to know about researching. The Main other thing is you need a library to be able to research these things, as they require research points. the library is available at the start. You can also convert books into research points.
|
|
![]() |
|
ElfLark
Greenhorn Joined: 18 Dec 2012 Location: Florida, US Status: Offline Points: 42 |
Post Options
Thanks(0)
Quote Reply Posted: 15 Jul 2015 at 19:07 |
|
Very concise, entry level view of the nuts and bolts of research...
|
|
|
Who would you be if you stopped being all the things you are not?
|
|
![]() |
|
KarL Aegis
Forum Warrior Joined: 20 Aug 2010 Location: New York Status: Offline Points: 287 |
Post Options
Thanks(0)
Quote Reply Posted: 19 Jul 2015 at 03:46 |
|
By the time you have researched the entirety of the chain gang line harvesting resources is no longer relevant for that city. There is no reason to bother with those researches at all.
|
|
|
I am not amused.
|
|
![]() |
|
Post Reply |
|
|
Tweet
|
| Forum Jump | Forum Permissions
You
cannot post new topics in this forum
You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |