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Topic ClosedRes Ipsa Loquitor is Expanding

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The_Dude View Drop Down
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Joined: 06 Apr 2010
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Direct Link To This Post Topic: Res Ipsa Loquitor is Expanding
    Posted: 02 Oct 2011 at 16:24
Alliance Name:

RES IPSA LOQUITOR

Recruitment Contact:
 
The_Dude - via in-game mail

Are you currently accepting new members?

Yes.

Who can join (any restrictions to race, location, population level, etc.)?

Cities are to be located in Middle Kingdom and/or Tor Carrock. Surrounding areas will be considered on a case by case basis. All races and populations accepted. Established and New players are welcome. 

What are some benefits of joining your alliance (protection, training, etc)?

No offense, but this is sorta a silly question to my way of thinking.  Yes, RES provides all the same benefits as any alliance does.  Healthcare, Retirement Plans, 2 weeks vacation after 1 yr, casual Fridays.

What does the alliance stand for? What are it's goals and governing principles?

My goal is to establish a strong alliance concentrated in Middle Kingdom and Tor Carrock.  I anticipate RES will be a strategically important alliance when factions and trade v2 go live.  Additionally, I am piecing together a coalition of alliances concentrated in other regions for the purpose of establishing the Illy version of a commonwealth or Eurozone sort of thing.  Again, this is to deal with factions and tradve v2.

I described RES as a generally non-aggressive alliance.  However, RES will support its allies when called on to do so.  Additionally, RES will protect newbs and squish trolls.

What type of player are you looking for as members?

First, players interested in the things I have described above.  Secondly, at least a moderate level of activity... RES is not a place to stick an account that will only be looked at once a week.  Thirdly, I insist that all members behave on GC and the forum and endeavor to respect others.

Can players freely leave the alliance if they wish? If not, what are the consequences of leaving? What would cause the leaders to remove a player from the alliance?

Players are free to exit RES at will with no adverse consequences for merely exiting.  Players will be kicked for inactivity, rudeness, or trouble-making.

What rules govern the alliance? For example, diplomats and troops: who can they be used against in a hostile manner (no one, only NPCs or certain factions, only those at war with, only inactives, only with permission, anyone not in the alliance or in NAP with your alliance, etc)?

All attacks of any nature on Active players MUST be pre-approved by me.

If the alliance has a tax on its members, what is the money used for?

Yes, a 2% tax rate is assessed.  The alliance treasury is used for alliance goals.


Edited by The_Dude - 03 Jun 2012 at 22:22
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The_Dude View Drop Down
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Direct Link To This Post Posted: 12 Oct 2011 at 05:42
RES has expanded.




Edited by The_Dude - 15 Oct 2011 at 23:10
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rajab View Drop Down
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Direct Link To This Post Posted: 12 Oct 2011 at 07:07
nice job man :)

gl and hope u make it into first page :)
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The_Dude View Drop Down
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Direct Link To This Post Posted: 28 Dec 2011 at 04:37
I would like to take this opportunity to bring this to the attention of newer players.

[This is not a " thread bump" which would violate forum rules.   Smile]
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