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Topic ClosedReinforcing unaligned players

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Garth View Drop Down
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Direct Link To This Post Posted: 22 Jul 2012 at 10:21
Originally posted by Rill Rill wrote:

Currently under peace of the camp, if forces from Alliance A reinforce a city from Alliance B and the city is attacked by Alliance C which is NAP'd or confed with Alliance A (but not Alliance B), then the attack will bounce on arrival.

Doesn't quite answer my question, I don't think (and this scenario is tangential, but perhaps influential to the original subject of the thread). Alliances A and B are both allied with Alliance C, but not with each other. Alliance A reinforces Alliance C, and then Alliance B also sends troops to reinforce Alliance C (in the same town/square). What happens when B's forces arrive? Do they reinforce without fighting A's troops? Do they bounce? Do they attack A and reinforce C?
I know I read a post about peace of camp rules somewhere; that was quite some time ago, so forgive me..

Originally posted by scottfitz scottfitz wrote:

I can see no issue with the unwanted army camp, it would not affect the function of the town, I can't see that happening anyway.

There are all sorts of little scenarios where being forced to have someone else's troops in your town -- who is not necessarily your friend or ally -- could cause problems, especially little resentments. As Rill pointed out, it can pin a player down..or, the player receiving the reinforcements might decide they don't like the player, or would prefer troops from another player..there could be an issue of "I don't want to be responsible for the death of someone else's troops"..it could even be used for extortion. And no, most of these scenarios seem highly unlikely. Doesn't mean they're impossible.
The main point is that I don't think one can be forced to accept an occupation from someone else (comments about the real world notwithstanding). There needs to at least be a choice, or a way to designate someone as a "friend of the realm" or something. [As a thought, the ability to keep troops *out* could be dependent on building a wall..if they could just walk through the streets, it would be hard to expel them without a fight..]
Since not being able to get into a town would defeat the good intentions of the reinforcer, perhaps the army would set up camp outside of the town, as a sort of alternative blockade, and their support be worth a certain percentage of the full amount.


Edited by Garth - 22 Jul 2012 at 10:34
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Direct Link To This Post Posted: 22 Jul 2012 at 10:26
In the situation you described, as long as there is any army on a square that is NAP'd or confed with any other army arriving to occupy or reinforce, the army will occupy or reinforce.  (Or if the city is NAP'd or confed, even if there is no army from the city there.)
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Direct Link To This Post Posted: 22 Jul 2012 at 10:32
Originally posted by Rill Rill wrote:

In the situation you described, as long as there is any army on a square that is NAP'd or confed with any other army arriving to occupy or reinforce, the army will occupy or reinforce.  (Or if the city is NAP'd or confed, even if there is no army from the city there.)

Okay, cool. So how would this apply in the same setup, but now the city being reinforced is unalligned, unallied with anybody?
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Direct Link To This Post Posted: 22 Jul 2012 at 11:03
Currently you can't reinforce an unaligned, unallied city.  There's basically a decision tree when you click on a city and click "send army":

1) If NAP or confed, the only available option is reinforce

2)  If not NAP or confed, you can Attack, Raid, Siege or Blockade

Presumably this proposal would mean that you would have ALL those options for an unallied city.  As I understand the proposal, the following would occur:

1)  All armies sent to reinforce would reinforce, regardless of what other armies were already there, since the city itself would be considered allied

2)  Armies sent to Raid or Attack would raid or attack if there were no armies allied with the sent army present in the city; if there were such armies present in the city at the time the attacking army arrived, it would bounce.

3)  Armies sent to blockade or siege would blockade or siege without regard to what armies were reinforcing the city; sally forth from the city against an army would bounce if any of the armies reinforcing the city were NAP'd or confed with any of the armies in the siege camp.
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Direct Link To This Post Posted: 22 Jul 2012 at 15:01
Before anything such as this was put in place, I'd like to see the ability to eject reinforcing troops from your town, without having to have a messenger sent by the reinforcing player.
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Direct Link To This Post Posted: 22 Jul 2012 at 15:02
Originally posted by scottfitz scottfitz wrote:

I would like the ability to send reinforcing armies to protect the towns of unaligned players, new players who are not yet ready, or able to, join an alliance.
 
ScottFitz. Have I missed something or have you alreasdy explained why?!!!!!! Any self respecting gamer would do so. Wouldn't they?
 
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Direct Link To This Post Posted: 22 Jul 2012 at 18:32
Originally posted by Prometheuz Prometheuz wrote:

Originally posted by scottfitz scottfitz wrote:

I would like the ability to send reinforcing armies to protect the towns of unaligned players, new players who are not yet ready, or able to, join an alliance.
 
ScottFitz. Have I missed something or have you alreasdy explained why?!!!!!! Any self respecting gamer would do so. Wouldn't they?
 

I expect it's because he would like to send reinforcing armies to protect the towns of unaligned players in some circumstances.  Seems self-evident.
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Direct Link To This Post Posted: 22 Jul 2012 at 18:39
as long as reinforcements on non NAP/confed get some kind of debuff as they stay in "neutral" ground...why not? 
but you can not pretend 100% performance from your troops in such case. 
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Direct Link To This Post Posted: 22 Jul 2012 at 21:51
Originally posted by Rill Rill wrote:

Originally posted by Prometheuz Prometheuz wrote:

Originally posted by scottfitz scottfitz wrote:

I would like the ability to send reinforcing armies to protect the towns of unaligned players, new players who are not yet ready, or able to, join an alliance.
 
ScottFitz. Have I missed something or have you alreasdy explained why?!!!!!! Any self respecting gamer would do so. Wouldn't they?
 

I expect it's because he would like to send reinforcing armies to protect the towns of unaligned players in some circumstances.  Seems self-evident.
 
I made I bet that you would try to answer for him.... and I won LOL
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Direct Link To This Post Posted: 22 Jul 2012 at 21:58
Edited:  It appears this thread is in danger of being derailed from the topic at hand into a discussion of my posting style.  If you want to discuss my posting style, my personality, or anything else about me, start your own thread.  This thread is about a suggestion that the ability to reinforce unaligned players be added to the game.

Edited by Rill - 22 Jul 2012 at 22:07
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