SunStorm wrote:
Calico_Jack wrote:
i said in a previous post that they should in this case add a occupy ability to scouts, so that you can plan them around your borders and by so they will keep an eye on that area for as long as you say before sending them out |
I couldn't agree more with being able to set scouts to occupy a space! I would love to see a whole thread on this! Imagine occupying 50k thieves into one city to ensure it could NEVER be thieved! Imagine sending scouts to occupy a spot with troops and the opponent not being able to scout unless they have a greater number. There are so many possibilities! (please start a thread about this if you feel it's worth discussing further) However, I would not want to have to ship out 50+ every few weeks just to know if I am about to be sieged. Whats more, new players who are not in an alliance have no way to set up any detection for an incoming attack - and this is unfair to those who are just starting out in the game.
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I agree diplo would deserve some changes, making them able to reinforce a city or a standing army is one interesting option.
I still don't like the option to use them to discover incoming covered armies. It could be done the same way it is now for diplo attack, you get the advice when the unit is within a certain range without the need to send around units every now and then. As I said I don't like to do repetitive meaninglessness action. And I still believe the way it is working now is fine.