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Direct Link To This Post Posted: 21 Mar 2012 at 19:23
lol haters gonna hate
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Direct Link To This Post Posted: 21 Mar 2012 at 19:54
Originally posted by Calico_Jack Calico_Jack wrote:

but i shouldn't know if you siege someone because that has nothing to do with me.
I am sorry that i overlooked this in my haste...  I was responding on a work break (Still at work - Sshhh, don't tell muh boss).  (^_^)

Calico Jack, I agree.  There was a time (during an in-game war) that these instant notices in chat were helpful.  It meant that those involved didn't have to rush back to the Herald to find out what was going on - but at the current moment it is (I feel) not functioning as intended.  It was intended to help during that time of war.  But during times of peace (or wars among others who would like this kept private) - this is not helpful.  Additionally, it shows every time I clear out an inactive from around me.  So yes!  (:P)  I agree that this feature can be removed.  However, I am basing that on the fact that I no longer find it relevant (whereas others may).  So perhaps this could be another optional feature where those wishing to get instant updates (possibly those who are currently in a war or just wanting the info) can turn it on - where others can have the option to turn this off. 

So, to keep this post on topic - selecting "covert operation" may remove the attack from the instant notification that GC gets (This may be a feature the Dev's could incorporate).  This is very appropriate - and very on topic. 

***I hope this is along the lines of what you were thinking - I am not trying to put words in your mouth...***


"Side? I am on nobody's side because nobody is on my side" ~LoTR

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Direct Link To This Post Posted: 21 Mar 2012 at 20:00
that would be nice
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Direct Link To This Post Posted: 21 Mar 2012 at 22:41
Games are not to be realistic.
Games are to be fun.
Having a siege army suddenly appear 20 squares from your town is not so fun.
Having 20 armies suddenly appear near your city is a pain in your....
Having 200 armies suddenly appear near all the bigger city of your alliance is ?
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Direct Link To This Post Posted: 21 Mar 2012 at 22:43
Who's fun are we talking about Jimjams?
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Direct Link To This Post Posted: 21 Mar 2012 at 22:46
Originally posted by Subatoi Subatoi wrote:

Who's fun are we talking about Jimjams?

ahah, ok, so the attackers have to got all the fun ?
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Direct Link To This Post Posted: 21 Mar 2012 at 23:10
Having a siege army suddenly appear 20 squares from your town is not so fun.  --  makes no big difference, unless the army was 2 weeks away
Having 20 armies suddenly appear near your city is a pain in your....   --  makes no big diffidence, unless the army was 2 weeks away
Having 200 armies suddenly appear near all the bigger city of your alliance is ?   --  makes no big difference, unless the armies was 2 weeks away


and if we go back to the point it was for scouts and such to be able to be used for scouting outside your town instead of us having a million unknown scouts and spies we never knew we had in every town that exists and near every army that exists.



and sending out 10-50 scouts to a location for 2 weeks is such a small thing to do... considering the great cost of being able to see a army incoming the sec it leaves the gates compared to sending out 500 scouts around your town.. doesn't balance out in my eyes
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Direct Link To This Post Posted: 21 Mar 2012 at 23:17
Originally posted by JimJams JimJams wrote:

Originally posted by Subatoi Subatoi wrote:

Who's fun are we talking about Jimjams?

ahah, ok, so the attackers have to got all the fun ?

From what I can see it's near impossible to attack a somewhat fair fight anyway, it's no fun being the aggressor already *nor profitable*   because you are dealing with the potential of fifty other alliances popping in for a chance to use their military.

Or are we trying to completely kill the military side of illy?
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Direct Link To This Post Posted: 22 Mar 2012 at 00:11
Originally posted by Rill Rill wrote:

If your opponent can build enough units to withstand your army's attack while your army is approaching, then you probably have picked the wrong opponent.


Nice summation.

The point being that knowing a siege is enroute vs not should not be the determining factor to its success.

As it is there are calls by a large portion of the community that siege is too detrimental too quickly. This only exacerbates the problem.

Whether it has historical accuracy or no is irrelevant. Take Magic.

The concept is worth discussing though, I'd like to see it pursued in conjunction with pathfinding ie degree of covert ops = the lesser the chance your army is intercepted enroute.

Random thought process has now finished. ;)
"ouch...best of luck."
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Direct Link To This Post Posted: 22 Mar 2012 at 00:37
Originally posted by Calico_Jack Calico_Jack wrote:

Having a siege army suddenly appear 20 squares from your town is not so fun.  --  makes no big difference, unless the army was 2 weeks away
Having 20 armies suddenly appear near your city is a pain in your....   --  makes no big diffidence, unless the army was 2 weeks away
Having 200 armies suddenly appear near all the bigger city of your alliance is ?   --  makes no big difference, unless the armies was 2 weeks away


and if we go back to the point it was for scouts and such to be able to be used for scouting outside your town instead of us having a million unknown scouts and spies we never knew we had in every town that exists and near every army that exists.



and sending out 10-50 scouts to a location for 2 weeks is such a small thing to do... considering the great cost of being able to see a army incoming the sec it leaves the gates compared to sending out 500 scouts around your town.. doesn't balance out in my eyes

If it makes no difference, so let it as it is, thanks. ;-)

And no, I don't want to live spending an hour of my time every days doing repetitive and boring things like sending out scouts... 

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